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Fix suppressed dispel crash in DispelMagic
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@ -7536,16 +7536,19 @@ void Mob::DispelMagic(Mob* caster, uint16 spell_id, int effect_value, int chance
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for (int slot = 0; slot < GetMaxTotalSlots(); ++slot) {
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auto s = buffs[slot].spellid;
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// Suppressed slots store a sentinel in spellid, so use the underlying spell
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// for any lookup into the spell data table.
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auto dispel_spell_id = s == SPELL_SUPPRESSED ? buffs[slot].suppressedid : s;
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if (s == SPELL_UNKNOWN || spells[s].dispel_flag != 0 || IsDiscipline(s)) {
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if (!IsValidSpell(dispel_spell_id) || spells[dispel_spell_id].dispel_flag != 0 || IsDiscipline(dispel_spell_id)) {
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continue;
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}
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if (detrimental_only && !IsDetrimentalSpell(s)) {
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if (detrimental_only && !IsDetrimentalSpell(dispel_spell_id)) {
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continue;
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}
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if (beneficial_only && IsDetrimentalSpell(s)) {
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if (beneficial_only && IsDetrimentalSpell(dispel_spell_id)) {
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continue;
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}
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@ -7567,7 +7570,7 @@ void Mob::DispelMagic(Mob* caster, uint16 spell_id, int effect_value, int chance
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break;
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} else {
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//Additional restrictions on which buffs can be suppressed
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if (spells[s].short_buff_box) {
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if (spells[dispel_spell_id].short_buff_box) {
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continue;
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}
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