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Mez spells will no longer attempt memblur each tic, just on initial cast.
reverted change to calcmaxhp due to potential overflow issues.
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@@ -3558,6 +3558,8 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
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case SE_WipeHateList:
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{
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if (IsMezSpell(spell_id))
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break;
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int wipechance = spells[spell_id].base[i];
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int bonus = 0;
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