Keep track of base spell id for SpellProcs/PermaProcs

This will fix numhits issue for procs from spells
This commit is contained in:
Michael Cook (mackal)
2014-02-21 04:04:18 -05:00
parent 808977f69a
commit 451d422b8a
5 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -9466,7 +9466,7 @@ void Client::CompleteConnect()
case SE_AddMeleeProc:
case SE_WeaponProc:
{
AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100+spells[buffs[j1].spellid].base2[x1]);
AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100+spells[buffs[j1].spellid].base2[x1], buffs[j1].spellid);
break;
}
case SE_DefensiveProc: