Keep track of base spell id for SpellProcs/PermaProcs

This will fix numhits issue for procs from spells
This commit is contained in:
Michael Cook (mackal)
2014-02-21 04:04:18 -05:00
parent 808977f69a
commit 451d422b8a
5 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -1695,9 +1695,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
#endif
if(spells[spell_id].base2[i] == 0)
AddProcToWeapon(procid, false, 100);
AddProcToWeapon(procid, false, 100, spell_id);
else
AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100);
AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100, spell_id);
break;
}