Merge pull request #5 from Valorith/copilot/fix-ff2b6de1-c436-4d71-b9f4-dfeb78b9fa7f

Enhance SummonItemIntoInventory to support stacking of items
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Vayle 2025-10-04 14:45:33 -04:00 committed by GitHub
commit 4600b05bea
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2 changed files with 30 additions and 19 deletions

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@ -842,6 +842,11 @@ ENDIF (UNIX)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/std-pch.h)
# Avoid PCH/__OPTIMIZE__ mismatch when compiling certain patch sources with -O0
# These files are compiled with -O0 on UNIX (see COMPILE_FLAGS above), which
# disables the __OPTIMIZE__ predefined macro. Disabling PCH for them prevents
# Clang from erroring due to macro state differences between the PCH and TU.
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)

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@ -4607,26 +4607,32 @@ void Client::SummonItemIntoInventory(
return;
}
const bool is_arrow = inst->GetItem()->ItemType == EQ::item::ItemTypeArrow;
const int16 slot_id = m_inv.FindFreeSlot(
inst->IsClassBag(),
true,
inst->GetItem()->Size,
is_arrow
);
// Try stacking first if the item is stackable, then fall back to finding a free slot
if (!PutItemInInventoryWithStacking(inst)) {
// PutItemInInventoryWithStacking failed, fall back to original behavior
const bool is_arrow = inst->GetItem()->ItemType == EQ::item::ItemTypeArrow;
const int16 slot_id = m_inv.FindFreeSlot(
inst->IsClassBag(),
true,
inst->GetItem()->Size,
is_arrow
);
SummonItem(
item_id,
charges,
aug1,
aug2,
aug3,
aug4,
aug5,
aug6,
is_attuned,
slot_id
);
SummonItem(
item_id,
charges,
aug1,
aug2,
aug3,
aug4,
aug5,
aug6,
is_attuned,
slot_id
);
}
safe_delete(inst);
}
bool Client::HasItemOnCorpse(uint32 item_id)