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[Cleanup] Remove unused code in common/eq_constants.h (#4364)
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@ -814,46 +814,6 @@ typedef enum {
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#define STAT_TIGER_CLAW 40
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#define STAT_TIGER_CLAW 40
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#define STAT_FRENZY 41
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#define STAT_FRENZY 41
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/*
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** Recast timer types. Used as an off set to charProfileStruct timers.
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**
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** (Another orphaned enumeration...)
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*/
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enum RecastTimerTypes
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{
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RecTimer_0 = 0,
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RecTimer_1,
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RecTimer_WeaponHealClick, // 2
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RecTimer_MuramiteBaneNukeClick, // 3
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RecTimer_4,
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RecTimer_DispellClick, // 5 (also click heal orbs?)
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RecTimer_Epic, // 6
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RecTimer_OoWBPClick, // 7
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RecTimer_VishQuestClassItem, // 8
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RecTimer_HealPotion, // 9
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RecTimer_10,
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RecTimer_11,
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RecTimer_12,
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RecTimer_13,
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RecTimer_14,
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RecTimer_15,
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RecTimer_16,
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RecTimer_17,
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RecTimer_18,
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RecTimer_ModRod, // 19
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_RecTimerCount
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};
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enum GroupUpdateAction
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{
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GUA_Joined = 0,
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GUA_Left = 1,
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GUA_LastLeft = 6,
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GUA_FullGroupInfo = 7,
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GUA_MakeLeader = 8,
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GUA_Started = 9
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};
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static const uint8 DamageTypeSomething = 0x1C; //0x1c is something...
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static const uint8 DamageTypeSomething = 0x1C; //0x1c is something...
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static const uint8 DamageTypeFalling = 0xFC;
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static const uint8 DamageTypeFalling = 0xFC;
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static const uint8 DamageTypeSpell = 0xE7;
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static const uint8 DamageTypeSpell = 0xE7;
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