Add other events, finish Lua

This commit is contained in:
Kinglykrab 2025-06-04 22:36:44 -04:00
parent cfb08b9fa6
commit 1dbd494f4f
15 changed files with 631 additions and 12 deletions

View File

@ -3039,6 +3039,25 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
DispatchZoneControllerEvent(EVENT_DEATH_ZONE, owner_or_self, export_string, 0, &args);
}
if (parse->ZoneHasQuestSub(EVENT_DEATH_ZONE)) {
const auto& export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
std::vector<std::any> args = { corpse, this, owner_or_self };
parse->EventZone(EVENT_DEATH_ZONE, zone, export_string, 0, &args);
}
return true;
}

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@ -4709,6 +4709,12 @@ void Client::Handle_OP_ClickDoor(const EQApplicationPacket *app)
quest_return = parse->EventPlayer(EVENT_CLICK_DOOR, this, std::to_string(cd->doorid), 0, &args);
}
if (parse->ZoneHasQuestSub(EVENT_CLICK_DOOR)) {
std::vector<std::any> args = { currentdoor, this };
quest_return = parse->EventZone(EVENT_CLICK_DOOR, zone, std::to_string(cd->doorid), 0, &args);
}
if (quest_return == 0) {
currentdoor->HandleClick(this, 0);
}
@ -4741,6 +4747,11 @@ void Client::Handle_OP_ClickObject(const EQApplicationPacket *app)
parse->EventPlayer(EVENT_CLICK_OBJECT, this, std::to_string(click_object->drop_id), GetID(), &args);
}
if (parse->ZoneHasQuestSub(EVENT_CLICK_OBJECT)) {
std::vector<std::any> args = { object, this };
parse->EventZone(EVENT_CLICK_OBJECT, zone, std::to_string(click_object->drop_id), GetID(), &args);
}
if (IsDevToolsEnabled()) {
SetObjectToolEntityId(entity->GetID());
ObjectManipulation::CommandHeader(this);
@ -12042,6 +12053,11 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
parse->EventPlayer(EVENT_POPUP_RESPONSE, this, std::to_string(popup_response->popupid), 0);
}
if (parse->ZoneHasQuestSub(EVENT_POPUP_RESPONSE)) {
std::vector<std::any> args = { this };
parse->EventZone(EVENT_POPUP_RESPONSE, zone, std::to_string(popup_response->popupid), 0, &args);
}
auto t = GetTarget();
if (t) {
parse->EventBotMercNPC(EVENT_POPUP_RESPONSE, t, this, [&]() { return std::to_string(popup_response->popupid); });

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@ -1586,6 +1586,21 @@ void Corpse::LootCorpseItem(Client *c, const EQApplicationPacket *app)
}
}
if (parse->ZoneHasQuestSub(EVENT_LOOT_ZONE)) {
const auto &export_string = fmt::format(
"{} {} {} {}",
inst->GetItem()->ID,
inst->GetCharges(),
EntityList::RemoveNumbers(corpse_name),
GetID()
);
std::vector<std::any> args = {inst, this, c};
if (parse->EventZone(EVENT_LOOT_ZONE, zone, export_string, 0, &args) != 0) {
prevent_loot = true;
}
}
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
auto e = PlayerEvent::LootItemEvent{
.item_id = inst->GetItem()->ID,

