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* Start of discord integration work * more testing * Discord client work * More discord work * Cleanup * Handle retry timer response and max retries * Update base retry timer * Move Discord queue handler to UCS, add queuer to own thread * Post merge * Send up Zone::SendDiscordMessage * Start of discord integration work * more testing * Discord client work * More discord work * Cleanup * Move Discord queue handler to UCS, add queuer to own thread * Post merge * Push up tables * Quest API stuff. * Update 2022_05_07_discord_webhooks.sql * Post merge fixes * Push up manifest * Flip logging signs in logic from copy / paste of inverse logic before * Make sure we add new line to quest api sourced messages Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WORLDSERVER_H
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#define WORLDSERVER_H
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#include <mutex>
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#include "../common/eq_packet_structs.h"
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#include "../common/net/servertalk_client_connection.h"
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class WorldServer {
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public:
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WorldServer();
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~WorldServer();
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void Connect();
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bool SendPacket(ServerPacket *pack);
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std::string GetIP() const;
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uint16 GetPort() const;
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bool Connected() const;
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void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
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private:
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std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
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};
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#endif
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