eqemu-server/zone/bot_raid.cpp
Mitch Freeman 45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00

288 lines
7.8 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "bot.h"
#include "object.h"
#include "raids.h"
#include "doors.h"
#include "quest_parser_collection.h"
#include "../common/data_verification.h"
extern volatile bool is_zone_loaded;
extern bool Critical;
std::vector<RaidMember> Raid::GetRaidGroupMembers(uint32 gid)
{
std::vector<RaidMember> raid_group_members;
raid_group_members.clear();
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
{
if (members[i].member && members[i].GroupNumber == gid)
{
raid_group_members.push_back(members[i]);
}
}
return raid_group_members;
}
// Returns Bot members that are in the raid
// passing in owner will return all Bots that have the same owner.
std::vector<Bot*> Raid::GetRaidBotMembers(uint32 owner)
{
std::vector<Bot*> raid_members_bots;
raid_members_bots.clear();
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (
members[i].member &&
members[i].member->IsBot()
) {
auto b_member = members[i].member->CastToBot();
if (owner && b_member->GetBotOwnerCharacterID() == owner) {
raid_members_bots.emplace_back(b_member);
} else if (!owner) {
raid_members_bots.emplace_back(b_member);
}
}
}
return raid_members_bots;
}
// Returns Bot members that are in the group specified
// passing in owner will return only Bots that have the same owner.
std::vector<Bot*> Raid::GetRaidGroupBotMembers(uint32 gid)
{
std::vector<Bot*> raid_members_bots;
raid_members_bots.clear();
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (
members[i].member &&
members[i].member->IsBot() &&
members[i].GroupNumber == gid
) {
auto b_member = members[i].member->CastToBot();
raid_members_bots.emplace_back(b_member);
raid_members_bots.emplace_back(b_member);
}
}
return raid_members_bots;
}
void Raid::HandleBotGroupDisband(uint32 owner, uint32 gid)
{
auto raid_members_bots = gid != RAID_GROUPLESS ? GetRaidGroupBotMembers(gid) : GetRaidBotMembers(owner);
// If any of the bots are a group leader then re-create the botgroup on disband, dropping any clients
for (auto& bot_iter: raid_members_bots) {
// Remove the entire BOT group in this case
if (
bot_iter &&
gid != RAID_GROUPLESS &&
IsRaidMember(bot_iter->GetName()) &&
IsGroupLeader(bot_iter->GetName())
) {
auto r_group_members = GetRaidGroupMembers(GetGroup(bot_iter->GetName()));
auto group_inst = new Group(bot_iter);
entity_list.AddGroup(group_inst);
database.SetGroupID(bot_iter->GetCleanName(), group_inst->GetID(), bot_iter->GetBotID());
database.SetGroupLeaderName(group_inst->GetID(), bot_iter->GetName());
for (auto member_iter: r_group_members) {
if (member_iter.member->IsBot()) {
auto b_member = member_iter.member->CastToBot();
if (strcmp(b_member->GetName(), bot_iter->GetName()) == 0) {
bot_iter->SetFollowID(owner);
} else {
Bot::AddBotToGroup(b_member, group_inst);
}
Bot::RemoveBotFromRaid(b_member);
}
}
} else {
Bot::RemoveBotFromRaid(bot_iter);
}
}
}
uint8 Bot::GetNumberNeedingHealedInRaidGroup(uint8& need_healed, uint8 hpr, bool includePets, Raid* raid) {
if (raid) {
uint32 r_group = raid->GetGroup(GetName());
auto raid_group_members = raid->GetRaidGroupMembers(r_group);
for (auto& m: raid_group_members) {
if (m.member && !m.member->qglobal) {
if (m.member->GetHPRatio() <= hpr) {
need_healed++;
}
if (includePets) {
if (m.member->GetPet() && m.member->GetPet()->GetHPRatio() <= hpr) {
