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Add EVENT_ENTER_ZONE
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@@ -1325,6 +1325,15 @@ void handle_zone_despawn(
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std::vector<std::any> *extra_pointers
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);
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void handle_zone_enter(
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QuestInterface *parse,
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lua_State* L,
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Zone* zone,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_zone_loot(
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QuestInterface *parse,
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lua_State* L,
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