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@ -1675,10 +1675,14 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "doorid", data);
ExportVar(package_name.c_str(), "version", zone->GetInstanceVersion());
if (extra_pointers && extra_pointers->size() == 1) {
if (extra_pointers && extra_pointers->size() >= 1) {
ExportVar(package_name.c_str(), "door", "Doors", std::any_cast<Doors*>(extra_pointers->at(0)));
}
if (extra_pointers && extra_pointers->size() == 2) {
ExportVar(package_name.c_str(), "client", "Client", std::any_cast<Client*>(extra_pointers->at(1)));
}
break;
}
@ -1699,10 +1703,14 @@ void PerlembParser::ExportEventVariables(
);
}
if (extra_pointers && extra_pointers->size() == 2) {
if (extra_pointers && extra_pointers->size() >= 2) {
ExportVar(package_name.c_str(), "corpse", "Corpse", std::any_cast<Corpse*>(extra_pointers->at(1)));
}
if (extra_pointers && extra_pointers->size() == 3) {
ExportVar(package_name.c_str(), "client", "Client", std::any_cast<Client*>(extra_pointers->at(2)));
}
break;
}
@ -1769,7 +1777,7 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "picked_up_id", data);
ExportVar(package_name.c_str(), "picked_up_entity_id", extra_data);
if (extra_pointers && extra_pointers->size() == 1) {
if (extra_pointers && extra_pointers->size() >= 1) {
ExportVar(
package_name.c_str(),
"item",
@ -1778,6 +1786,10 @@ void PerlembParser::ExportEventVariables(
);
}
if (extra_pointers && extra_pointers->size() == 2) {
ExportVar(package_name.c_str(), "client", "Client", std::any_cast<Client*>(extra_pointers->at(1)));
}
break;
}
@ -1790,6 +1802,11 @@ void PerlembParser::ExportEventVariables(
case EVENT_POPUP_RESPONSE: {
ExportVar(package_name.c_str(), "popupid", data);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "client", "Client", std::any_cast<Client*>(extra_pointers->at(0)));
}
break;
}
@ -1953,10 +1970,14 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "objectid", data);
ExportVar(package_name.c_str(), "clicker_id", extra_data);
if (extra_pointers && extra_pointers->size() == 1) {
if (extra_pointers && extra_pointers->size() >= 1) {
ExportVar(package_name.c_str(), "object", "Object", std::any_cast<Object*>(extra_pointers->at(0)));
}
if (extra_pointers && extra_pointers->size() == 2) {
ExportVar(package_name.c_str(), "client", "Client", std::any_cast<Client*>(extra_pointers->at(1)));
}
break;
}
@ -2032,6 +2053,13 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "killed_npc_id", !killed->IsMerc() && killed->IsNPC() ? killed->GetNPCTypeID() : 0);
}
}
if (extra_pointers && extra_pointers->size() == 3) {
Mob* killer = std::any_cast<Mob*>(extra_pointers->at(2));
if (killer) {
ExportVar(package_name.c_str(), "killer", "Mob", killer);
}
}
break;
}
@ -2059,10 +2087,21 @@ void PerlembParser::ExportEventVariables(
}
case EVENT_SPAWN_ZONE: {
ExportVar(package_name.c_str(), "spawned_entity_id", mob->GetID());
ExportVar(package_name.c_str(), "spawned_bot_id", mob->IsBot() ? mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "spawned_npc_id", mob->IsNPC() ? mob->GetNPCTypeID() : 0);
ExportVar(package_name.c_str(), "spawned", "Mob", mob);
if (mob) {
ExportVar(package_name.c_str(), "spawned_entity_id", mob->GetID());
ExportVar(package_name.c_str(), "spawned_bot_id", mob->IsBot() ? mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "spawned_npc_id", mob->IsNPC() ? mob->GetNPCTypeID() : 0);
ExportVar(package_name.c_str(), "spawned", "Mob", mob);
}
if (extra_pointers && extra_pointers->size() == 1) {
Mob* spawn_mob = std::any_cast<Mob*>(extra_pointers->at(0));
ExportVar(package_name.c_str(), "spawned_entity_id", spawn_mob->GetID());
ExportVar(package_name.c_str(), "spawned_bot_id", spawn_mob->IsBot() ? spawn_mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "spawned_npc_id", spawn_mob->IsNPC() ? spawn_mob->GetNPCTypeID() : 0);
ExportVar(package_name.c_str(), "spawned", "Mob", spawn_mob);
}
break;
}
@ -2314,6 +2353,11 @@ void PerlembParser::ExportEventVariables(
ExportVar(package_name.c_str(), "despawned_entity_id", mob->GetID());
ExportVar(package_name.c_str(), "despawned_bot_id", mob->IsBot() ? mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "despawned_npc_id", mob->IsNPC() ? mob->GetNPCTypeID() : 0);
if (extra_pointers && extra_pointers->size() == 1) {
ExportVar(package_name.c_str(), "npc", "NPC", std::any_cast<NPC*>(extra_pointers->at(0)));
}
break;
}