need_healed++;
}
}
}
}
}
return need_healed;
}
void Bot::ProcessRaidInvite(Mob* invitee, Client* invitor, bool group_invite) {
if (!invitee || !invitor) {
return;
}
if (invitee->IsBot() &&
invitor->HasRaid() &&
invitee->GetOwner()->HasRaid() &&
invitor->GetRaid()->IsRaidMember(invitee->GetOwner()->GetName())
) {
// If the Bot Owner is in our raid we need to be able to invite their Bots
}
else if (invitee->IsBot() && (invitee->CastToBot()->GetBotOwnerCharacterID() != invitor->CharacterID())) {
invitor->Message(
Chat::Red,
fmt::format(
"{} is not your Bot. You can only invite your own Bots, or Bots that belong to a Raid member.",
invitee->GetCleanName()
).c_str()
);
return;
}
Raid* raid = entity_list.GetRaidByClient(invitor);
Bot::CreateBotRaid(invitee, invitor, group_invite, raid);
}
void Bot::CreateBotRaid(Mob* invitee, Client* invitor, bool group_invite, Raid* raid) {
Group* g_invitee = invitee->GetGroup();
Group* g_invitor = invitor->GetGroup();
if (g_invitee && invitor->IsClient()) {
if (!g_invitee->IsLeader(invitee)) {
invitor->Message(
Chat::Red,
fmt::format(
"You can only invite group leaders or ungrouped bots. Try {} instead.",
g_invitee->GetLeader()->GetCleanName()
).c_str()
);
return;
}
}
bool new_raid = false;
if (!raid) {
new_raid = true;
raid = new Raid(invitor);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
}
// Add Invitor to new raid
if (new_raid) {
if (g_invitor) {
ProcessBotGroupAdd(g_invitor, raid, nullptr, true, true);
} else {
raid->SendRaidCreate(invitor);
raid->AddMember(invitor, 0xFFFFFFFF, true, false, true);
raid->SendMakeLeaderPacketTo(invitor->GetName(), invitor);
if (raid->IsLocked()) {
raid->SendRaidLockTo(invitor);
}
}
}
// Add Bot Group or Client Bot Group to raid
if (g_invitee) {
ProcessBotGroupAdd(g_invitee, raid);
// Add individual client to raid
} else if (invitee->IsClient()) {
ProcessBotGroupAdd(g_invitee, raid, invitee->CastToClient());
// Add individual bot to raid
} else {
auto gid = raid->GetGroup(invitor->GetName());
auto b = invitee->CastToBot();
// gives us a choice to either invite directly into the clients Raid Group, or just into the Raid
if (group_invite && raid->GroupCount(gid) < MAX_GROUP_MEMBERS) {
raid->AddBot(b, gid);
} else {
raid->AddBot(b);
}
if (new_raid) {
invitee->SetFollowID(invitor->GetID());
}
}
}
void Bot::ProcessBotGroupAdd(Group* group, Raid* raid, Client* client, bool new_raid, bool initial) {
uint32 raid_free_group_id = raid->GetFreeGroup();
if (group) {
for (int x = 0; x < MAX_GROUP_MEMBERS; x++) {
if (group->members[x]) {
Client* c = nullptr;
Bot* b = nullptr;
if (group->members[x] && group->members[x]->IsBot()) {
b = group->members[x]->CastToBot();
raid->AddBot(b, raid_free_group_id, false, x == 0, false);
} else if (group->members[x] && group->members[x]->IsClient()) {
c = group->members[x]->CastToClient();
raid->SendRaidCreate(c);
raid->AddMember(
c,
raid_free_group_id,
new_raid,
x == 0,
false
);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->SendBulkRaid(c);
}
}
}
group->JoinRaidXTarget(raid, initial);
group->DisbandGroup(true);
} else if (client) {
raid->SendRaidCreate(client);
raid->AddMember(client, RAID_GROUPLESS, false, false, true);
raid->SendMakeLeaderPacketTo(raid->leadername, client);
raid->SendBulkRaid(client);
if (raid->IsLocked()) {
raid->SendRaidLockTo(client);
}
}
raid->GroupUpdate(raid_free_group_id);
}