Chat garbled for drunk characters.

This commit is contained in:
joligario 2013-02-17 23:38:51 -05:00 committed by JJ
parent a41874b6a7
commit 3feeced884
4 changed files with 40 additions and 40 deletions

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@ -10,6 +10,7 @@ OPTIONAL SQL: Re-run utils/sql/svn/merc.sql for latest spell lists.
Derision: Added optional guildid and minstatus parameters to quest::gmsay(<messsage>, [color], [toworld], [guildid], [minstatus])
Derision: Client version is now returned by the stream proxy as a number.
Derision: Fixed bug where BecomeTrader packets were only being sent to the Trader, not all other clients in the bazaar.
JJ: Chat garbled for drunk characters.
== 02/16/2013 ==
demonstar55: Fix AA reuse timer calc

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@ -758,7 +758,11 @@ void Client::FastQueuePacket(EQApplicationPacket** app, bool ack_req, CLIENT_CON
return;
}
void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, const char* targetname) {
void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname) {
char message[4096];
strcpy(message, orig_message);
#if EQDEBUG >= 11
LogFile->write(EQEMuLog::Debug,"Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
#endif
@ -813,8 +817,8 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
if(RuleB(QueryServ, PlayerChatLogging)){
ServerPacket* pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct)+strlen(message)+1);
if(RuleB(QueryServ, PlayerChatLogging)) {
ServerPacket* pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct) + strlen(message) + 1);
Server_Speech_Struct* sem = (Server_Speech_Struct*) pack->pBuffer;
if(chan_num == 0)
@ -826,17 +830,23 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
sem->minstatus = this->Admin();
sem->type = chan_num;
if(targetname != 0)
strcpy(sem->to,targetname);
strcpy(sem->to, targetname);
if(GetName() != 0)
strcpy(sem->from,GetName());
strcpy(sem->from, GetName());
pack->Deflate();
if(worldserver.Connected())
worldserver.SendPacket(pack);
safe_delete(pack);
}
// Garble the message based on drunkness
if (m_pp.intoxication > 0) {
GarbleMessage(message, (int)(m_pp.intoxication / 3));
language = 0; // No need for language when drunk
}
switch(chan_num)
{
case 0: { // GuildChat
@ -850,7 +860,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
case 2: { // GroupChat
Raid* raid = entity_list.GetRaidByClient(this);
if(raid){
if(raid) {
raid->RaidGroupSay((const char*) message, this);
break;
}
@ -881,7 +891,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
{
if(!global_channel_timer.Check())
{
if(strlen(targetname)==0)
if(strlen(targetname) == 0)
ChannelMessageReceived(5, language, lang_skill, message, "discard"); //Fast typer or spammer??
else
return;
@ -905,7 +915,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if (!worldserver.SendChannelMessage(this, 0, 4, 0, language, message))
Message(0, "Error: World server disconnected");
}
else if(!RuleB(Chat, ServerWideAuction)){
else if(!RuleB(Chat, ServerWideAuction)) {
Mob *sender = this;
if (GetPet() && GetPet()->FindType(SE_VoiceGraft))
@ -920,8 +930,8 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
{
if(!global_channel_timer.Check())
{
if(strlen(targetname)==0)
ChannelMessageReceived(5, language, lang_skill, message,"discard"); //Fast typer or spammer??
if(strlen(targetname) == 0)
ChannelMessageReceived(5, language, lang_skill, message, "discard"); //Fast typer or spammer??
else
return;
}
@ -973,7 +983,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
case 7: { // Tell
if(!global_channel_timer.Check())
{
if(strlen(targetname)==0)
if(strlen(targetname) == 0)
ChannelMessageReceived(7, language, lang_skill, message, "discard"); //Fast typer or spammer??
else
return;
@ -1020,12 +1030,12 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
case 8: { // /say
if(message[0] == COMMAND_CHAR) {
if(command_dispatch(this, message) == -2){
if(RuleB(Chat, FlowCommandstoPerl_EVENT_SAY)){
if(parse->PlayerHasQuestSub("EVENT_SAY")) {
if(command_dispatch(this, message) == -2) {
if(RuleB(Chat, FlowCommandstoPerl_EVENT_SAY)) {
if(parse->PlayerHasQuestSub("EVENT_SAY")) {
parse->EventPlayer(EVENT_SAY, this, message, language);
}
}else{
} else {
this->Message(13, "Command '%s' not recognized.", message);
}
}
@ -1051,9 +1061,9 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if (GetTarget() != 0 && GetTarget()->IsNPC()) {
if(!GetTarget()->CastToNPC()->IsEngaged()) {
CheckLDoNHail(GetTarget());
CheckEmoteHail(GetTarget(),message);
CheckEmoteHail(GetTarget(), message);
if(parse->HasQuestSub(GetTarget()->GetNPCTypeID(),"EVENT_SAY")){
if(parse->HasQuestSub(GetTarget()->GetNPCTypeID(), "EVENT_SAY")){
if (DistNoRootNoZ(*GetTarget()) <= 200) {
if(GetTarget()->CastToNPC()->IsMoving() && !GetTarget()->CastToNPC()->IsOnHatelist(GetTarget()))
GetTarget()->CastToNPC()->PauseWandering(RuleI(NPC, SayPauseTimeInSec));
@ -1075,7 +1085,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
}
else {
if(parse->HasQuestSub(GetTarget()->GetNPCTypeID(),"EVENT_AGGRO_SAY")) {
if(parse->HasQuestSub(GetTarget()->GetNPCTypeID(), "EVENT_AGGRO_SAY")) {
if (DistNoRootNoZ(*GetTarget()) <= 200) {
parse->EventNPC(EVENT_AGGRO_SAY, GetTarget()->CastToNPC(), this, message, language);
}
@ -1100,13 +1110,12 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
char *Buffer = (char *)es;
Buffer += 4;
snprintf(Buffer, sizeof(Emote_Struct) - 4, "%s %s", GetName(), message);
entity_list.QueueCloseClients(this, outapp, true, 100,0,true,FilterSocials);
entity_list.QueueCloseClients(this, outapp, true, 100, 0, true, FilterSocials);
safe_delete(outapp);
break;
}
default: {
Message(0, "Channel (%i) not implemented",(uint16)chan_num);
Message(0, "Channel (%i) not implemented", (uint16)chan_num);
}
}
}
@ -7274,6 +7283,7 @@ void Client::DuplicateLoreMessage(uint32 ItemID)
void Client::GarbleMessage(char *message, uint8 variance)
{
// Garble message by variance%
const char alpha_list[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; // only change alpha characters for now
for (size_t i = 0; i < strlen(message); i++) {