View File

@ -743,6 +743,11 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
npc->DispatchZoneControllerEvent(EVENT_SPAWN_ZONE, npc, "", 0, nullptr);
}
if (parse->ZoneHasQuestSub(EVENT_SPAWN_ZONE)) {
std::vector<std::any> args = { npc };
parse->EventZone(EVENT_SPAWN_ZONE, zone, "", 0, &args);
}
if (zone->HasMap() && zone->HasWaterMap()) {
npc->SetSpawnedInWater(false);
if (zone->watermap->InLiquid(npc->GetPosition())) {

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@ -219,6 +219,7 @@ LuaParser::LuaParser() {
SpellArgumentDispatch[i] = handle_spell_null;
EncounterArgumentDispatch[i] = handle_encounter_null;
BotArgumentDispatch[i] = handle_bot_null;
ZoneArgumentDispatch[i] = handle_zone_null;
}
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
@ -410,10 +411,21 @@ LuaParser::LuaParser() {
BotArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_bot_entity_variable;
BotArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_bot_spell_blocked;
ZoneArgumentDispatch[EVENT_TIMER_PAUSE] = handle_zone_timer_pause_resume_start;
ZoneArgumentDispatch[EVENT_TIMER_RESUME] = handle_zone_timer_pause_resume_start;
ZoneArgumentDispatch[EVENT_TIMER_START] = handle_zone_timer_pause_resume_start;
ZoneArgumentDispatch[EVENT_TIMER_STOP] = handle_zone_timer_stop;
ZoneArgumentDispatch[EVENT_CLICK_DOOR] = handle_zone_click_door;
ZoneArgumentDispatch[EVENT_CLICK_OBJECT] = handle_zone_click_object;
ZoneArgumentDispatch[EVENT_DEATH_ZONE] = handle_zone_death;
ZoneArgumentDispatch[EVENT_DESPAWN_ZONE] = handle_zone_despawn;
ZoneArgumentDispatch[EVENT_LOOT_ZONE] = handle_zone_loot;
ZoneArgumentDispatch[EVENT_PAYLOAD] = handle_zone_payload;
ZoneArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_zone_pickup;
ZoneArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_zone_popup;
ZoneArgumentDispatch[EVENT_SIGNAL] = handle_zone_signal;
ZoneArgumentDispatch[EVENT_SPAWN_ZONE] = handle_zone_spawn;
ZoneArgumentDispatch[EVENT_TIMER] = handle_zone_timer;
ZoneArgumentDispatch[EVENT_TIMER_PAUSE] = handle_zone_timer_pause_resume_start;
ZoneArgumentDispatch[EVENT_TIMER_RESUME] = handle_zone_timer_pause_resume_start;
ZoneArgumentDispatch[EVENT_TIMER_START] = handle_zone_timer_pause_resume_start;
ZoneArgumentDispatch[EVENT_TIMER_STOP] = handle_zone_timer_stop;
#endif
L = nullptr;

