From 491cabfe8b170546784687a4fd86bdfc6ed24e5f Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Fri, 9 Dec 2016 13:36:09 -0500 Subject: [PATCH] Fix SE_Destroy breaking respawns --- zone/spell_effects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 43833328c..a2841ee8e 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -2038,7 +2038,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove #endif if(IsNPC()) { if(GetLevel() <= 52) - CastToNPC()->Depop(); + CastToNPC()->Depop(true); else Message(13, "Your target is too high level to be affected by this spell."); }