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Chat garbled for drunk characters.
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@ -10,6 +10,7 @@ OPTIONAL SQL: Re-run utils/sql/svn/merc.sql for latest spell lists.
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Derision: Added optional guildid and minstatus parameters to quest::gmsay(<messsage>, [color], [toworld], [guildid], [minstatus])
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Derision: Client version is now returned by the stream proxy as a number.
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Derision: Fixed bug where BecomeTrader packets were only being sent to the Trader, not all other clients in the bazaar.
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JJ: Chat garbled for drunk characters.
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== 02/16/2013 ==
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demonstar55: Fix AA reuse timer calc
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@ -758,7 +758,11 @@ void Client::FastQueuePacket(EQApplicationPacket** app, bool ack_req, CLIENT_CON
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return;
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}
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void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, const char* targetname) {
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void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname) {
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char message[4096];
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strcpy(message, orig_message);
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#if EQDEBUG >= 11
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LogFile->write(EQEMuLog::Debug,"Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
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#endif
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@ -837,6 +841,12 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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safe_delete(pack);
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}
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// Garble the message based on drunkness
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if (m_pp.intoxication > 0) {
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GarbleMessage(message, (int)(m_pp.intoxication / 3));
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language = 0; // No need for language when drunk
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}
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switch(chan_num)
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{
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case 0: { // GuildChat
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@ -1102,7 +1112,6 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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snprintf(Buffer, sizeof(Emote_Struct) - 4, "%s %s", GetName(), message);
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entity_list.QueueCloseClients(this, outapp, true, 100, 0, true, FilterSocials);
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safe_delete(outapp);
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break;
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}
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default: {
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@ -7274,6 +7283,7 @@ void Client::DuplicateLoreMessage(uint32 ItemID)
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void Client::GarbleMessage(char *message, uint8 variance)
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{
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// Garble message by variance%
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const char alpha_list[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; // only change alpha characters for now
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for (size_t i = 0; i < strlen(message); i++) {
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@ -256,7 +256,7 @@ public:
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void SendPacketQueue(bool Block = true);
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void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
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void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
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void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, const char* targetname=NULL);
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void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname=NULL);
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void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...);
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void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
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void Message(uint32 type, const char* message, ...);
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@ -717,7 +717,7 @@ bool Client::Process() {
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#ifdef REVERSE_AGGRO
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//At this point, we are still connected, everything important has taken
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//place, now check to see if anybody wants to aggro us.
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// Everhood 6/15/06 - only if client is not feigned
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// only if client is not feigned
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if(ret && !GetFeigned() && scanarea_timer.Check()) {
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entity_list.CheckClientAggro(this);
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}
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@ -775,7 +775,7 @@ bool Client::Process() {
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}
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OnDisconnect(true);
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}
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// EverHood Feign Death 2 minutes and zone forgets you
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// Feign Death 2 minutes and zone forgets you
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if (forget_timer.Check()) {
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forget_timer.Disable();
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entity_list.ClearZoneFeignAggro(this);
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@ -1339,7 +1339,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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{
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case -1: // destroy
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{
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// solar: I don't think you can move coin from the void,
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// I don't think you can move coin from the void,
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// but need to check this
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break;
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}
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@ -1532,7 +1532,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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// don't allow them to go into negatives (from our point of view)
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amount_to_take = *from_bucket < mc->amount ? *from_bucket : mc->amount;
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// solar: if you move 11 gold into a bank platinum location, the packet
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// if you move 11 gold into a bank platinum location, the packet
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// will say 11, but the client will have 1 left on their cursor, so we have
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// to figure out the conversion ourselves
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@ -1542,14 +1542,10 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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// we have to adjust the amount we take as well
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amount_to_take = amount_to_add * ((float)CoinTypeCoppers(mc->cointype2) / (float)CoinTypeCoppers(mc->cointype1));
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// solar: now we should have a from_bucket, a to_bucket, an amount_to_take
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// now we should have a from_bucket, a to_bucket, an amount_to_take
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// and an amount_to_add
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#ifdef SOLAR
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printf("taking %d coins, adding %d coins\n", amount_to_take, amount_to_add);
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#endif
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// solar: now we actually take it from the from bucket. if there's an error
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// now we actually take it from the from bucket. if there's an error
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// with the destination slot, they lose their money
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*from_bucket -= amount_to_take;
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// why are intentionally inducing a crash here rather than letting the code attempt to stumble on?
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@ -1573,13 +1569,6 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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}
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}
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#ifdef SOLAR
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printf("from bucket = %d ", *from_bucket);
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if(to_bucket)
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printf("to bucket = %d", *to_bucket);
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printf("\n");
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#endif
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// if this is a trade move, inform the person being traded with
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if(mc->to_slot == 3 && trader && trader->IsClient())
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{
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