Re-add variable client aggro scanning timers missing from merge

This commit is contained in:
Akkadius 2017-04-12 16:44:49 -05:00
parent fac75b6f16
commit 474f59e269

View File

@ -4580,6 +4580,33 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
rewind_timer.Start(30000, true);
}
/* Handle client aggro scanning timers NPCs */
is_client_moving = (ppu->y_pos == m_Position.y && ppu->x_pos == m_Position.x) ? false : true;
if (is_client_moving) {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is moving - scan timer is: %u", client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() > 1000) {
npc_close_scan_timer.Disable();
npc_close_scan_timer.Start(500);
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(500);
}
}
else {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is NOT moving - scan timer is: %u", client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() < 1000) {
npc_close_scan_timer.Disable();
npc_close_scan_timer.Start(6000);
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(3000);
}
}
// Outgoing client packet
float tmpheading = EQ19toFloat(ppu->heading);
/* The clients send an update at best every 1.3 seconds