View File

@ -2875,6 +2875,250 @@ void handle_bot_spell_blocked(
// Zone
void handle_zone_null(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
}
void handle_zone_click_door(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_Door l_door(std::any_cast<Doors*>(extra_pointers->at(0)));
luabind::adl::object l_door_o = luabind::adl::object(L, l_door);
l_door_o.push(L);
lua_setfield(L, -2, "door");
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(1)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_zone_click_object(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_Object l_object(std::any_cast<Object*>(extra_pointers->at(0)));
luabind::adl::object l_object_o = luabind::adl::object(L, l_object);
l_object_o.push(L);
lua_setfield(L, -2, "object");
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(1)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_zone_death(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(2)));
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "killer_id");
lua_pushinteger(L, Strings::ToInt(sep.arg[1]));
lua_setfield(L, -2, "damage");
const uint32 spell_id = Strings::ToUnsignedInt(sep.arg[2]);
if (IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
lua_setfield(L, -2, "spell");
} else {
Lua_Spell l_spell(nullptr);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
lua_setfield(L, -2, "spell");
}
lua_pushinteger(L, Strings::ToInt(sep.arg[3]));
lua_setfield(L, -2, "skill_id");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
lua_setfield(L, -2, "killed_entity_id");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[5]));
lua_setfield(L, -2, "combat_start_time");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[6]));
lua_setfield(L, -2, "combat_end_time");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[7]));
lua_setfield(L, -2, "damage_received");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[8]));
lua_setfield(L, -2, "healing_received");
if (extra_pointers && extra_pointers->size() >= 1) {
Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(0)));
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
l_corpse_o.push(L);
lua_setfield(L, -2, "corpse");
}
if (extra_pointers && extra_pointers->size() >= 2) {
Lua_NPC l_npc(std::any_cast<NPC*>(extra_pointers->at(1)));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "killed");
}
}
void handle_zone_despawn(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_zone_loot(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(2)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(1)));
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
l_corpse_o.push(L);
lua_setfield(L, -2, "corpse");
}
void handle_zone_payload(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Seperator sep(data.c_str());
lua_pushinteger(L, Strings::ToInt(sep.arg[0]));
lua_setfield(L, -2, "payload_id");
lua_pushstring(L, sep.argplus[1]);
lua_setfield(L, -2, "payload_value");
}
void handle_zone_pickup(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(1)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_zone_popup(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "popup_id");
Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(0)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_zone_signal(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushinteger(L, Strings::ToInt(data));
lua_setfield(L, -2, "signal");
}
void handle_zone_spawn(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
Lua_NPC l_npc(std::any_cast<NPC*>(extra_pointers->at(0)));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_zone_timer(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_zone_timer_pause_resume_start(
QuestInterface *parse,
lua_State* L,

View File

@ -1280,6 +1280,114 @@ void handle_bot_spell_blocked(
);
// Zone
void handle_zone_null(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_click_door(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_click_object(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_death(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_despawn(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_loot(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_payload(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_pickup(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_popup(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_signal(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_spawn(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_timer(
QuestInterface *parse,
lua_State* L,
Zone* zone,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
void handle_zone_timer_pause_resume_start(
QuestInterface *parse,
lua_State* L,

