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Keep track of base spell id for SpellProcs/PermaProcs
This will fix numhits issue for procs from spells
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@@ -9466,7 +9466,7 @@ void Client::CompleteConnect()
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case SE_AddMeleeProc:
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case SE_WeaponProc:
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{
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AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100+spells[buffs[j1].spellid].base2[x1]);
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AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100+spells[buffs[j1].spellid].base2[x1], buffs[j1].spellid);
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break;
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}
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case SE_DefensiveProc:
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