variable fix

This commit is contained in:
KayenEQ
2021-08-13 18:39:04 -04:00
parent 3a4727eaa7
commit 3e046233b5
3 changed files with 31 additions and 31 deletions
+16 -16
View File
@@ -1133,20 +1133,20 @@ public:
Trade* trade;
void ShieldAbility(uint32 target_id, int m_shielder_max_distance = 15, int shield_duration = 12000, int m_shielld_target_mitigation = 50, int m_shielder_mitigation = 75);
void ShieldAbility(uint32 target_id, int shielder_max_distance = 15, int shield_duration = 12000, int shielld_target_mitigation = 50, int shielder_mitigation = 75);
void DoShieldDamageOnShielder(Mob* shield_target, int hit_damage_done, EQ::skills::SkillType skillInUse);
void ShieldAbilityFinish();
void ShieldAbilityClearVariables();
inline uint32 GetShielderID() const { return shielder_id; }
inline void SetShielderID(uint32 val) { shielder_id = val; }
inline uint32 GetShieldTargetID() const { return shield_target_id; }
inline void SetShieldTargetID(uint32 val) { shield_target_id = val; }
inline int GetShieldTargetMitigation() const { return shield_target_mitigation; }
inline void SetShieldTargetMitigation(int val) { shield_target_mitigation = val; }
inline int GetShielderMitigation() const { return shielder_mitigation; }
inline void SetShielderMitigation(int val) { shielder_mitigation = val; }
inline int GetMaxShielderDistance() const { return shielder_max_distance; }
inline void SetShielerMaxDistance(int val) { shielder_max_distance = val; }
inline uint32 GetShielderID() const { return m_shielder_id; }
inline void SetShielderID(uint32 val) { m_shielder_id = val; }
inline uint32 GetShieldTargetID() const { return m_shield_target_id; }
inline void SetShieldTargetID(uint32 val) { m_shield_target_id = val; }
inline int GetShieldTargetMitigation() const { return m_shield_target_mitigation; }
inline void SetShieldTargetMitigation(int val) { m_shield_target_mitigation = val; }
inline int GetShielderMitigation() const { return m_shielder_mitigation; }
inline void SetShielderMitigation(int val) { m_shielder_mitigation = val; }
inline int GetMaxShielderDistance() const { return m_shielder_max_distance; }
inline void SetShielerMaxDistance(int val) { m_shielder_max_distance = val; }
WeaponStance_Struct weaponstance;
bool IsWeaponStanceEnabled() const { return weaponstance.enabled; }
@@ -1453,11 +1453,11 @@ protected:
Timer focus_proc_limit_timer;
Timer shield_timer;
uint32 shield_target_id;
uint32 shielder_id;
int shield_target_mitigation;
int shielder_mitigation;
int shielder_max_distance;
uint32 m_shield_target_id;
uint32 m_shielder_id;
int m_shield_target_mitigation;
int m_shielder_mitigation;
int m_shielder_max_distance;
//spell casting vars
Timer spellend_timer;