View File

@ -772,6 +772,72 @@ bool Lua_Zone::VariableExists(const std::string& variable_name)
return self->VariableExists(variable_name);
}
uint32 Lua_Zone::GetTimerDuration(std::string name)
{
Lua_Safe_Call_Int();
return self->GetTimerDuration(name);
}
uint32 Lua_Zone::GetTimerRemainingTime(std::string name)
{
Lua_Safe_Call_Int();
return self->GetTimerRemainingTime(name);
}
bool Lua_Zone::HasTimer(std::string name)
{
Lua_Safe_Call_Bool();
return self->HasTimer(name);
}
bool Lua_Zone::IsPausedTimer(std::string name)
{
Lua_Safe_Call_Bool();
return self->IsPausedTimer(name);
}
void Lua_Zone::PauseTimer(std::string name)
{
Lua_Safe_Call_Void();
self->PauseTimer(name);
}
void Lua_Zone::ResumeTimer(std::string name)
{
Lua_Safe_Call_Void();
self->ResumeTimer(name);
}
void Lua_Zone::SetTimer(std::string name, uint32 duration)
{
Lua_Safe_Call_Void();
self->SetTimer(name, duration);
}
void Lua_Zone::StopTimer(std::string name)
{
Lua_Safe_Call_Void();
self->StopTimer(name);
}
void Lua_Zone::StopAllTimers()
{
Lua_Safe_Call_Void();
self->StopAllTimers();
}
void Lua_Zone::SendPayload(int payload_id, std::string payload_value)
{
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Zone::Signal(int signal_id)
{
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
luabind::scope lua_register_zone() {
return luabind::class_<Lua_Zone>("Zones")
.def(luabind::constructor<>())
@ -861,6 +927,8 @@ luabind::scope lua_register_zone() {
.def("GetSnowDuration", (int(Lua_Zone::*)(uint8))&Lua_Zone::GetSnowDuration)
.def("GetTimeType", &Lua_Zone::GetTimeType)
.def("GetTimeZone", &Lua_Zone::GetTimeZone)
.def("GetTimerDuration", &Lua_Zone::GetTimerDuration)
.def("GetTimerRemainingTime", &Lua_Zone::GetTimerRemainingTime)
.def("GetZoneDescription", &Lua_Zone::GetZoneDescription)
.def("GetZoneID", &Lua_Zone::GetZoneID)
.def("GetZoneType", &Lua_Zone::GetZoneType)
@ -875,10 +943,12 @@ luabind::scope lua_register_zone() {
.def("HasMap", &Lua_Zone::HasMap)
.def("HasWaterMap", &Lua_Zone::HasWaterMap)
.def("HasWeather", &Lua_Zone::HasWeather)
.def("HasTimer", &Lua_Zone::HasTimer)
.def("IsCity", &Lua_Zone::IsCity)
.def("IsHotzone", &Lua_Zone::IsHotzone)
.def("IsInstancePersistent", &Lua_Zone::IsInstancePersistent)
.def("IsIdleWhenEmpty", &Lua_Zone::IsIdleWhenEmpty)
.def("IsPausedTimer", &Lua_Zone::IsPausedTimer)
.def("IsPVPZone", &Lua_Zone::IsPVPZone)
.def("IsRaining", &Lua_Zone::IsRaining)
.def("IsSnowing", &Lua_Zone::IsSnowing)
@ -887,8 +957,11 @@ luabind::scope lua_register_zone() {
.def("IsStaticZone", &Lua_Zone::IsStaticZone)
.def("IsUCSServerAvailable", &Lua_Zone::IsUCSServerAvailable)
.def("IsWaterZone", &Lua_Zone::IsWaterZone)
.def("PauseTimer", &Lua_Zone::PauseTimer)
.def("Repop", (void(Lua_Zone::*)(void))&Lua_Zone::Repop)
.def("Repop", (void(Lua_Zone::*)(bool))&Lua_Zone::Repop)
.def("ResumeTimer", &Lua_Zone::ResumeTimer)
.def("SendPayload", &Lua_Zone::SendPayload)
.def("SetAAEXPModifier", &Lua_Zone::SetAAEXPModifier)
.def("SetAAEXPModifierByCharacterID", &Lua_Zone::SetAAEXPModifierByCharacterID)
.def("SetBucket", (void(Lua_Zone::*)(const std::string&,const std::string&))&Lua_Zone::SetBucket)
@ -898,8 +971,12 @@ luabind::scope lua_register_zone() {
.def("SetInstanceTimer", &Lua_Zone::SetInstanceTimer)
.def("SetInstanceTimeRemaining", &Lua_Zone::SetInstanceTimeRemaining)
.def("SetIsHotzone", &Lua_Zone::SetIsHotzone)
.def("SetTimer", &Lua_Zone::SetTimer)
.def("SetVariable", &Lua_Zone::SetVariable)
.def("ShowZoneGlobalLoot", &Lua_Zone::ShowZoneGlobalLoot)
.def("Signal", &Lua_Zone::Signal)
.def("StopTimer", &Lua_Zone::StopTimer)
.def("StopAllTimers", &Lua_Zone::StopAllTimers)
.def("VariableExists", &Lua_Zone::VariableExists);
}

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@ -147,6 +147,17 @@ public:
luabind::object GetVariables(lua_State* L);
void SetVariable(const std::string& variable_name, const std::string& variable_value);
bool VariableExists(const std::string& variable_name);
uint32 GetTimerDuration(std::string name);
uint32 GetTimerRemainingTime(std::string name);
bool HasTimer(std::string name);
bool IsPausedTimer(std::string name);
void PauseTimer(std::string name);
void ResumeTimer(std::string name);
void SetTimer(std::string name, uint32 duration);
void StopTimer(std::string name);
void StopAllTimers();
void Signal(int signal_id);
void SendPayload(int payload_id, std::string payload_value);
// data buckets
void SetBucket(const std::string& bucket_name, const std::string& bucket_value);

