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Logs::Skills to LogSkills
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@@ -325,7 +325,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger) {
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float player_pick_lock_skill = sender->GetSkill(EQEmu::skills::SkillPickLock);
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sender->CheckIncreaseSkill(EQEmu::skills::SkillPickLock, nullptr, 1);
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Log(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", player_pick_lock_skill);
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LogSkills("Client has lockpicks: skill=[{}]", player_pick_lock_skill);
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if (GetLockpick() <= player_pick_lock_skill) {
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if (!IsDoorOpen()) {
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