variable fix

This commit is contained in:
KayenEQ
2021-08-13 18:39:04 -04:00
parent 3a4727eaa7
commit 3e046233b5
3 changed files with 31 additions and 31 deletions
+10 -10
View File
@@ -377,11 +377,11 @@ Mob::Mob(
inWater = false;
shield_timer.Disable();
shield_target_id = 0;
shielder_id = 0;
shield_target_mitigation = 0;
shielder_mitigation = 0;
shielder_max_distance = 0;
m_shield_target_id = 0;
m_shielder_id = 0;
m_shield_target_mitigation = 0;
m_shielder_mitigation = 0;
m_shielder_max_distance = 0;
destructibleobject = false;
wandertype = 0;
@@ -6197,7 +6197,7 @@ float Mob::GetDefaultRaceSize() const {
return GetRaceGenderDefaultHeight(race, gender);
}
void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shield_duration, int m_shield_target_mitigation, int m_shielder_mitigation)
void Mob::ShieldAbility(uint32 target_id, int max_shielder_distance, int shield_duration, int shield_target_mitigation, int shielder_mitigation)
{
Mob* shield_target = entity_list.GetMob(target_id);
@@ -6228,7 +6228,7 @@ void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shiel
}
}
if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(m_max_shielder_distance)) {
if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(max_shielder_distance)) {
if (IsClient()) {
MessageString(Chat::White, TARGET_TOO_FAR); //Live doesn't give any message for failure, for the quest ability lets allow it.
}
@@ -6238,11 +6238,11 @@ void Mob::ShieldAbility(uint32 target_id, int m_max_shielder_distance, int shiel
entity_list.MessageCloseString(this, false, 100, 0, START_SHIELDING, GetCleanName(), shield_target->GetCleanName());
SetShieldTargetID(shield_target->GetID());
SetShielderMitigation(m_shield_target_mitigation);
SetShielerMaxDistance(m_max_shielder_distance);
SetShielderMitigation(shield_target_mitigation);
SetShielerMaxDistance(max_shielder_distance);
shield_target->SetShielderID(GetID());
shield_target->SetShieldTargetMitigation(m_shield_target_mitigation);
shield_target->SetShieldTargetMitigation(shield_target_mitigation);
shield_timer.Start(shield_duration);
}