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Keep track of base spell id for SpellProcs/PermaProcs
This will fix numhits issue for procs from spells
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-1
@@ -500,7 +500,7 @@ public:
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bool AddSkillProc(uint16 spell_id, uint16 iChance = 3, uint16 base_spell_id = SPELL_UNKNOWN);
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bool RemoveSkillProc(uint16 spell_id, bool bAll = false);
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bool HasSkillProcs() const;
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bool AddProcToWeapon(uint16 spell_id, bool bPerma = false, uint16 iChance = 3);
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bool AddProcToWeapon(uint16 spell_id, bool bPerma = false, uint16 iChance = 3, uint16 base_spell_id = SPELL_UNKNOWN);
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bool RemoveProcFromWeapon(uint16 spell_id, bool bAll = false);
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bool HasProcs() const;
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