Fix potential memory leaks (clang-tidy)

This commit is contained in:
Michael Cook (mackal)
2016-05-06 22:58:45 -04:00
parent 74b3fe9d61
commit 47c9182ba3
7 changed files with 183 additions and 158 deletions
+85 -77
View File
@@ -2568,25 +2568,25 @@ void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32
}
}
bool Client::BindWound(Mob* bindmob, bool start, bool fail){
EQApplicationPacket* outapp = 0;
if(!fail)
{
bool Client::BindWound(Mob *bindmob, bool start, bool fail)
{
EQApplicationPacket *outapp = nullptr;
if (!fail) {
outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct));
BindWound_Struct* bind_out = (BindWound_Struct*) outapp->pBuffer;
BindWound_Struct *bind_out = (BindWound_Struct *)outapp->pBuffer;
// Start bind
if(!bindwound_timer.Enabled())
{
//make sure we actually have a bandage... and consume it.
int16 bslot = m_inv.HasItemByUse(ItemTypeBandage, 1, invWhereWorn|invWherePersonal);
if (!bindwound_timer.Enabled()) {
// make sure we actually have a bandage... and consume it.
int16 bslot = m_inv.HasItemByUse(ItemTypeBandage, 1, invWhereWorn | invWherePersonal);
if (bslot == INVALID_INDEX) {
bind_out->type = 3;
QueuePacket(outapp);
bind_out->type = 7; //this is the wrong message, dont know the right one.
bind_out->type = 7; // this is the wrong message, dont know the right one.
QueuePacket(outapp);
return(true);
safe_delete(outapp);
return (true);
}
DeleteItemInInventory(bslot, 1, true); //do we need client update?
DeleteItemInInventory(bslot, 1, true); // do we need client update?
// start complete timer
bindwound_timer.Start(10000);
@@ -2597,51 +2597,46 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
QueuePacket(outapp);
bind_out->type = 0;
// Client Unlocked
if(!bindmob) {
if (!bindmob) {
// send "bindmob dead" to client
bind_out->type = 4;
QueuePacket(outapp);
bind_out->type = 0;
bindwound_timer.Disable();
bindwound_target = 0;
}
else {
} else {
// send bindmob "stand still"
if(!bindmob->IsAIControlled() && bindmob != this ) {
bindmob->CastToClient()->Message_StringID(clientMessageYellow, YOU_ARE_BEING_BANDAGED);
}
else if (bindmob->IsAIControlled() && bindmob != this ){
if (!bindmob->IsAIControlled() && bindmob != this) {
bindmob->CastToClient()->Message_StringID(clientMessageYellow,
YOU_ARE_BEING_BANDAGED);
} else if (bindmob->IsAIControlled() && bindmob != this) {
; // Tell IPC to stand still?
}
else {
} else {
; // Binding self
}
}
}
else if (bindwound_timer.Check()) // Did the timer finish?
} else if (bindwound_timer.Check()) // Did the timer finish?
{
// finish bind
// finish bind
// disable complete timer
bindwound_timer.Disable();
bindwound_target = 0;
if(!bindmob){
// send "bindmob gone" to client
bind_out->type = 5; // not in zone
QueuePacket(outapp);
bind_out->type = 0;
if (!bindmob) {
// send "bindmob gone" to client
bind_out->type = 5; // not in zone
QueuePacket(outapp);
bind_out->type = 0;
}
else {
if (!GetFeigned() && (DistanceSquared(bindmob->GetPosition(), m_Position) <= 400)) {
if (!GetFeigned() && (DistanceSquared(bindmob->GetPosition(), m_Position) <= 400)) {
// send bindmob bind done
if(!bindmob->IsAIControlled() && bindmob != this ) {
if (!bindmob->IsAIControlled() && bindmob != this) {
}
else if(bindmob->IsAIControlled() && bindmob != this ) {
// Tell IPC to resume??
}
else {
// Binding self
} else if (bindmob->IsAIControlled() && bindmob != this) {
// Tell IPC to resume??