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@ -864,6 +864,11 @@ void NPC::Depop(bool start_spawn_timer) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
if (parse->ZoneHasQuestSub(EVENT_DESPAWN_ZONE)) {
std::vector<std::any> args = { this };
parse->EventZone(EVENT_DESPAWN_ZONE, zone, "", 0, &args);
}
p_depop = true;
if (respawn2) {
if (start_spawn_timer) {

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@ -657,6 +657,30 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
}
}
if (parse->ZoneHasQuestSub(EVENT_PLAYER_PICKUP)) {
std::vector<std::any> args = { m_inst, sender };
if (parse->EventZone(EVENT_PLAYER_PICKUP, zone, std::to_string(item->ID), GetID(), &args)) {
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct));
auto co = (ClickObject_Struct*) outapp->pBuffer;
co->drop_id = 0;
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
sender->SetTradeskillObject(nullptr);
user = nullptr;
return true;
}
}
// Transfer item to client
sender->PutItemInInventory(EQ::invslot::slotCursor, *m_inst, false);
sender->SendItemPacket(EQ::invslot::slotCursor, m_inst, ItemPacketTrade);

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@ -643,6 +643,16 @@ void Perl_Zone_StopAllTimers(Zone* self)
self->StopAllTimers();
}
void Perl_Zone_SendPayload(Zone* self, int payload_id, std::string payload_value)
{
self->SendPayload(payload_id, payload_value);
}
void Perl_Zone_Signal(Zone* self, int signal_id)
{
self->Signal(signal_id);
}
void perl_register_zone()
{
perl::interpreter perl(PERL_GET_THX);
@ -768,6 +778,7 @@ void perl_register_zone()
package.add("Repop", (void(*)(Zone*))&Perl_Zone_Repop);
package.add("Repop", (void(*)(Zone*, bool))&Perl_Zone_Repop);
package.add("ResumeTimer", &Perl_Zone_ResumeTimer);
package.add("SendPayload", &Perl_Zone_SendPayload);
package.add("SetAAEXPModifier", &Perl_Zone_SetAAEXPModifier);
package.add("SetAAEXPModifierByCharacterID", &Perl_Zone_SetAAEXPModifierByCharacterID);
package.add("SetBucket", (void(*)(Zone*, const std::string, const std::string))&Perl_Zone_SetBucket);
@ -779,6 +790,7 @@ void perl_register_zone()
package.add("SetIsHotzone", &Perl_Zone_SetIsHotzone);
package.add("SetTimer", &Perl_Zone_SetTimer);
package.add("SetVariable", &Perl_Zone_SetVariable);
package.add("Signal", &Perl_Zone_Signal);
package.add("StopTimer", &Perl_Zone_StopTimer);
package.add("StopAllTimers", &Perl_Zone_StopAllTimers);
package.add("ShowZoneGlobalLoot", &Perl_Zone_ShowZoneGlobalLoot);

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@ -1703,6 +1703,15 @@ bool Zone::Process() {
}
}
if (!m_zone_signals.empty()) {
int signal_id = m_zone_signals.front();
m_zone_signals.pop_front();
if (parse->ZoneHasQuestSub(EVENT_SIGNAL)) {
parse->EventZone(EVENT_SIGNAL, this, std::to_string(signal_id), 0);
}
}
mMovementManager->Process();
return true;
@ -3520,4 +3529,18 @@ void Zone::StopAllTimers()
}
}
void Zone::Signal(int signal_id)
{
m_zone_signals.push_back(signal_id);
}
void Zone::SendPayload(int payload_id, std::string payload_value)
{
if (parse->ZoneHasQuestSub(EVENT_PAYLOAD)) {
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
parse->EventZone(EVENT_PAYLOAD, this, export_string, 0);
}
}
#include "zone_loot.cpp"

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@ -486,6 +486,9 @@ public:
static void ClearZoneState(uint32 zone_id, uint32 instance_id);
void ReloadMaps();
void Signal(int signal_id);
void SendPayload(int payload_id, std::string payload_value);
struct PausedZoneTimer {
std::string name;
uint32 remaining_time;
@ -578,6 +581,7 @@ private:
std::vector<ZoneTimer> zone_timers;
std::vector<PausedZoneTimer> paused_zone_timers;
std::deque<int> m_zone_signals;
};
#endif