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[Hotfix] Lua Parser Needs Lua_ItemInst (#2696)
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@ -3691,7 +3691,7 @@ bool lua_do_augment_slots_match(uint32 item_one, uint32 item_two)
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return quest_manager.DoAugmentSlotsMatch(item_one, item_two);
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}
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int8 lua_does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id)
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int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id)
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{
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return quest_manager.DoesAugmentFit(inst, augment_id);
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}
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