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https://github.com/EQEmu/Server.git
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some changes, working on login
This commit is contained in:
parent
452407ed67
commit
485ae4809d
@ -452,46 +452,86 @@ void Client::DoSuccessfulLogin(LoginAccountsRepository::LoginAccounts &a)
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m_account_name = a.account_name;
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m_loginserver_name = a.source_loginserver;
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// unencrypted
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LoginBaseMessage h{};
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h.sequence = m_login_base_message.sequence;
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h.compressed = false;
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h.encrypt_type = m_login_base_message.encrypt_type;
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h.unk3 = m_login_base_message.unk3;
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if (m_client_version == cv_steam_latest) {
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// unencrypted
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LoginBaseMessage h{};
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h.sequence = m_login_base_message.sequence;
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h.compressed = false;
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h.encrypt_type = m_login_base_message.encrypt_type;
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h.unk3 = m_login_base_message.unk3;
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// not serializing any of the variable length strings so just use struct directly
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PlayerLoginReply r{};
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r.base_reply.success = true;
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r.base_reply.error_str_id = 101; // No Error
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r.unk1 = 0;
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r.unk2 = 0;
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r.lsid = a.id;
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r.failed_attempts = 0;
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r.show_player_count = server.options.IsShowPlayerCountEnabled();
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r.offer_min_days = 99;
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r.offer_min_views = -1;
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r.offer_cooldown_minutes = 0;
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r.web_offer_number = 0;
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r.web_offer_min_days = 99;
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r.web_offer_min_views = -1;
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r.web_offer_cooldown_minutes = 0;
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memcpy(r.key, m_key.c_str(), m_key.size());
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// not serializing any of the variable length strings so just use struct directly
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PlayerLoginReplySteamLatest r{};
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r.base_reply.success = true;
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r.base_reply.error_str_id = 101; // No Error
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r.unk1 = 0;
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r.unk2 = 0;
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r.lsid = a.id;
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r.failed_attempts = 0;
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r.show_player_count = server.options.IsShowPlayerCountEnabled();
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r.unk3 = 0;
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r.unk4 = 0;
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memcpy(r.key, m_key.c_str(), m_key.size());
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SendExpansionPacketData(r);
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//todo: needs to be fixed
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//SendExpansionPacketData(r);
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char encrypted_buffer[80] = {0};
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char encrypted_buffer[80] = { 0 };
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auto rc = eqcrypt_block((const char *) &r, sizeof(r), encrypted_buffer, 1);
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if (rc == nullptr) {
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LogDebug("Failed to encrypt eqcrypt block");
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auto rc = eqcrypt_block((const char*)&r, sizeof(r), encrypted_buffer, 1);
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if (rc == nullptr) {
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LogDebug("Failed to encrypt eqcrypt block");
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}
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constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
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auto outapp = std::make_unique<EQApplicationPacket>(OP_LoginAccepted, outsize);
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outapp->WriteData(&h, sizeof(h));
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outapp->WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
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m_connection->QueuePacket(outapp.get());
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}
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else {
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// unencrypted
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LoginBaseMessage h{};
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h.sequence = m_login_base_message.sequence;
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h.compressed = false;
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h.encrypt_type = m_login_base_message.encrypt_type;
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h.unk3 = m_login_base_message.unk3;
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constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
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auto outapp = std::make_unique<EQApplicationPacket>(OP_LoginAccepted, outsize);
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outapp->WriteData(&h, sizeof(h));
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outapp->WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
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// not serializing any of the variable length strings so just use struct directly
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PlayerLoginReply r{};
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r.base_reply.success = true;
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r.base_reply.error_str_id = 101; // No Error
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r.unk1 = 0;
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r.unk2 = 0;
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r.lsid = a.id;
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r.failed_attempts = 0;
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r.show_player_count = server.options.IsShowPlayerCountEnabled();
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r.offer_min_days = 99;
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r.offer_min_views = -1;
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r.offer_cooldown_minutes = 0;
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r.web_offer_number = 0;
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r.web_offer_min_days = 99;
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r.web_offer_min_views = -1;
