Bulk load grids at repop and zone init instead of 2 costly individual selects per NPC, create repositories to decouple database logic from business logic

This commit is contained in:
Akkadius
2020-03-30 05:49:43 -05:00
parent 128cc458fd
commit 43716332aa
7 changed files with 298 additions and 40 deletions
+2
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@@ -197,6 +197,8 @@ SET(common_headers
races.h
random.h
repositories/character_recipe_list_repository.h
repositories/grid_repository.h
repositories/grid_entries_repository.h
repositories/tradeskill_recipe_repository.h
rdtsc.h
rulesys.h
@@ -0,0 +1,126 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_GRID_ENTRIES_REPOSITORY_H
#define EQEMU_GRID_ENTRIES_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
class GridEntriesRepository {
public:
struct GridEntry {
int gridid;
int zoneid;
int number;
float x;
float y;
float z;
float heading;
int pause;
int8 centerpoint;
};
static std::vector<std::string> Columns()
{
return {
"gridid",
"zoneid",
"number",
"x",
"y",
"z",
"heading",
"pause",
"centerpoint",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string TableName()
{
return std::string("grid_entries");
}
static std::string BaseSelect()
{
return std::string(
fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
)
);
}
static GridEntry Default()
{
GridEntry entry{};
entry.gridid = 0;
entry.zoneid = 0;
entry.number = 0;
entry.x = 0;
entry.y = 0;
entry.z = 0;
entry.heading = 0;
entry.pause = 0;
entry.centerpoint = 0;
return entry;
}
static std::vector<GridEntry> GetZoneGridEntries(int zone_id)
{
std::vector<GridEntry> grid_entries;
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE zoneid = {} ORDER BY gridid, number",
BaseSelect(),
zone_id
)
);
for (auto row = results.begin(); row != results.end(); ++row) {
GridEntry entry{};
entry.gridid = atoi(row[0]);
entry.zoneid = atoi(row[1]);
entry.number = atoi(row[2]);
entry.x = atof(row[3]);
entry.y = atof(row[4]);
entry.z = atof(row[5]);
entry.heading = atof(row[6]);
entry.pause = atoi(row[7]);
entry.centerpoint = atoi(row[8]);
grid_entries.push_back(entry);
}
return grid_entries;
}
};
#endif
+121
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@@ -0,0 +1,121 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_GRID_REPOSITORY_H
#define EQEMU_GRID_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
class GridRepository {
public:
struct Grid {
int id;
int zoneid;
int type;
int type2;
};
static std::vector<std::string> Columns()
{
return {
"id",
"zoneid",
"type",
"type2",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string TableName()
{
return std::string("grid");
}
static std::string BaseSelect()
{
return std::string(
fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
)
);
}
static Grid Default()
{
Grid entry{};
entry.id = 0;
entry.zoneid = 0;
entry.type = 0;
entry.type2 = 0;
return entry;
}
static std::vector<Grid> GetZoneGrids(int zone_id)
{
std::vector<Grid> grids;
auto results = content_db.QueryDatabase(
fmt::format(
"{} WHERE zoneid = {}",
BaseSelect(),
zone_id
)
);
for (auto row = results.begin(); row != results.end(); ++row) {
Grid entry{};
entry.id = atoi(row[0]);
entry.zoneid = atoi(row[1]);
entry.type = atoi(row[2]);
entry.type2 = atoi(row[3]);
grids.push_back(entry);
}
return grids;
}
static Grid GetGrid(
const std::vector<Grid>& grids,
int grid_id
)
{
for (auto &row : grids) {
if (row.id == grid_id) {
return row;
}
}
return Default();
}
};
#endif