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@ -256,7 +256,7 @@ public:
void SendPacketQueue(bool Block = true);
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, const char* targetname=NULL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname=NULL);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void Message(uint32 type, const char* message, ...);

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@ -717,7 +717,7 @@ bool Client::Process() {
#ifdef REVERSE_AGGRO
//At this point, we are still connected, everything important has taken
//place, now check to see if anybody wants to aggro us.
// Everhood 6/15/06 - only if client is not feigned
// only if client is not feigned
if(ret && !GetFeigned() && scanarea_timer.Check()) {
entity_list.CheckClientAggro(this);
}
@ -775,7 +775,7 @@ bool Client::Process() {
}
OnDisconnect(true);
}
// EverHood Feign Death 2 minutes and zone forgets you
// Feign Death 2 minutes and zone forgets you
if (forget_timer.Check()) {
forget_timer.Disable();
entity_list.ClearZoneFeignAggro(this);
@ -1339,7 +1339,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
{
case -1: // destroy
{
// solar: I don't think you can move coin from the void,
// I don't think you can move coin from the void,
// but need to check this
break;
}
@ -1532,7 +1532,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
// don't allow them to go into negatives (from our point of view)
amount_to_take = *from_bucket < mc->amount ? *from_bucket : mc->amount;
// solar: if you move 11 gold into a bank platinum location, the packet
// if you move 11 gold into a bank platinum location, the packet
// will say 11, but the client will have 1 left on their cursor, so we have
// to figure out the conversion ourselves
@ -1542,14 +1542,10 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
// we have to adjust the amount we take as well
amount_to_take = amount_to_add * ((float)CoinTypeCoppers(mc->cointype2) / (float)CoinTypeCoppers(mc->cointype1));
// solar: now we should have a from_bucket, a to_bucket, an amount_to_take
// now we should have a from_bucket, a to_bucket, an amount_to_take
// and an amount_to_add
#ifdef SOLAR
printf("taking %d coins, adding %d coins\n", amount_to_take, amount_to_add);
#endif
// solar: now we actually take it from the from bucket. if there's an error
// now we actually take it from the from bucket. if there's an error
// with the destination slot, they lose their money
*from_bucket -= amount_to_take;
// why are intentionally inducing a crash here rather than letting the code attempt to stumble on?
@ -1573,13 +1569,6 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
}
}
#ifdef SOLAR
printf("from bucket = %d ", *from_bucket);
if(to_bucket)
printf("to bucket = %d", *to_bucket);
printf("\n");
#endif
// if this is a trade move, inform the person being traded with
if(mc->to_slot == 3 && trader && trader->IsClient())
{