Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax

This commit is contained in:
Akkadius
2015-01-18 02:20:16 -06:00
parent c025765283
commit 467b359d0c
119 changed files with 2812 additions and 2808 deletions
+2 -2
View File
@@ -386,7 +386,7 @@ void Adventure::MoveCorpsesToGraveyard()
std::string query = StringFormat("SELECT id, charid FROM character_corpses WHERE instanceid=%d", GetInstanceID());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(Logs::General, Logs::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
for(auto row = results.begin(); row != results.end(); ++row) {
dbid_list.push_back(atoi(row[0]));
@@ -405,7 +405,7 @@ void Adventure::MoveCorpsesToGraveyard()
x, y, z, GetInstanceID());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(Logs::General, Logs::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
}
auto c_iter = charid_list.begin();