[Quest API] Cleanup Proximity Events (#2697)

* [Quest API] Cleanup Proximity Events

# Perl
- Add `$area_id` export to EVENT_ENTER_AREA.
- Add `$area_type` export to EVENT_ENTER_AREA.
- Add `$area_id` export to EVENT_LEAVE_AREA.
- Add `$area_type` export to EVENT_LEAVE_AREA.

# Notes
- This is so Spire will parse these events properly.

* Update entity.cpp

* Update entity.cpp

* Update entity.cpp

* Update entity.cpp
This commit is contained in:
Alex King
2023-01-01 19:07:14 -05:00
committed by GitHub
parent 039d4f09e3
commit 3e4231c662
2 changed files with 44 additions and 8 deletions
+35 -8
View File
@@ -4007,14 +4007,31 @@ void EntityList::ProcessMove(Client *c, const glm::vec3& location)
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event& evt = (*iter);
std::vector<std::any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
if (evt.npc) {
std::vector<std::any> args;
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
if (evt.event_id == EVENT_ENTER) {
parse->EventNPC(EVENT_ENTER, evt.npc, evt.client, "", 0);
} else if (evt.event_id == EVENT_EXIT) {
parse->EventNPC(EVENT_EXIT, evt.npc, evt.client, "", 0);
} else if (evt.event_id == EVENT_ENTER_AREA) {
parse->EventNPC(EVENT_ENTER_AREA, evt.npc, evt.client, "", 0, &args);
} else if (evt.event_id == EVENT_LEAVE_AREA) {
parse->EventNPC(EVENT_LEAVE_AREA, evt.npc, evt.client, "", 0, &args);
}
} else {
std::vector<std::any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
parse->EventPlayer(evt.event_id, evt.client, "", 0, &args);
if (evt.event_id == EVENT_ENTER) {
parse->EventPlayer(EVENT_ENTER, evt.client, "", 0);
} else if (evt.event_id == EVENT_EXIT) {
parse->EventPlayer(EVENT_EXIT, evt.client, "", 0);
} else if (evt.event_id == EVENT_ENTER_AREA) {
parse->EventNPC(EVENT_ENTER_AREA, evt.npc, evt.client, "", 0, &args);
} else if (evt.event_id == EVENT_LEAVE_AREA) {
parse->EventNPC(EVENT_LEAVE_AREA, evt.npc, evt.client, "", 0, &args);
}
}
}
}
@@ -4067,10 +4084,20 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event &evt = (*iter);
std::vector<std::any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
if (evt.event_id == EVENT_ENTER) {
parse->EventNPC(EVENT_ENTER, evt.npc, evt.client, "", 0);
} else if (evt.event_id == EVENT_EXIT) {
parse->EventNPC(EVENT_EXIT, evt.npc, evt.client, "", 0);
} else if (evt.event_id == EVENT_ENTER_AREA) {
parse->EventNPC(EVENT_ENTER_AREA, evt.npc, evt.client, "", 0, &args);
} else if (evt.event_id == EVENT_LEAVE_AREA) {
parse->EventNPC(EVENT_LEAVE_AREA, evt.npc, evt.client, "", 0, &args);
}
}
}
@@ -5835,7 +5862,7 @@ void EntityList::DespawnGridNodes(int32 grid_id) {
mob->IsNPC() &&
mob->GetRace() == RACE_NODE_2254 &&
mob->EntityVariableExists("grid_id") &&
std::stoi(mob->GetEntityVariable("grid_id")) == grid_id)
std::stoi(mob->GetEntityVariable("grid_id")) == grid_id)
{
mob->Depop();
}