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[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS
* Add Bot Heal Message Display
Creates a new rule to display Bot heal messages to the Bot Owner
* 2021-03-25 11L04pm
Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self.
* Update .gitignore
* BOT work
Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()
* Bot Group Work
Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot
* Jan 4
Basic structure in place for Raid::AddBot though not working
* Basement Jan 5
* End of day Jan 5
Working Raid Invite to a Bot.
* Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution.
* Updated Raid::VerifyRaid
* Some Bot Raid working
* Before VS Crash
* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8
* Work on usecase 5
* A few more use cases working
* New work on Raid invite with a invitor having a group
* Bot Raid inviting working for all use cases
* A few changes
* end of day jan 10
* Jan 11
* end of day Jan 11
* Bot Invite/Accept cleanup
* Start of moving raid bot functions to their own methods
* More bot raid changes
* More raid spell work
* end of day Jan 16
* spawn work
* Spawn on login working
* End of Day Jan 18
* Raid leader and mana/hp updates fixed
* Spell Tracking
* Issue with Bot Death in raid when casted upon. 1741 raid.cpp
* Bot Death fixed and few other crashes
* Working on botgroup removal
* Bot Disbanding Work 90%
* Looks like BOTs are working
* Fixed a bot crash
* bug tracing on entity list mismatch
* safe_delete resoves problem. No to track down leak
* seems to be working
* Memory corruption found - sending packets to BoTs using Client class
* added Raid::IsRaidMemberBot()
* Update p_raid_instance
* g3
* Final - Bot Raid Working
* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing
* add RaidMember.IsBot
* Repaired IsBot function to be more preformant. Now works on standard performance machine
* Fixed Bard AE Target Spells
Removed assert for buffs
* updated based on Feb 2022 master updates
* Added bot_db_updates and version increment
* Cleanup of bot raid work and inclusion of bot_raid in cmake
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit 8523658d3b.
* Fixed a packet issue
* Merged upstream/master
Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS. Functionality is there, compiles and tests ok. A few problems to be resolved though this is a good baseline.
* Added sql update for raid_members to add isbot
* Updated Bot Follow Function
Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner
* Updates to Bot Raid System
When camping a client, remove them from the raid. If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp
* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members
Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.
* Few quick updates
* Updates
Corrected a number of comments. Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.
* Formatting and other small updates
* A few more RuleB(Bots, Enabled) additions
* Fix issue with conflict of bot ID versus character ID.
* Delete CMakeSettings.json
* Comment Updates and other
Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid
* Exploit fix for Raid Bots
Added item from @Nite to disallow spawning or camping bots if Raid is engaged. Avoids abusive situations.
* Initial Commit
* fix Raid Window after zoning
The raid window was not fully updating for clients not in the zone.
* Cleanup
* Update
Fixed comments
* Resolve crash for MOTD
Fixed a crash situation sending a raid MOTD to BOTS.
* Update ruletypes.h
* Updated to resolve a few recent comments
Fixed some comments within attack.cpp
* fix sql query
* update repository
* prevent duplicate entries in raid after group invite, and cleanup
* fixes for botgroups not following, and add already in raid messages.
* fix messagestring
* fixes
* Cleanup, and resolving issues with disbanding
* refactoring
* more cleanup/fixing.
* fixes for removing from ground in raid
* Refactoring/fixing multiple clients
* fix for compiling
* Bugs from refactoring fixed
* Testing completed, cleaning up unwanted items/duplicate code.
* Cleaned up AICastSpell
* fix typos
* Refactoring
* Adding Raid checks to AI_Process/cleanup
* Fix a typo
Was getting a SQL error on BOT spawn. Fixed typo.
* fix for crash
* Fixed crash when inviting player, more refactoring
* AI_Process Refactoring work
* More Refactoring/fixes for follow
* Finish Refactoring AI_Process
* cleanup
* cleanup
* cleanup
* cleanup
* fix melee attack loop
* fix for leashowner.
* fix for leashowner.
* Bots persist in raid after client death/LD/Camp
* Fix Bot Groups when zoning after death.
* Fix Bots in group following after client death
* remove unnecessary query
* Allow Raid members to invite Bots if owner is in raid. cleanup
* optimization of raid verification
* remove this
* Code Cleanup
* formatting
* formatting
* formatting
* fix for macro
* add return for TryClassAttacks
* fix query
* fix for crash
* restrict camping/spawn in combat.
