variable fix

This commit is contained in:
KayenEQ
2021-08-13 18:39:04 -04:00
parent 3a4727eaa7
commit 3e046233b5
3 changed files with 31 additions and 31 deletions
+5 -5
View File
@@ -12876,11 +12876,11 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
}
//AA to increase SPA 230 extended shielding
int m_shielder_max_distance = 15;
m_shielder_max_distance += aabonuses.ExtendedShielding + itembonuses.ExtendedShielding + spellbonuses.ExtendedShielding;
m_shielder_max_distance = std::max(m_shielder_max_distance, 0);
int shielder_max_distance = 15;
shielder_max_distance += aabonuses.ExtendedShielding + itembonuses.ExtendedShielding + spellbonuses.ExtendedShielding;
shielder_max_distance = std::max(shielder_max_distance, 0);
if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(m_shielder_max_distance)) {
if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(shielder_max_distance)) {
return; //Too far away, no message is given thoughh.
}
@@ -12888,7 +12888,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
SetShieldTargetID(shield_target->GetID());
SetShielderMitigation(25);
SetShielerMaxDistance(m_shielder_max_distance);
SetShielerMaxDistance(shielder_max_distance);
shield_target->SetShielderID(GetID());
shield_target->SetShieldTargetMitigation(50);
+10 -10
View File
@@ -377,11 +377,11 @@ Mob::Mob(
inWater = false;
shield_timer.Disable();
shield_target_id = 0;
shielder_id = 0;
shield_target_mitigation = 0;
shielder_mitigation = 0;
shielder_max_distance = 0;
m_shield_target_id = 0;
m_shielder_id = 0;
m_shield_target_mitigation = 0;
m_shielder_mitigation = 0;
m_shielder_max_distance = 0;
destructibleobject = false;
wandertype = 0;
@@ -6197,7 +6197,7 @@ float Mob::GetDefaultRaceSize() const {
return GetRaceGenderDefaultHeight(race, gender);
}
void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shield_duration, int m_shield_target_mitigation, int m_shielder_mitigation)
void Mob::ShieldAbility(uint32 target_id, int max_shielder_distance, int shield_duration, int shield_target_mitigation, int shielder_mitigation)
{
Mob* shield_target = entity_list.GetMob(target_id);
@@ -6228,7 +6228,7 @@ void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shiel
}
}
if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(m_max_shielder_distance)) {
if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(max_shielder_distance)) {
if (IsClient()) {
MessageString(Chat::White, TARGET_TOO_FAR); //Live doesn't give any message for failure, for the quest ability lets allow it.
}
@@ -6238,11 +6238,11 @@ void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shiel
entity_list.MessageCloseString(this, false, 100, 0, START_SHIELDING, GetCleanName(), shield_target->GetCleanName());
SetShieldTargetID(shield_target->GetID());
SetShielderMitigation(m_shield_target_mitigation);
SetShielerMaxDistance(m_max_shielder_distance);
SetShielderMitigation(shield_target_mitigation);
SetShielerMaxDistance(max_shielder_distance);
shield_target->SetShielderID(GetID());
shield_target->SetShieldTargetMitigation(m_shield_target_mitigation);
shield_target->SetShieldTargetMitigation(shield_target_mitigation);
shield_timer.Start(shield_duration);
}
+16 -16
View File
@@ -1133,20 +1133,20 @@ public:
Trade* trade;
void ShieldAbility(uint32 target_id, int m_shielder_max_distance = 15, int shield_duration = 12000, int m_shielld_target_mitigation = 50, int m_shielder_mitigation = 75);
void ShieldAbility(uint32 target_id, int shielder_max_distance = 15, int shield_duration = 12000, int shielld_target_mitigation = 50, int shielder_mitigation = 75);
void DoShieldDamageOnShielder(Mob* shield_target, int hit_damage_done, EQ::skills::SkillType skillInUse);
void ShieldAbilityFinish();
void ShieldAbilityClearVariables();
inline uint32 GetShielderID() const { return shielder_id; }
inline void SetShielderID(uint32 val) { shielder_id = val; }
inline uint32 GetShieldTargetID() const { return shield_target_id; }
inline void SetShieldTargetID(uint32 val) { shield_target_id = val; }
inline int GetShieldTargetMitigation() const { return shield_target_mitigation; }
inline void SetShieldTargetMitigation(int val) { shield_target_mitigation = val; }
inline int GetShielderMitigation() const { return shielder_mitigation; }
inline void SetShielderMitigation(int val) { shielder_mitigation = val; }
inline int GetMaxShielderDistance() const { return shielder_max_distance; }
inline void SetShielerMaxDistance(int val) { shielder_max_distance = val; }
inline uint32 GetShielderID() const { return m_shielder_id; }
inline void SetShielderID(uint32 val) { m_shielder_id = val; }
inline uint32 GetShieldTargetID() const { return m_shield_target_id; }
inline void SetShieldTargetID(uint32 val) { m_shield_target_id = val; }
inline int GetShieldTargetMitigation() const { return m_shield_target_mitigation; }
inline void SetShieldTargetMitigation(int val) { m_shield_target_mitigation = val; }
inline int GetShielderMitigation() const { return m_shielder_mitigation; }
inline void SetShielderMitigation(int val) { m_shielder_mitigation = val; }
inline int GetMaxShielderDistance() const { return m_shielder_max_distance; }
inline void SetShielerMaxDistance(int val) { m_shielder_max_distance = val; }
WeaponStance_Struct weaponstance;
bool IsWeaponStanceEnabled() const { return weaponstance.enabled; }
@@ -1453,11 +1453,11 @@ protected:
Timer focus_proc_limit_timer;
Timer shield_timer;
uint32 shield_target_id;
uint32 shielder_id;
int shield_target_mitigation;
int shielder_mitigation;
int shielder_max_distance;
uint32 m_shield_target_id;
uint32 m_shielder_id;
int m_shield_target_mitigation;
int m_shielder_mitigation;
int m_shielder_max_distance;
//spell casting vars
Timer spellend_timer;