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variable fix
This commit is contained in:
@@ -12876,11 +12876,11 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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}
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//AA to increase SPA 230 extended shielding
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int m_shielder_max_distance = 15;
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m_shielder_max_distance += aabonuses.ExtendedShielding + itembonuses.ExtendedShielding + spellbonuses.ExtendedShielding;
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m_shielder_max_distance = std::max(m_shielder_max_distance, 0);
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int shielder_max_distance = 15;
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shielder_max_distance += aabonuses.ExtendedShielding + itembonuses.ExtendedShielding + spellbonuses.ExtendedShielding;
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shielder_max_distance = std::max(shielder_max_distance, 0);
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if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(m_shielder_max_distance)) {
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if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(shielder_max_distance)) {
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return; //Too far away, no message is given thoughh.
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}
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@@ -12888,7 +12888,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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SetShieldTargetID(shield_target->GetID());
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SetShielderMitigation(25);
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SetShielerMaxDistance(m_shielder_max_distance);
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SetShielerMaxDistance(shielder_max_distance);
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shield_target->SetShielderID(GetID());
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shield_target->SetShieldTargetMitigation(50);
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+10
-10
@@ -377,11 +377,11 @@ Mob::Mob(
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inWater = false;
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shield_timer.Disable();
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shield_target_id = 0;
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shielder_id = 0;
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shield_target_mitigation = 0;
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shielder_mitigation = 0;
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shielder_max_distance = 0;
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m_shield_target_id = 0;
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m_shielder_id = 0;
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m_shield_target_mitigation = 0;
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m_shielder_mitigation = 0;
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m_shielder_max_distance = 0;
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destructibleobject = false;
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wandertype = 0;
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@@ -6197,7 +6197,7 @@ float Mob::GetDefaultRaceSize() const {
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return GetRaceGenderDefaultHeight(race, gender);
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}
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void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shield_duration, int m_shield_target_mitigation, int m_shielder_mitigation)
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void Mob::ShieldAbility(uint32 target_id, int max_shielder_distance, int shield_duration, int shield_target_mitigation, int shielder_mitigation)
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{
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Mob* shield_target = entity_list.GetMob(target_id);
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@@ -6228,7 +6228,7 @@ void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shiel
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}
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}
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if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(m_max_shielder_distance)) {
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if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(max_shielder_distance)) {
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if (IsClient()) {
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MessageString(Chat::White, TARGET_TOO_FAR); //Live doesn't give any message for failure, for the quest ability lets allow it.
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}
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@@ -6238,11 +6238,11 @@ void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shiel
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entity_list.MessageCloseString(this, false, 100, 0, START_SHIELDING, GetCleanName(), shield_target->GetCleanName());
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SetShieldTargetID(shield_target->GetID());
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SetShielderMitigation(m_shield_target_mitigation);
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SetShielerMaxDistance(m_max_shielder_distance);
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SetShielderMitigation(shield_target_mitigation);
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SetShielerMaxDistance(max_shielder_distance);
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shield_target->SetShielderID(GetID());
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shield_target->SetShieldTargetMitigation(m_shield_target_mitigation);
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shield_target->SetShieldTargetMitigation(shield_target_mitigation);
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shield_timer.Start(shield_duration);
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}
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+16
-16
@@ -1133,20 +1133,20 @@ public:
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Trade* trade;
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void ShieldAbility(uint32 target_id, int m_shielder_max_distance = 15, int shield_duration = 12000, int m_shielld_target_mitigation = 50, int m_shielder_mitigation = 75);
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void ShieldAbility(uint32 target_id, int shielder_max_distance = 15, int shield_duration = 12000, int shielld_target_mitigation = 50, int shielder_mitigation = 75);
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void DoShieldDamageOnShielder(Mob* shield_target, int hit_damage_done, EQ::skills::SkillType skillInUse);
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void ShieldAbilityFinish();
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void ShieldAbilityClearVariables();
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inline uint32 GetShielderID() const { return shielder_id; }
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inline void SetShielderID(uint32 val) { shielder_id = val; }
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inline uint32 GetShieldTargetID() const { return shield_target_id; }
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inline void SetShieldTargetID(uint32 val) { shield_target_id = val; }
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inline int GetShieldTargetMitigation() const { return shield_target_mitigation; }
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inline void SetShieldTargetMitigation(int val) { shield_target_mitigation = val; }
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inline int GetShielderMitigation() const { return shielder_mitigation; }
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inline void SetShielderMitigation(int val) { shielder_mitigation = val; }
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inline int GetMaxShielderDistance() const { return shielder_max_distance; }
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inline void SetShielerMaxDistance(int val) { shielder_max_distance = val; }
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inline uint32 GetShielderID() const { return m_shielder_id; }
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inline void SetShielderID(uint32 val) { m_shielder_id = val; }
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inline uint32 GetShieldTargetID() const { return m_shield_target_id; }
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inline void SetShieldTargetID(uint32 val) { m_shield_target_id = val; }
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inline int GetShieldTargetMitigation() const { return m_shield_target_mitigation; }
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inline void SetShieldTargetMitigation(int val) { m_shield_target_mitigation = val; }
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inline int GetShielderMitigation() const { return m_shielder_mitigation; }
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inline void SetShielderMitigation(int val) { m_shielder_mitigation = val; }
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inline int GetMaxShielderDistance() const { return m_shielder_max_distance; }
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inline void SetShielerMaxDistance(int val) { m_shielder_max_distance = val; }
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WeaponStance_Struct weaponstance;
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bool IsWeaponStanceEnabled() const { return weaponstance.enabled; }
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@@ -1453,11 +1453,11 @@ protected:
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Timer focus_proc_limit_timer;
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Timer shield_timer;
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uint32 shield_target_id;
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uint32 shielder_id;
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int shield_target_mitigation;
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int shielder_mitigation;
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int shielder_max_distance;
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uint32 m_shield_target_id;
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uint32 m_shielder_id;
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int m_shield_target_mitigation;
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int m_shielder_mitigation;
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int m_shielder_max_distance;
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//spell casting vars
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Timer spellend_timer;
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