* Fix other crash issue.
* update learnmembers to use Strings::To, cleanup magic numbers
* fix for merge.
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "bot.h"
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#include "object.h"
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#include "raids.h"
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#include "doors.h"
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#include "quest_parser_collection.h"
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#include "../common/data_verification.h"
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extern volatile bool is_zone_loaded;
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extern bool Critical;
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std::vector<RaidMember> Raid::GetRaidGroupMembers(uint32 gid)
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{
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std::vector<RaidMember> raid_group_members;
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raid_group_members.clear();
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for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
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{
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if (members[i].member && members[i].GroupNumber == gid)
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{
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raid_group_members.push_back(members[i]);
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}
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}
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return raid_group_members;
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}
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// Returns Bot members that are in the raid
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// passing in owner will return all Bots that have the same owner.
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std::vector<Bot*> Raid::GetRaidBotMembers(uint32 owner)
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{
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std::vector<Bot*> raid_members_bots;
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raid_members_bots.clear();
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for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
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if (
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members[i].member &&
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members[i].member->IsBot()
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) {
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auto b_member = members[i].member->CastToBot();
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if (owner && b_member->GetBotOwnerCharacterID() == owner) {
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raid_members_bots.emplace_back(b_member);
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} else if (!owner) {
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raid_members_bots.emplace_back(b_member);
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}
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}
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}
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return raid_members_bots;
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}
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// Returns Bot members that are in the group specified
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// passing in owner will return only Bots that have the same owner.
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std::vector<Bot*> Raid::GetRaidGroupBotMembers(uint32 gid)
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{
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std::vector<Bot*> raid_members_bots;
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raid_members_bots.clear();
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for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
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if (
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members[i].member &&
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members[i].member->IsBot() &&
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members[i].GroupNumber == gid
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) {
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auto b_member = members[i].member->CastToBot();
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raid_members_bots.emplace_back(b_member);
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raid_members_bots.emplace_back(b_member);
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}
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}
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return raid_members_bots;
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}
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void Raid::HandleBotGroupDisband(uint32 owner, uint32 gid)
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{
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auto raid_members_bots = gid != RAID_GROUPLESS ? GetRaidGroupBotMembers(gid) : GetRaidBotMembers(owner);
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// If any of the bots are a group leader then re-create the botgroup on disband, dropping any clients
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for (auto& bot_iter: raid_members_bots) {
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// Remove the entire BOT group in this case
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if (
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bot_iter &&
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gid != RAID_GROUPLESS &&
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IsRaidMember(bot_iter->GetName()) &&
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IsGroupLeader(bot_iter->GetName())
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) {
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auto r_group_members = GetRaidGroupMembers(GetGroup(bot_iter->GetName()));
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auto group_inst = new Group(bot_iter);
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entity_list.AddGroup(group_inst);
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database.SetGroupID(bot_iter->GetCleanName(), group_inst->GetID(), bot_iter->GetBotID());
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database.SetGroupLeaderName(group_inst->GetID(), bot_iter->GetName());
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for (auto member_iter: r_group_members) {
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if (member_iter.member->IsBot()) {
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auto b_member = member_iter.member->CastToBot();
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if (strcmp(b_member->GetName(), bot_iter->GetName()) == 0) {
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bot_iter->SetFollowID(owner);
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} else {
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Bot::AddBotToGroup(b_member, group_inst);
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}
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Bot::RemoveBotFromRaid(b_member);
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}
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}
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} else {
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Bot::RemoveBotFromRaid(bot_iter);
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}
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}
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}
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uint8 Bot::GetNumberNeedingHealedInRaidGroup(uint8& need_healed, uint8 hpr, bool includePets, Raid* raid) {
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if (raid) {
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uint32 r_group = raid->GetGroup(GetName());
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auto raid_group_members = raid->GetRaidGroupMembers(r_group);
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for (auto& m: raid_group_members) {
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if (m.member && !m.member->qglobal) {
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if (m.member->GetHPRatio() <= hpr) {
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need_healed++;
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}
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if (includePets) {
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if (m.member->GetPet() && m.member->GetPet()->GetHPRatio() <= hpr) {
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need_healed++;
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}
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}
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}
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}
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}
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return need_healed;
