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Added throttling to some appearance packets, also removed responding to client light packets. With the new light code we'll tell the client when the light has changed not the other way around.
This commit is contained in:
+21
-15
@@ -12640,6 +12640,10 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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else if (sa->type == AT_Anim) {
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if (IsAIControlled())
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return;
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if(!anim_change_timer.Check())
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return;
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if (sa->parameter == ANIM_STAND) {
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SetAppearance(eaStanding);
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playeraction = 0;
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@@ -12673,15 +12677,6 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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SetFeigned(false);
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}
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// This is from old code
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// I have no clue what it's for
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/*
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else if (sa->parameter == 0x05) {
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// Illusion
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std::cout << "Illusion packet recv'd:" << std::endl;
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DumpPacket(app);
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}
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*/
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else {
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std::cerr << "Client " << name << " unknown apperance " << (int)sa->parameter << std::endl;
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return;
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@@ -12690,6 +12685,10 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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entity_list.QueueClients(this, app, true);
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}
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else if (sa->type == AT_Anon) {
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if(!anon_toggle_timer.Check()) {
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return;
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}
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// For Anon/Roleplay
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if (sa->parameter == 1) { // Anon
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m_pp.anon = 1;
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@@ -12711,13 +12710,18 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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return;
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}
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else if (sa->type == AT_AFK) {
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this->AFK = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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if(afk_toggle_timer.Check()) {
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AFK = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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}
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}
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else if (sa->type == AT_Split) {
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m_pp.autosplit = (sa->parameter == 1);
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}
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else if (sa->type == AT_Sneak) {
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if(sneaking == 0)
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return;
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if (sa->parameter != 0)
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{
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if (!HasSkill(SkillSneak))
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@@ -12729,7 +12733,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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}
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return;
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}
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this->sneaking = 0;
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sneaking = 0;
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entity_list.QueueClients(this, app, true);
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}
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else if (sa->type == AT_Size)
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@@ -12741,7 +12745,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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}
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else if (sa->type == AT_Light) // client emitting light (lightstone, shiny shield)
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{
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entity_list.QueueClients(this, app, false);
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//don't do anything with this
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}
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else if (sa->type == AT_Levitate)
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{
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@@ -12750,8 +12754,10 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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}
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else if (sa->type == AT_ShowHelm)
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{
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m_pp.showhelm = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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if(helm_toggle_timer.Check()) {
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m_pp.showhelm = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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}
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}
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else {
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std::cout << "Unknown SpawnAppearance type: 0x" << std::hex << std::setw(4) << std::setfill('0') << sa->type << std::dec
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