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Spell Effect Updates.
Implemented fail chances for SE, Gate, Succor, FeignDeath. Minor fixes to haste bonuses to allow for negatives. Rule added for Succor failure rate.
This commit is contained in:
+22
-5
@@ -1358,16 +1358,27 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_AttackSpeed2:
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{
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if ((effect_value - 100) > 0) { // Haste V2 - Stacks with V1 but does not Overcap
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if (newbon->hastetype2 < 0) break; //Slowed - Don't apply haste2
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if ((effect_value - 100) > newbon->hastetype2) {
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newbon->hastetype2 = effect_value - 100;
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}
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}
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else if ((effect_value - 100) < 0) { // Slow
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int real_slow_value = (100 - effect_value) * -1;
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if (real_slow_value < newbon->hastetype2)
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newbon->hastetype2 = real_slow_value;
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}
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break;
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}
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case SE_AttackSpeed3:
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{
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if (effect_value > 0) { // Haste V3 - Stacks and Overcaps
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if (effect_value < 0){ //Slow
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if (effect_value < newbon->hastetype3)
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newbon->hastetype3 = effect_value;
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}
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else if (effect_value > 0) { // Haste V3 - Stacks and Overcaps
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if (effect_value > newbon->hastetype3) {
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newbon->hastetype3 = effect_value;
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}
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@@ -1377,18 +1388,24 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_AttackSpeed4:
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{
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if (effect_value > 0) {
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if (effect_value < 0) //A few spells use negative values(Descriptions all indicate it should be a slow)
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effect_value = effect_value * -1;
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if (effect_value > 0 && effect_value > newbon->inhibitmelee) {
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if (slow_mitigation){
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int new_effect_value = SlowMitigation(false,caster,effect_value);
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if (new_effect_value > newbon->inhibitmelee) {
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newbon->inhibitmelee = new_effect_value;
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SlowMitigation(true,caster);
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newbon->inhibitmelee = new_effect_value;
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SlowMitigation(true,caster);
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}
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}
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else if (effect_value > newbon->inhibitmelee) {
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newbon->inhibitmelee = effect_value;
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newbon->inhibitmelee = effect_value;
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}
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}
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break;
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}
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+37
-15
@@ -396,10 +396,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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}
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case SE_Succor:
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{
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{
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float x, y, z, heading;
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const char *target_zone;
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x = spell.base[1];
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y = spell.base[0];
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z = spell.base[2];
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@@ -426,6 +427,14 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(IsClient())
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{
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if(MakeRandomInt(0, 99) < RuleI(Spells, SuccorFailChance)) { //2% Fail chance by default
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if(IsClient()) {
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CastToClient()->Message(MT_SpellFailure,"Your portal collapses before you can make your escape!");
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}
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break;
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}
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// Below are the spellid's for known evac/succor spells that send player
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// to the current zone's safe points.
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@@ -441,10 +450,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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#ifdef SPELL_EFFECT_SPAM
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LogFile->write(EQEMuLog::Debug, "Succor/Evacuation Spell In Same Zone.");
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#endif
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if(IsClient())
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading, 0, EvacToSafeCoords);
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else
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GMMove(x, y, z, heading);
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if(IsClient())
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading, 0, EvacToSafeCoords);
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else
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GMMove(x, y, z, heading);
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}
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else {
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#ifdef SPELL_EFFECT_SPAM
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@@ -457,7 +466,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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break;
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}
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case SE_YetAnotherGate: //Shin: Used on Teleport Bind.
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case SE_GateCastersBindpoint: //Shin: Used on Teleport Bind.
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case SE_Teleport: // gates, rings, circles, etc
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case SE_Teleport2:
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{
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@@ -489,7 +498,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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}
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}
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if (effect == SE_YetAnotherGate && caster->IsClient())
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if (effect == SE_GateCastersBindpoint && caster->IsClient())
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{ //Shin: Teleport Bind uses caster's bind point
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x = caster->CastToClient()->GetBindX();
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y = caster->CastToClient()->GetBindY();
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@@ -857,7 +866,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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break;
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}
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case SE_BindAffinity:
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case SE_BindAffinity: //TO DO: Add support for secondary and tertiary gate abilities
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Bind Affinity");
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@@ -989,13 +998,18 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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break;
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}
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case SE_Gate:
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case SE_Gate: //TO DO: Add support for secondary and tertiary gate abilities (base2)
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{
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Gate");
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#endif
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if(!spellbonuses.AntiGate)
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Gate();
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if(!spellbonuses.AntiGate){
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if(MakeRandomInt(0, 99) < effect_value)
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Gate();
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else
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caster->Message(MT_SpellFailure,"Your portal has collapsed.");
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}
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break;
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}
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@@ -1378,7 +1392,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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(
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spell.base[i],
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Mob::GetDefaultGender(spell.base[i], GetGender()),
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spell.base2[i]
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spell.base2[i],
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spell.max[i]
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);
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if(spell.base[i] == OGRE){
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SendAppearancePacket(AT_Size, 9);
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@@ -1554,8 +1569,15 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(spell_id == 2488) //Dook- Lifeburn fix
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break;
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if(IsClient())
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CastToClient()->SetFeigned(true);
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if(IsClient()) {
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if (MakeRandomInt(0, 99) > spells[spell_id].base[i]) {
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CastToClient()->SetFeigned(false);
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entity_list.MessageClose_StringID(this, false, 200, 10, STRING_FEIGNFAILED, GetName());
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}
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else
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CastToClient()->SetFeigned(true);
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}
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break;
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}
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