[Discord Integration] Native Discord Integration (#2140)

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Chris Miles
2022-06-09 17:22:23 -05:00
committed by GitHub
parent 8ef3e87370
commit 4639405fdf
32 changed files with 1052 additions and 259 deletions
+14 -13
View File
@@ -18,24 +18,25 @@
#ifndef WORLDSERVER_H
#define WORLDSERVER_H
#include <mutex>
#include "../common/eq_packet_structs.h"
#include "../common/net/servertalk_client_connection.h"
class WorldServer
{
public:
WorldServer();
~WorldServer();
class WorldServer {
public:
WorldServer();
~WorldServer();
void Connect();
bool SendPacket(ServerPacket* pack);
std::string GetIP() const;
uint16 GetPort() const;
bool Connected() const;
void Connect();
bool SendPacket(ServerPacket *pack);
std::string GetIP() const;
uint16 GetPort() const;
bool Connected() const;
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
private:
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
private:
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
};
#endif