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Remove delay death from Mercs so they function like normal NPCs at 0 health.
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@@ -250,7 +250,7 @@ public:
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inline virtual int32 GetStringMod() const { return itembonuses.stringedMod; }
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inline virtual int32 GetWindMod() const { return itembonuses.windMod; }
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inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath + 11; }
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inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath; }
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// "SET" Class Methods
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void SetMercData (uint32 templateID );
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