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Add client->Fling() to Perl/Lua.
- $client->Fling(value, target_x, target_y, target_z, ignore_los, clipping) in Perl. - client:Fling(value, target_x, target_y, target_z, ignore_los, clipping) in Lua.
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@@ -794,6 +794,8 @@ public:
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uint32 GetCharMaxLevelFromQGlobal();
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uint32 GetCharMaxLevelFromBucket();
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void Fling(float value, float target_x, float target_y, float target_z, bool ignore_los = false, bool clipping = false);
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inline bool IsStanding() const {return (playeraction == 0);}
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inline bool IsSitting() const {return (playeraction == 1);}
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inline bool IsCrouching() const {return (playeraction == 2);}
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