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Add OP_AddNimbusEffect
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@@ -9,6 +9,7 @@ N(OP_AcceptNewTask),
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N(OP_AckPacket),
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N(OP_Action),
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N(OP_Action2),
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N(OP_AddNimbusEffect),
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N(OP_AdventureData),
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N(OP_AdventureDetails),
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N(OP_AdventureFinish),
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@@ -551,6 +551,7 @@ struct BlockedBuffs_Struct
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/*86*/ uint16 Flags;
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};
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// same for adding
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struct RemoveNimbusEffect_Struct
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{
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/*00*/ uint32 spawnid; // Spawn ID
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