Allow inventory give to specific ID slots

This commit is contained in:
nytmyr
2025-01-12 15:38:00 -06:00
parent e792c97d67
commit 4134a30f59
3 changed files with 45 additions and 17 deletions
+13 -11
View File
@@ -4142,7 +4142,7 @@ bool Bot::AddBotToGroup(Bot* bot, Group* group) {
}
// Completes a trade with a client bot owner
void Bot::FinishTrade(Client* client, BotTradeType trade_type)
void Bot::FinishTrade(Client* client, BotTradeType trade_type, int16 chosen_slot)
{
if (
!client ||
@@ -4166,7 +4166,7 @@ void Bot::FinishTrade(Client* client, BotTradeType trade_type)
else if (trade_type == BotTradeClientNoDropNoTrade) {
// Items being traded are found on the Client's cursor slot, slot id 30. This item can be either a single item or it can be a bag.
// If it is a bag, then we have to search for items in slots 331 thru 340
PerformTradeWithClient(EQ::invslot::slotCursor, EQ::invslot::slotCursor, client);
PerformTradeWithClient(EQ::invslot::slotCursor, EQ::invslot::slotCursor, client, chosen_slot);
// TODO: Add logic here to test if the item in SLOT_CURSOR is a container type, if it is then we need to call the following:
// PerformTradeWithClient(331, 340, client);
@@ -4174,7 +4174,7 @@ void Bot::FinishTrade(Client* client, BotTradeType trade_type)
}
// Perfoms the actual trade action with a client bot owner
void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client* client)
void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client* client, int16 chosen_slot)
{
using namespace EQ;
@@ -4194,14 +4194,16 @@ void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client*
ClientReturn(ItemInstance* item, int16 from) : return_item_instance(item), from_bot_slot(from) { }
};
static const int16 bot_equip_order[invslot::EQUIPMENT_COUNT] = {
invslot::slotCharm, invslot::slotEar1, invslot::slotHead, invslot::slotFace,
invslot::slotEar2, invslot::slotNeck, invslot::slotShoulders, invslot::slotArms,
invslot::slotBack, invslot::slotWrist1, invslot::slotWrist2, invslot::slotRange,
invslot::slotHands, invslot::slotPrimary, invslot::slotSecondary, invslot::slotFinger1,
invslot::slotFinger2, invslot::slotChest, invslot::slotLegs, invslot::slotFeet,
invslot::slotWaist, invslot::slotPowerSource, invslot::slotAmmo
};
std::vector<int16> bot_equip_order;
if (chosen_slot != INVALID_INDEX) {
bot_equip_order.emplace_back(chosen_slot);
}
else {
for (int16 i = 0; i < invslot::EQUIPMENT_COUNT; ++i) {
bot_equip_order.push_back(i);
}
}
enum { stageStackable = 0, stageEmpty, stageReplaceable };
+2 -2
View File
@@ -281,7 +281,7 @@ public:
void SetLevel(uint8 in_level, bool command = false) override;
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) override;
bool Process() override;
void FinishTrade(Client* client, BotTradeType trade_type);
void FinishTrade(Client* client, BotTradeType trade_type, int16 chosen_slot = INVALID_INDEX);
bool Save() override;
void Depop();
void CalcBotStats(bool showtext = true);
@@ -1068,7 +1068,7 @@ protected:
void BotMeditate(bool is_sitting);
bool CheckBotDoubleAttack(bool triple_attack = false);
bool CheckTripleAttack();
void PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client* client);
void PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client* client, int16 chosen_slot = INVALID_INDEX);
bool AIDoSpellCast(int32 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = nullptr) override;
BotCastingRoles& GetCastingRoles() { return m_CastingRoles; }
+30 -4
View File
@@ -25,7 +25,7 @@ void bot_command_inventory_give(Client* c, const Seperator* sep)
c->Message(
Chat::White,
fmt::format(
"Usage: {} ([actionable: target | byname] ([actionable_name]))",
"Usage: {} ([actionable: target | byname] ([actionable_name])) [optional: slot ID]",
sep->arg[0]
).c_str()
);
@@ -33,19 +33,45 @@ void bot_command_inventory_give(Client* c, const Seperator* sep)
}
int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_ByName);
int ab_arg = 1;
int slot_arg = 1;
int16 chosen_slot = INVALID_INDEX;
bool byname = false;
std::string byname_arg = sep->arg[ab_arg];
if (!byname_arg.compare("byname")) {
byname = true;
slot_arg = ab_arg + 2;
}
if (sep->IsNumber(slot_arg)) {
chosen_slot = atoi(sep->arg[slot_arg]);
if (!byname) {
++ab_arg;
}
if (!EQ::ValueWithin(chosen_slot, EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END)) {
c->Message(Chat::Yellow, "Please enter a valid inventory slot.");
return;
}
}
std::vector<Bot*> sbl;
if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None) {
if (ActionableBots::PopulateSBL(c, sep->arg[ab_arg], sbl, ab_mask, sep->arg[ab_arg + 1]) == ActionableBots::ABT_None) {
return;
}
auto my_bot = sbl.front();
if (!my_bot) {
c->Message(Chat::White, "ActionableBots returned 'nullptr'");
c->Message(Chat::Yellow, "ActionableBots returned 'nullptr'");
return;
}
my_bot->FinishTrade(c, Bot::BotTradeClientNoDropNoTrade);
my_bot->FinishTrade(c, Bot::BotTradeClientNoDropNoTrade, chosen_slot);
}
void bot_command_inventory_list(Client* c, const Seperator* sep)