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}
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void Bot::ProcessRaidInvite(Mob* invitee, Client* invitor, bool group_invite) {
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if (!invitee || !invitor) {
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return;
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}
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if (invitee->IsBot() &&
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invitor->HasRaid() &&
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invitee->GetOwner()->HasRaid() &&
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invitor->GetRaid()->IsRaidMember(invitee->GetOwner()->GetName())
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) {
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// If the Bot Owner is in our raid we need to be able to invite their Bots
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}
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else if (invitee->IsBot() && (invitee->CastToBot()->GetBotOwnerCharacterID() != invitor->CharacterID())) {
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invitor->Message(
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Chat::Red,
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fmt::format(
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"{} is not your Bot. You can only invite your own Bots, or Bots that belong to a Raid member.",
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invitee->GetCleanName()
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).c_str()
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);
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return;
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}
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Raid* raid = entity_list.GetRaidByClient(invitor);
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Bot::CreateBotRaid(invitee, invitor, group_invite, raid);
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}
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void Bot::CreateBotRaid(Mob* invitee, Client* invitor, bool group_invite, Raid* raid) {
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Group* g_invitee = invitee->GetGroup();
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Group* g_invitor = invitor->GetGroup();
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if (g_invitee && invitor->IsClient()) {
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if (!g_invitee->IsLeader(invitee)) {
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invitor->Message(
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Chat::Red,
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fmt::format(
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"You can only invite group leaders or ungrouped bots. Try {} instead.",
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g_invitee->GetLeader()->GetCleanName()
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).c_str()
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);
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return;
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}
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}
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bool new_raid = false;
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if (!raid) {
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new_raid = true;
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raid = new Raid(invitor);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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}
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// Add Invitor to new raid
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if (new_raid) {
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if (g_invitor) {
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ProcessBotGroupAdd(g_invitor, raid, nullptr, true, true);
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} else {
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raid->SendRaidCreate(invitor);
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raid->AddMember(invitor, 0xFFFFFFFF, true, false, true);
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raid->SendMakeLeaderPacketTo(invitor->GetName(), invitor);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(invitor);
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}
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}
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}
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// Add Bot Group or Client Bot Group to raid
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if (g_invitee) {
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ProcessBotGroupAdd(g_invitee, raid);
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// Add individual client to raid
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} else if (invitee->IsClient()) {
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ProcessBotGroupAdd(g_invitee, raid, invitee->CastToClient());
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// Add individual bot to raid
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} else {
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auto gid = raid->GetGroup(invitor->GetName());
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auto b = invitee->CastToBot();
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// gives us a choice to either invite directly into the clients Raid Group, or just into the Raid
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if (group_invite && raid->GroupCount(gid) < MAX_GROUP_MEMBERS) {
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raid->AddBot(b, gid);
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} else {
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raid->AddBot(b);
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}
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if (new_raid) {
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invitee->SetFollowID(invitor->GetID());
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}
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}
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}
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void Bot::ProcessBotGroupAdd(Group* group, Raid* raid, Client* client, bool new_raid, bool initial) {
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uint32 raid_free_group_id = raid->GetFreeGroup();
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if (group) {
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for (int x = 0; x < MAX_GROUP_MEMBERS; x++) {
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if (group->members[x]) {
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Client* c = nullptr;
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Bot* b = nullptr;
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if (group->members[x] && group->members[x]->IsBot()) {
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b = group->members[x]->CastToBot();
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raid->AddBot(b, raid_free_group_id, false, x == 0, false);
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} else if (group->members[x] && group->members[x]->IsClient()) {
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c = group->members[x]->CastToClient();
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raid->SendRaidCreate(c);
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raid->AddMember(
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c,
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raid_free_group_id,
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new_raid,
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x == 0,
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false
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);
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raid->SendMakeLeaderPacketTo(raid->leadername, c);
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raid->SendBulkRaid(c);
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}
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}
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}
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group->JoinRaidXTarget(raid, initial);
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group->DisbandGroup(true);
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} else if (client) {
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raid->SendRaidCreate(client);
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raid->AddMember(client, RAID_GROUPLESS, false, false, true);
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raid->SendMakeLeaderPacketTo(raid->leadername, client);
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raid->SendBulkRaid(client);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(client);
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}
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}
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raid->GroupUpdate(raid_free_group_id);
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}
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