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Some bug fixes
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+3
-2
@@ -969,7 +969,7 @@ public:
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inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
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float CalculateHeadingToTarget(float in_x, float in_y) { return HeadingAngleToMob(in_x, in_y); }
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virtual void CalculateNewPosition(float x, float y, float z, float speed, bool check_z = true, bool calculate_heading = true);
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void CalculateNewPosition(float x, float y, float z, float speed, bool check_z = true, bool calculate_heading = true);
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float CalculateDistance(float x, float y, float z);
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float GetGroundZ(float new_x, float new_y, float z_offset=0.0);
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void SendTo(float new_x, float new_y, float new_z);
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@@ -978,7 +978,8 @@ public:
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float GetDefaultRaceSize() const;
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void TryFixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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void FixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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float GetFixedZ(glm::vec3 destination, int32 z_find_offset = 5);
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float GetFixedZ(const glm::vec3 &destination, int32 z_find_offset = 5);
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void DumpMovement(Client *to);
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void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return pDontHealMeBefore; }
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