} else {
// Binding self
}
// Send client bind done
@@ -2650,58 +2645,61 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
bind_out->type = 0;
CheckIncreaseSkill(SkillBindWound, nullptr, 5);
int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound + aabonuses.MaxBindWound;
int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound +
aabonuses.MaxBindWound;
int max_percent = 50 + 10 * maxHPBonus;
if(GetClass() == MONK && GetSkill(SkillBindWound) > 200) {
if (GetClass() == MONK && GetSkill(SkillBindWound) > 200) {
max_percent = 70 + 10 * maxHPBonus;
}
max_percent = mod_bindwound_percent(max_percent, bindmob);
int max_hp = bindmob->GetMaxHP()*max_percent/100;
int max_hp = bindmob->GetMaxHP() * max_percent / 100;
// send bindmob new hp's
if (bindmob->GetHP() < bindmob->GetMaxHP() && bindmob->GetHP() <= (max_hp)-1){
if (bindmob->GetHP() < bindmob->GetMaxHP() && bindmob->GetHP() <= (max_hp)-1) {
// 0.120 per skill point, 0.60 per skill level, minimum 3 max 30
int bindhps = 3;
if (GetSkill(SkillBindWound) > 200) {
bindhps += GetSkill(SkillBindWound)*4/10;
bindhps += GetSkill(SkillBindWound) * 4 / 10;
} else if (GetSkill(SkillBindWound) >= 10) {
bindhps += GetSkill(SkillBindWound)/4;
bindhps += GetSkill(SkillBindWound) / 4;
}
//Implementation of aaMithanielsBinding is a guess (the multiplier)
int bindBonus = spellbonuses.BindWound + itembonuses.BindWound + aabonuses.BindWound;
// Implementation of aaMithanielsBinding is a guess (the multiplier)
int bindBonus = spellbonuses.BindWound + itembonuses.BindWound +
aabonuses.BindWound;
bindhps += bindhps*bindBonus / 100;
bindhps += bindhps * bindBonus / 100;
bindhps = mod_bindwound_hp(bindhps, bindmob);
//if the bind takes them above the max bindable
//cap it at that value. Dont know if live does it this way
//but it makes sense to me.
// if the bind takes them above the max bindable
// cap it at that value. Dont know if live does it this way
// but it makes sense to me.
int chp = bindmob->GetHP() + bindhps;
if(chp > max_hp)
if (chp > max_hp)
chp = max_hp;
bindmob->SetHP(chp);
bindmob->SendHPUpdate();
}
else {
//I dont have the real, live
Message(15, "You cannot bind wounds above %d%% hitpoints.", max_percent);
if(bindmob != this && bindmob->IsClient())
bindmob->CastToClient()->Message(15, "You cannot have your wounds bound above %d%% hitpoints.", max_percent);
} else {
// I dont have the real, live
Message(15, "You cannot bind wounds above %d%% hitpoints.",
max_percent);
if (bindmob != this && bindmob->IsClient())
bindmob->CastToClient()->Message(
15,
"You cannot have your wounds bound above %d%% hitpoints.",
max_percent);
// Too many hp message goes here.
}
}
else {
} else {
// Send client bind failed
if(bindmob != this)
if (bindmob != this)
bind_out->type = 6; // They moved
else
bind_out->type = 7; // Bandager moved
@@ -2711,11 +2709,10 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
}
}
}
}
else if (bindwound_timer.Enabled()) {
} else if (bindwound_timer.Enabled()) {
// You moved
outapp = new EQApplicationPacket(OP_Bind_Wound, sizeof(BindWound_Struct));
BindWound_Struct* bind_out = (BindWound_Struct*) outapp->pBuffer;
BindWound_Struct *bind_out = (BindWound_Struct *)outapp->pBuffer;
bindwound_timer.Disable();
bindwound_target = 0;
bind_out->type = 7;
@@ -3649,19 +3646,25 @@ void Client::SetEndurance(int32 newEnd)
SendManaUpdatePacket();
}
void Client::SacrificeConfirm(Client *caster) {
void Client::SacrificeConfirm(Client *caster)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
Sacrifice_Struct *ss = (Sacrifice_Struct *)outapp->pBuffer;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
Sacrifice_Struct *ss = (Sacrifice_Struct*)outapp->pBuffer;
if(!caster || PendingSacrifice) return;
if(GetLevel() < RuleI(Spells, SacrificeMinLevel)){
caster->Message_StringID(13, SAC_TOO_LOW); //This being is not a worthy sacrifice.
if (!caster || PendingSacrifice) {
safe_delete(outapp);
return;
}
if (GetLevel() < RuleI(Spells, SacrificeMinLevel)) {
caster->Message_StringID(13, SAC_TOO_LOW); // This being is not a worthy sacrifice.
safe_delete(outapp);
return;
}
if (GetLevel() > RuleI(Spells, SacrificeMaxLevel)) {
caster->Message_StringID(13, SAC_TOO_HIGH);
safe_delete(outapp);
return;
}
@@ -3803,20 +3806,23 @@ void Client::SetHoTT(uint32 mobid) {
safe_delete(outapp);
}
void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration) {
void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *) outapp->pBuffer;
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *)outapp->pBuffer;
if((strlen(Title) > (sizeof(olms->Title)-1)) ||
(strlen(Text) > (sizeof(olms->Text)-1))) return;
if ((strlen(Title) > (sizeof(olms->Title) - 1)) || (strlen(Text) > (sizeof(olms->Text) - 1))) {
safe_delete(outapp);
return;
}
strcpy(olms->Title, Title);
strcpy(olms->Text, Text);
olms->Buttons = Buttons;
if(Duration > 0)
if (Duration > 0)
olms->Duration = Duration * 1000;
else
olms->Duration = 0xffffffff;
@@ -3843,8 +3849,10 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
EQApplicationPacket* app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
OnLevelMessage_Struct* olms=(OnLevelMessage_Struct*)app->pBuffer;
if(strlen(Text) > (sizeof(olms->Text)-1))
if(strlen(Text) > (sizeof(olms->Text)-1)) {
safe_delete(app);
return;
}
if(!target)
title_type = 0;