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r.web_offer_cooldown_minutes = 0;
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memcpy(r.key, m_key.c_str(), m_key.size());
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m_connection->QueuePacket(outapp.get());
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SendExpansionPacketData(r);
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char encrypted_buffer[80] = { 0 };
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auto rc = eqcrypt_block((const char*)&r, sizeof(r), encrypted_buffer, 1);
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if (rc == nullptr) {
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LogDebug("Failed to encrypt eqcrypt block");
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}
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constexpr int outsize = sizeof(LoginBaseMessage) + sizeof(encrypted_buffer);
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auto outapp = std::make_unique<EQApplicationPacket>(OP_LoginAccepted, outsize);
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outapp->WriteData(&h, sizeof(h));
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outapp->WriteData(&encrypted_buffer, sizeof(encrypted_buffer));
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m_connection->QueuePacket(outapp.get());
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}
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m_client_status = cs_logged_in;
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}
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@ -50,6 +50,21 @@ struct PlayerLoginReply {
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char unknown[1]; // variable length, password unlikely? client doesn't send this on re-login from char select
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};
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struct PlayerLoginReplySteamLatest
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{
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LoginBaseReplyMessage base_reply;
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int8_t unk1; // (default: 0)
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int8_t unk2; // (default: 0)
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int32_t lsid; // (default: -1)
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char key[11]; // client reads until null (variable length)
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int32_t failed_attempts;
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bool show_player_count; // admin flag, enables admin button and shows server player counts (default: false)
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int32_t unk3; // guess, needs more investigation (default: 0)
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int32_t unk4; // guess, needs more investigation (default: 0)
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char username[1]; // variable length, if not empty client attempts to re-login to server select when quitting from char select and sends this in a struct
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char unknown[1]; // variable length, password unlikely? client doesn't send this on re-login from char select
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};
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// variable length, for reference
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struct LoginClientServerData {
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char ip[1];
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@ -1,23 +1,23 @@
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struct LoginBaseReply
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struct BaseResponse
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{
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u8 success;
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s32 error_string_id;
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char error_string[];
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u32 error_str_id;
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char error_str[];
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};
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struct Packet
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{
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LoginBaseReply reply;
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u8 unknown1;
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u8 unknown2;
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u32 loginserver_id;
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char key[11];
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u32 failed_attempts;
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struct Packet {
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BaseResponse base;
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s8 unk1; //I think this is just padding
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s8 unk2; //I think this is just padding
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u32 lsid;
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char key[];
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s32 failed_attempts;
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u8 show_player_count;
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u32 offer_min_days;
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s32 offer_min_views;
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s32 unk3; // 0
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s32 unk4; // 0
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char username[];
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char unknown[];
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char password[]; //I'm not sure this is correct, it feels like this might be some internal refresh token
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char paddingEnd[2];
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};
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Packet p @ 0x00;
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434
obr/packets/zone/OP_PlayerProfile.txt
Normal file
434
obr/packets/zone/OP_PlayerProfile.txt
Normal file
@ -0,0 +1,434 @@
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struct Bind {
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u32 zoneid;
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float x;
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float y;
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float z;
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float heading;
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};
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struct ArmorProperty
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{
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s32 type;
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s32 variation;
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s32 material;
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s32 newArmorId;
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s32 newArmorType;
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};
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struct AA
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{
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s32 index;
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s32 points_spent;
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s32 charges_spent;
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};
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struct EQGuid
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{
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u32 entity_id;
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u32 realm_id;
