Revamp Buff slots

Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc

The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more

When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away

Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)

Also SoD+ the pet limits match the NPC limits.

This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
This commit is contained in:
Michael Cook (mackal)
2016-11-15 01:37:58 -05:00
parent 04c8fe7d2c
commit 3dec02881a
19 changed files with 358 additions and 113 deletions
+31 -2
View File
@@ -61,6 +61,9 @@ namespace Titanium
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
auto Config = EQEmuConfig::get();
@@ -270,7 +273,7 @@ namespace Titanium
OUT(buff.duration);
OUT(buff.counters);
OUT(buff.player_id);
OUT(slotid);
eq->slotid = ServerToTitaniumBuffSlot(emu->slotid);
OUT(bufffade);
FINISH_ENCODE();
@@ -1779,7 +1782,7 @@ namespace Titanium
IN(buff.duration);
IN(buff.counters);
IN(buff.player_id);
IN(slotid);
emu->slotid = TitaniumToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@@ -2632,4 +2635,30 @@ namespace Titanium
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToTitaniumBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int TitaniumToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*Titanium*/