mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
This commit is contained in:
+10
-10
@@ -355,7 +355,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
|
||||
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
|
||||
//
|
||||
// This check was put in to address an idle-mob CPU issue
|
||||
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
return(false);
|
||||
}
|
||||
|
||||
@@ -1404,7 +1404,7 @@ void Mob::AI_Process() {
|
||||
else if (AImovement_timer->Check())
|
||||
{
|
||||
if(!IsRooted()) {
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", target->GetName());
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", target->GetName());
|
||||
if(!RuleB(Pathing, Aggro) || !zone->pathing)
|
||||
CalculateNewPosition2(target->GetX(), target->GetY(), target->GetZ(), GetRunspeed());
|
||||
else
|
||||
@@ -1639,7 +1639,7 @@ void NPC::AI_DoMovement() {
|
||||
roambox_movingto_y = zone->random.Real(roambox_min_y+1,roambox_max_y-1);
|
||||
}
|
||||
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
|
||||
Log.Out(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
|
||||
roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
|
||||
if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
|
||||
{
|
||||
@@ -1692,11 +1692,11 @@ void NPC::AI_DoMovement() {
|
||||
else {
|
||||
movetimercompleted=false;
|
||||
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "We are departing waypoint %d.", cur_wp);
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
|
||||
|
||||
//if we were under quest control (with no grid), we are done now..
|
||||
if(cur_wp == -2) {
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
|
||||
roamer = false;
|
||||
cur_wp = 0;
|
||||
}
|
||||
@@ -1727,7 +1727,7 @@ void NPC::AI_DoMovement() {
|
||||
{ // currently moving
|
||||
if (cur_wp_x == GetX() && cur_wp_y == GetY())
|
||||
{ // are we there yet? then stop
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
|
||||
Log.Out(Logs::Detail, Logs::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
|
||||
SetWaypointPause();
|
||||
if(GetAppearance() != eaStanding)
|
||||
SetAppearance(eaStanding, false);
|
||||
@@ -1773,7 +1773,7 @@ void NPC::AI_DoMovement() {
|
||||
if (movetimercompleted==true)
|
||||
{ // time to pause has ended
|
||||
SetGrid( 0 - GetGrid()); // revert to AI control
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
|
||||
|
||||
if(GetAppearance() != eaStanding)
|
||||
SetAppearance(eaStanding, false);
|
||||
@@ -1809,7 +1809,7 @@ void NPC::AI_DoMovement() {
|
||||
if (!CP2Moved)
|
||||
{
|
||||
if(moved) {
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Reached guard point (%.3f,%.3f,%.3f)", guard_x, guard_y, guard_z);
|
||||
Log.Out(Logs::Detail, Logs::AI, "Reached guard point (%.3f,%.3f,%.3f)", guard_x, guard_y, guard_z);
|
||||
ClearFeignMemory();
|
||||
moved=false;
|
||||
SetMoving(false);
|
||||
@@ -1934,7 +1934,7 @@ bool NPC::AI_EngagedCastCheck() {
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
|
||||
Log.Out(Logs::Detail, Logs::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
|
||||
|
||||
// try casting a heal or gate
|
||||
if (!AICastSpell(this, AISpellVar.engaged_beneficial_self_chance, SpellType_Heal | SpellType_Escape | SpellType_InCombatBuff)) {
|
||||
@@ -1957,7 +1957,7 @@ bool NPC::AI_PursueCastCheck() {
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
|
||||
Log.Out(Logs::Detail, Logs::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
|
||||
if(!AICastSpell(GetTarget(), AISpellVar.pursue_detrimental_chance, SpellType_Root | SpellType_Nuke | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff)) {
|
||||
//no spell cast, try again soon.
|
||||
AIautocastspell_timer->Start(RandomTimer(AISpellVar.pursue_no_sp_recast_min, AISpellVar.pursue_no_sp_recast_max), false);
|
||||
|
||||
Reference in New Issue
Block a user