Relay link improvements, considering changing it.

This commit is contained in:
KimLS
2016-10-14 19:48:49 -07:00
parent 4ba0aa8e7f
commit 44b9c99781
10 changed files with 314 additions and 149 deletions
+133 -106
View File
@@ -42,125 +42,152 @@ extern Database database;
extern LFGuildManager lfguildmanager;
WorldServer::WorldServer()
: WorldConnection(EmuTCPConnection::packetModeQueryServ, Config->SharedKey.c_str())
{
pTryReconnect = true;
}
WorldServer::~WorldServer()
{
}
void WorldServer::OnConnected()
void WorldServer::Connect()
{
Log.Out(Logs::Detail, Logs::QS_Server, "Connected to World.");
WorldConnection::OnConnected();
m_link.reset(new EQ::Net::RelayLink(Config->WorldIP, Config->WorldTCPPort, "QS", Config->SharedKey));
m_link->OnMessageType(ServerOP_Speech, std::bind(&WorldServer::HandleMessage, this, ServerOP_Speech, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogTrades, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogTrades, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogHandins, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogHandins, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogNPCKills, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogNPCKills, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogDeletes, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogDeletes, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogMoves, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMoves, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogMerchantTransactions, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMerchantTransactions, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QueryServGeneric, std::bind(&WorldServer::HandleMessage, this, ServerOP_QueryServGeneric, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSSendQuery, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSSendQuery, std::placeholders::_1));
}
void WorldServer::Process()
bool WorldServer::SendPacket(ServerPacket *pack)
{
WorldConnection::Process();
if (!Connected())
return;
EQ::Net::ReadOnlyPacket p(pack->pBuffer, pack->size);
m_link->SendPacket(pack->opcode, p);
return true;
}
ServerPacket *pack = 0;
while((pack = tcpc.PopPacket()))
{
Log.Out(Logs::Detail, Logs::QS_Server, "Received Opcode: %4X", pack->opcode);
switch(pack->opcode) {
case 0: {
break;
}
case ServerOP_KeepAlive: {
break;
}
case ServerOP_Speech: {
Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
std::string tmp1 = SSS->from;
std::string tmp2 = SSS->to;
database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
break;
}
case ServerOP_QSPlayerLogTrades: {
QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
database.LogPlayerTrade(QS, QS->_detail_count);
break;
}
case ServerOP_QSPlayerLogHandins: {
QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
database.LogPlayerHandin(QS, QS->_detail_count);
break;
}
case ServerOP_QSPlayerLogNPCKills: {
QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
database.LogPlayerNPCKill(QS, Members);
break;
}
case ServerOP_QSPlayerLogDeletes: {
QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
uint32 Items = QS->char_count;
database.LogPlayerDelete(QS, Items);
break;
}
case ServerOP_QSPlayerLogMoves: {
QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
uint32 Items = QS->char_count;
database.LogPlayerMove(QS, Items);
break;
}
case ServerOP_QSPlayerLogMerchantTransactions: {
QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
uint32 Items = QS->char_count + QS->merchant_count;
database.LogMerchantTransaction(QS, Items);
break;
}
case ServerOP_QueryServGeneric: {
/*
The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
each time we add functionality to queryserv.
A ServerOP_QueryServGeneric packet has the following format:
uint32 SourceZoneID
uint32 SourceInstanceID
char OriginatingCharacterName[0]
- Null terminated name of the character this packet came from. This could be just
- an empty string if it has no meaning in the context of a particular packet.
uint32 Type
The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
to queryserv would use 1, etc.
Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
'Generic' in the name of this ServerOP code relates to the four header fields.
*/
std::string WorldServer::GetIP() const
{
return m_link->GetIP();
}
char From[64];
pack->SetReadPosition(8);
pack->ReadString(From);
uint32 Type = pack->ReadUInt32();
uint16 WorldServer::GetPort() const
{
return m_link->GetPort();
}
switch(Type) {
case QSG_LFGuild:{
lfguildmanager.HandlePacket(pack);
break;
}
default:
Log.Out(Logs::Detail, Logs::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
break;
}
break;
}
case ServerOP_QSSendQuery: {
/* Process all packets here */
database.GeneralQueryReceive(pack);
break;
}
bool WorldServer::Connected() const
{
return m_link->Connected();
}
void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
{
Log.OutF(Logs::General, Logs::Debug, "Received Opcode: {0}\n{1}", opcode, p.ToString());
switch(opcode) {
case 0: {
break;
}
}
safe_delete(pack);
return;
}
case ServerOP_KeepAlive: {
break;
}
case ServerOP_Speech: {
Server_Speech_Struct *SSS = (Server_Speech_Struct*)p.Data();
std::string tmp1 = SSS->from;
std::string tmp2 = SSS->to;
database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
break;
}
case ServerOP_QSPlayerLogTrades: {
QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)p.Data();
database.LogPlayerTrade(QS, QS->_detail_count);
break;
}
case ServerOP_QSPlayerLogHandins: {
QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)p.Data();
database.LogPlayerHandin(QS, QS->_detail_count);
break;
}
case ServerOP_QSPlayerLogNPCKills: {
QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)p.Data();
uint32 Members = p.Length() - sizeof(QSPlayerLogNPCKill_Struct);
if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
database.LogPlayerNPCKill(QS, Members);
break;
}
case ServerOP_QSPlayerLogDeletes: {
QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)p.Data();
uint32 Items = QS->char_count;
database.LogPlayerDelete(QS, Items);
break;
}
case ServerOP_QSPlayerLogMoves: {
QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)p.Data();
uint32 Items = QS->char_count;
database.LogPlayerMove(QS, Items);
break;
}
case ServerOP_QSPlayerLogMerchantTransactions: {
QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)p.Data();
uint32 Items = QS->char_count + QS->merchant_count;
database.LogMerchantTransaction(QS, Items);
break;
}
case ServerOP_QueryServGeneric: {
/*
The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
each time we add functionality to queryserv.
A ServerOP_QueryServGeneric packet has the following format:
uint32 SourceZoneID
uint32 SourceInstanceID
char OriginatingCharacterName[0]
- Null terminated name of the character this packet came from. This could be just
- an empty string if it has no meaning in the context of a particular packet.
uint32 Type
The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
to queryserv would use 1, etc.
Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
'Generic' in the name of this ServerOP code relates to the four header fields.
*/
auto from = p.GetCString(8);
uint32 Type = p.GetUInt32(8 + from.length() + 1);
switch(Type) {
case QSG_LFGuild:{
ServerPacket pack;
pack.pBuffer = (uchar*)p.Data();
pack.opcode = opcode;
pack.size = p.Length();
lfguildmanager.HandlePacket(&pack);
pack.pBuffer = nullptr;
break;
}
default:
Log.Out(Logs::Detail, Logs::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
break;
}
break;
}
case ServerOP_QSSendQuery: {
/* Process all packets here */
ServerPacket pack;
pack.pBuffer = (uchar*)p.Data();
pack.opcode = opcode;
pack.size = p.Length();
database.GeneralQueryReceive(&pack);
pack.pBuffer = nullptr;
break;
}
}
}