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};
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struct SlotData
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{
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s32 slot_id;
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s64 value;
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};
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struct EQAffect
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{
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float modifier;
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EQGuid caster_id;
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u32 duration;
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u32 max_duration;
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u8 level;
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s32 spell_id;
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s32 hitcount;
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u32 flags;
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u32 viral_timer;
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u8 type;
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SlotData slots[6];
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};
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struct Coin
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{
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u32 platinum;
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u32 gold;
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u32 silver;
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u32 copper;
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};
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struct BandolierItemInfo {
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char name[];
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s32 item_id;
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s32 icon;
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};
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struct BandolierSet
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{
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char name[];
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BandolierItemInfo items[4];
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};
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struct ItemIndex
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{
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s16 slot1;
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s16 slot2;
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s16 slot3;
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};
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struct Claim
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{
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s32 feature_id;
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s32 count;
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};
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struct Tribute {
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u32 BenefitTimer;
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s32 unknown1;
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s32 current_favor;
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s32 unknown2;
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s32 all_time_favor;
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s32 unknown3; //some of these are probably the bools on the pcclient;
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u16 unknown4;
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};
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struct TributeBenefit
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{
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s32 benefit_id;
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s32 benefit_tier;
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};
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struct RaidData
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{
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u32 main_assist1;
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u32 main_assist2;
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u32 main_assist3;
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char main_assist_name1[];
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char main_assist_name2[];
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char main_assist_name3[];
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u32 main_marker1;
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u32 main_marker2;
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u32 main_marker3;
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u32 master_looter;
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};
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struct LdonData
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{
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u32 count;
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u32 ldon_categories[count];
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u32 ldon_points_available;
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};
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struct PvPData
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{
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u32 kills;
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u32 deaths;
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u32 current_points;
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u32 career_points;
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u32 best_kill_streak;
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u32 worst_death_streak;
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u32 current_kill_streak;
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};
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struct PvPKill
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{
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char name[];
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u32 level;
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u32 unknown1; //not sure
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u32 unknown2; //not sure
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u32 race;
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u32 class;
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u32 zone;
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u32 time;
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u32 points;
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};
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struct PvPDeath
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{
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char name[];
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u32 level;
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u32 race;
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u32 class;
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u32 zone;
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u32 time;
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u32 points;
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};
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struct AltCurrency
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{
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u32 alt_currency_str_length;
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u32 unknown1;
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char alt_currency_string[alt_currency_str_length];
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};
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struct AchivementSubComponentData
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{
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s32 achievement_id;
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s32 component_id;
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s32 requirement_id;
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s32 requirement_type;
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s32 count;
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};
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struct AlchemyBonusSkillData
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{
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s32 skill_id;
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s32 bonus;
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};
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struct PersonaItemSlot
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{
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u32 item_id;
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u32 slot_id;
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};
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struct PersonaEquipment
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{
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PersonaItemSlot item;
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u32 augment_count;
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PersonaItemSlot augments[augment_count];
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};
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struct PersonaEquipmentSet
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{
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u32 class_id;
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u32 equipment_count;
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PersonaEquipment equipment[equipment_count];
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};
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struct PcProfile
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{
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u32 profile_type;
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u32 profile_id;
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u32 shroud_template_id;
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u8 gender;
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u32 race;
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u32 class;
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u8 level;
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u8 level1;
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u32 bind_count;
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Bind binds[bind_count];
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u32 deity;
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u32 intoxication;
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u32 property_count;
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u32 properties[property_count];
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u32 armor_prop_count;
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ArmorProperty armor_props[armor_prop_count];
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u32 base_armor_prop_count;
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ArmorProperty base_armor_props[base_armor_prop_count];
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u32 body_tint_count;
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u32 body_tints[body_tint_count];
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u32 equip_tint_count;
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u32 equip_tints[equip_tint_count];
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u8 hair_color;
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u8 facial_hair_color;
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u32 npc_tint_index;
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u8 eye_color1;
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u8 eye_color2;
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u8 hair_style;
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u8 facial_hair;
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u8 face;
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u8 old_face;
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u32 heritage;
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u32 tattoo;
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u32 details;
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u8 texture_type;
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u8 material;
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u8 variation;
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float height;
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float width;
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float length;
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float view_height;
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u32 primary;
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u32 secondary;
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u32 practices;
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u32 base_mana;
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u32 base_hp;
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u32 base_str;
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u32 base_sta;
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u32 base_cha;
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u32 base_dex;
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u32 base_int;
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u32 base_agi;
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u32 base_wis;
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u32 base_heroic_str;
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u32 base_heroic_sta;
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u32 base_heroic_cha;
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u32 base_heroic_dex;
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u32 base_heroic_int;
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u32 base_heroic_agi;
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u32 base_heroic_wis;
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u32 aa_count;
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AA aas[aa_count];
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u32 skill_count;
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s32 skills[skill_count];
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u32 innate_skill_count;
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s32 innate_skills[innate_skill_count];
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u32 combat_ability_count;
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s32 combat_abilities[combat_ability_count];
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u32 combat_ability_timer_count;
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s32 combat_ability_timers[combat_ability_timer_count];
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u32 unk_ability_count;
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u32 linked_spell_timer_count;
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s32 linked_spell_timers[linked_spell_timer_count];
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u32 item_recast_timer_count;
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s32 item_recast_timers[item_recast_timer_count];
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u32 spell_book_slot_count;
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s32 spell_book_slots[spell_book_slot_count];
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u32 spell_gem_count;
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s32 spell_gems[spell_gem_count];
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u32 spell_recast_timer_count;
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s32 spell_recast_timers[spell_recast_timer_count];
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u8 max_allowed_spell_slots;
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u32 buff_count;
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EQAffect buffs[buff_count];
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Coin coin;
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Coin cursor_coin;
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u32 disc_timer;
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u32 mend_timer;
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u32 forage_timer;
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u32 thirst;
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u32 hunger;
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u32 aa_spent;
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u32 aa_window_count;
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u32 aa_window_stats[aa_window_count];
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u32 aa_points_unspent;
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u8 sneak;
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u8 hide;
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u32 bandolier_count;
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BandolierSet bandolier_sets[bandolier_count];
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u32 invslot_bitmask;
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u32 basedata_hp;
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u32 basedata_mana;
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u32 basedata_endur;
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u32 basedata_mr;
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u32 basedata_fr;
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u32 basedata_cr;
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u32 basedata_pr;
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u32 basedata_dr;
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u32 basedata_corrupt;
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u32 basedata_phr;
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float basedata_walkspeed;
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float basedata_runspeed;
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u32 basedata_hpregen;
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u32 basedata_manaregen;
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u32 basedata_mountmanaregen;
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u32 basedata_endurregen;
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u32 basedata_ac;
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u32 basedata_atk;
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u32 basedata_dmg;
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u32 basedata_delay;
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u32 endurance;
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u32 heroic_type;
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ItemIndex keyring_item_index[5];
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u64 exp;
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u64 aa_exp; //this is a guess, used to be 32 upped to 64
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u16 unknown1;
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EQGuid character_id;
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||||
u32 name_length;
|
||||
char name[name_length];
|
||||
u32 last_name_length;
|
||||
char last_name[last_name_length];
|
||||
u32 creation_time;
|
||||
u32 account_creation_time;
|
||||
u32 last_played_time;
|
||||
u32 played_minutes;
|
||||
u32 entitled_days;
|
||||
u32 expansion_flags;
|
||||
u32 unknown2; //new field from laurion to obrood
|
||||
u32 language_count;
|
||||
u8 languages[language_count];
|
||||
u32 current_zone;
|
||||
float current_x;
|
||||
float current_y;
|
||||
float current_z;
|
||||
float current_heading;
|
||||
u8 animation;
|
||||
u8 pvp;
|
||||
u8 anon;
|
||||
u8 gm;
|
||||
u64 guild_id;
|
||||
u8 guild_show_sprite;
|
||||
u8 status;
|
||||
Coin coin2;
|
||||
Coin bank2;
|
||||
u32 bank_shared_plat;
|
||||
u32 claim_count;
|
||||
Claim claims[claim_count];
|
||||
Tribute tribute;
|
||||
u32 tribute_benefit_count;
|
||||
TributeBenefit tribute_benefits[tribute_benefit_count];
|
||||
u32 trophy_tribute_benefit_count;
|
||||
TributeBenefit trophy_tribute_benefit[trophy_tribute_benefit_count];
|
||||
u8 tasks[137]; //honestly not sure what this is, was just a guess
|
||||
u32 good_points_available;
|
||||
u32 good_points_earned;
|
||||
u32 bad_points_available;
|
||||
u32 bad_points_earned;
|
||||
u32 momentum_balance;
|
||||
u32 loyalty_reward_balance;
|
||||
u32 parcel_status;
|
||||
u32 vehicle_name_length;
|
||||
char vehicle_name[vehicle_name_length];
|
||||
u8 super_pkill;
|
||||
u8 unclone;
|
||||
u8 dead;
|
||||
u32 ld_timer;
|
||||
u32 spell_interrupt_count;
|
||||
u8 autosplit;
|
||||
u8 tells_off;
|
||||
u8 gm_invis;
|
||||
u32 kill_me;
|
||||
u8 cheater_ld_flag;
|
||||
u8 norent;
|
||||
u8 corpse;
|
||||
u8 client_gm_flag_set;
|
||||
u32 mentor_pct;
|
||||
RaidData raid;
|
||||
u32 unique_player_id;
|
||||
LdonData ldon_data;
|
||||
u32 air_supply;
|
||||
PvPData pvp_data;
|
||||
PvPKill last_kill;
|
||||
PvPDeath last_death;
|
||||
u32 kills_in_past_24_hours;
|
||||
u32 kill_list_count;
|
||||
PvPKill kill_list[kill_list_count];
|
||||
u32 pvp_infamy_level;
|
||||
u32 pvp_vitality;
|
||||
u32 cursor_krono;
|
||||
u32 krono;
|
||||
u8 autoconsent_group;
|
||||
u8 autoconsent_raid;
|
||||
u8 autoconsent_guild;
|
||||
u8 autoconsent_fellowship;
|
||||
u8 private_for_eq_players;
|
||||
u32 main_level;
|
||||
u8 show_helm;
|
||||
u32 downtime;
|
||||
AltCurrency alt_currency;
|
||||
u32 completed_event_subcomponent_count;
|
||||
AchivementSubComponentData completed_event_subcomponents[completed_event_subcomponent_count];
|
||||
u32 inprogress_event_subcomponent_count;
|
||||
AchivementSubComponentData inprogress_event_subcomponents[inprogress_event_subcomponent_count];
|
||||
u64 merc_aa_exp;
|
||||
u32 merc_aa_points;
|
||||
u32 merc_aa_spent;
|
||||
u32 starting_city_zone_id;
|
||||
u8 use_advanced_looting;
|
||||
u8 is_master_loot_candidate;
|
||||
u32 alchemy_bonus_list_count;
|
||||
AlchemyBonusSkillData alchemy_bonus_list[alchemy_bonus_list_count];
|
||||
u32 persona_count;
|
||||
PersonaEquipmentSet persona_equipment_set[persona_count];
|
||||
u8 term;
|
||||
};
|
||||
|
||||
struct Packet
|
||||
{
|
||||
u32 crc;
|
||||
u32 length;
|
||||
PcProfile profile;
|
||||
};
|
||||
|
||||
Packet p @ 0x00;
|
||||
28
obr/scripts/opcode.patch.py
Normal file
28
obr/scripts/opcode.patch.py
Normal file
@ -0,0 +1,28 @@
|
||||
def patch_template(template_path, opcodes_path, output_path):
|
||||
try:
|
||||
with open(opcodes_path, 'r') as f:
|
||||
opcodes = [line.strip() for line in f if line.strip()]
|
||||
|
||||
with open(template_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
for index, value in enumerate(opcodes):
|
||||
placeholder = f"{{{{{index}}}}}"
|
||||
content = content.replace(placeholder, value)
|
||||
|
||||
with open(output_path, 'w') as f:
|
||||
f.write(content)
|
||||
|
||||
print(f"Successfully transformed: {output_path}")
|
||||
|
||||
except FileNotFoundError as e:
|
||||
print(f"Error: File Not Found - {e}")
|
||||
except Exception as e:
|
||||
print(f"Error: Exception - {e}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
patch_template(
|
||||
template_path='opcode.template',
|
||||
opcodes_path='opcodes.csv',
|
||||
output_path='patch_SteamLatest.conf'
|
||||
)
|
||||
0
obr/scripts/opcode.template
Normal file
0
obr/scripts/opcode.template
Normal file
Loading…
x
Reference in New Issue
Block a user