mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Server side we now have 63 total buff slots for clients They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc The player is limited to what their clients supports, so Tit players can have 25 buffs and 12 songs, while other can have more When you log in, we only load up to the max your client supports, the rest of the buffs are thrown away Also changed is the default Max Buff slots for NPCs, they now match Tit (60) If you are thinking about raising that, here are what some other clients support Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can edit it if you want more) Also SoD+ the pet limits match the NPC limits. This will increase memory usage a bit, but I don't see a solution to that Plus I think most people want this.
2665 lines
74 KiB
C++
2665 lines
74 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
|
|
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "../global_define.h"
|
|
#include "../eqemu_config.h"
|
|
#include "../eqemu_logsys.h"
|
|
#include "titanium.h"
|
|
#include "../opcodemgr.h"
|
|
|
|
#include "../eq_stream_ident.h"
|
|
#include "../crc32.h"
|
|
#include "../races.h"
|
|
|
|
#include "../eq_packet_structs.h"
|
|
#include "../misc_functions.h"
|
|
#include "../string_util.h"
|
|
#include "../item_instance.h"
|
|
#include "titanium_structs.h"
|
|
|
|
#include <sstream>
|
|
|
|
|
|
namespace Titanium
|
|
{
|
|
static const char *name = "Titanium";
|
|
static OpcodeManager *opcodes = nullptr;
|
|
static Strategy struct_strategy;
|
|
|
|
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
|
|
|
|
// server to client inventory location converters
|
|
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
|
|
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot);
|
|
|
|
// client to server inventory location converters
|
|
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot);
|
|
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot);
|
|
|
|
// server to client text link converter
|
|
static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink);
|
|
|
|
// client to server text link converter
|
|
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink);
|
|
|
|
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
|
|
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
|
|
|
|
static inline int ServerToTitaniumBuffSlot(int index);
|
|
static inline int TitaniumToServerBuffSlot(int index);
|
|
|
|
void Register(EQStreamIdentifier &into)
|
|
{
|
|
auto Config = EQEmuConfig::get();
|
|
//create our opcode manager if we havent already
|
|
if (opcodes == nullptr) {
|
|
//TODO: get this file name from the config file
|
|
std::string opfile = Config->PatchDir;
|
|
opfile += "patch_";
|
|
opfile += name;
|
|
opfile += ".conf";
|
|
//load up the opcode manager.
|
|
//TODO: figure out how to support shared memory with multiple patches...
|
|
opcodes = new RegularOpcodeManager();
|
|
if (!opcodes->LoadOpcodes(opfile.c_str())) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//ok, now we have what we need to register.
|
|
|
|
EQStream::Signature signature;
|
|
std::string pname;
|
|
|
|
//register our world signature.
|
|
pname = std::string(name) + "_world";
|
|
signature.ignore_eq_opcode = 0;
|
|
signature.first_length = sizeof(structs::LoginInfo_Struct);
|
|
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
|
|
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
|
|
|
|
//register our zone signature.
|
|
pname = std::string(name) + "_zone";
|
|
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
|
|
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
|
|
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
|
|
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
|
|
|
|
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
|
|
}
|
|
|
|
void Reload()
|
|
{
|
|
//we have a big problem to solve here when we switch back to shared memory
|
|
//opcode managers because we need to change the manager pointer, which means
|
|
//we need to go to every stream and replace it's manager.
|
|
|
|
if (opcodes != nullptr) {
|
|
//TODO: get this file name from the config file
|
|
auto Config = EQEmuConfig::get();
|
|
std::string opfile = Config->PatchDir;
|
|
opfile += "patch_";
|
|
opfile += name;
|
|
opfile += ".conf";
|
|
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
|
|
return;
|
|
}
|
|
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
|
|
}
|
|
}
|
|
|
|
Strategy::Strategy() : StructStrategy()
|
|
{
|
|
//all opcodes default to passthrough.
|
|
#include "ss_register.h"
|
|
#include "titanium_ops.h"
|
|
}
|
|
|
|
std::string Strategy::Describe() const
|
|
{
|
|
std::string r;
|
|
r += "Patch ";
|
|
r += name;
|
|
return(r);
|
|
}
|
|
|
|
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
|
|
{
|
|
return EQEmu::versions::ClientVersion::Titanium;
|
|
}
|
|
|
|
#include "ss_define.h"
|
|
|
|
// ENCODE methods
|
|
EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ;
|
|
|
|
EAT_ENCODE(OP_ZoneServerReady); // added ;
|
|
|
|
ENCODE(OP_Action)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Action_Struct);
|
|
SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct);
|
|
|
|
OUT(target);
|
|
OUT(source);
|
|
OUT(level);
|
|
OUT(instrument_mod);
|
|
OUT(sequence);
|
|
OUT(type);
|
|
//OUT(damage);
|
|
OUT(spell);
|
|
OUT(buff_unknown); // if this is 4, a buff icon is made
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_AdventureMerchantSell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
|
|
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
|
|
|
eq->unknown000 = 1;
|
|
OUT(npcid);
|
|
eq->slot = ServerToTitaniumSlot(emu->slot);
|
|
OUT(charges);
|
|
OUT(sell_price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ApplyPoison)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
|
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
|
|
|
eq->inventorySlot = ServerToTitaniumSlot(emu->inventorySlot);
|
|
OUT(success);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_BazaarSearch)
|
|
{
|
|
if (((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) {
|
|
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
return;
|
|
}
|
|
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
|
|
|
|
//determine and verify length
|
|
int entrycount = in->size / sizeof(BazaarSearchResults_Struct);
|
|
if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
|
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
//make the EQ struct.
|
|
in->size = sizeof(structs::BazaarSearchResults_Struct)*entrycount;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *) in->pBuffer;
|
|
|
|
//zero out the packet. We could avoid this memset by setting all fields (including unknowns) in the loop.
|
|
memset(in->pBuffer, 0, in->size);
|
|
|
|
for (int i = 0; i < entrycount; i++, eq++, emu++) {
|
|
eq->Beginning.Action = emu->Beginning.Action;
|
|
eq->Beginning.Unknown001 = emu->Beginning.Unknown001;
|
|
eq->Beginning.Unknown002 = emu->Beginning.Unknown002;
|
|
eq->NumItems = emu->NumItems;
|
|
eq->SerialNumber = emu->SerialNumber;
|
|
eq->SellerID = emu->SellerID;
|
|
eq->Cost = emu->Cost;
|
|
eq->ItemStat = emu->ItemStat;
|
|
strcpy(eq->ItemName, emu->ItemName);
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_BecomeTrader)
|
|
{
|
|
ENCODE_LENGTH_EXACT(BecomeTrader_Struct);
|
|
SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct);
|
|
|
|
OUT(ID);
|
|
OUT(Code);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Buff)
|
|
{
|
|
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
|
|
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
|
|
|
OUT(entityid);
|
|
OUT(buff.effect_type);
|
|
OUT(buff.level);
|
|
OUT(buff.bard_modifier);
|
|
OUT(buff.spellid);
|
|
OUT(buff.duration);
|
|
OUT(buff.counters);
|
|
OUT(buff.player_id);
|
|
eq->slotid = ServerToTitaniumBuffSlot(emu->slotid);
|
|
OUT(bufffade);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ChannelMessage)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = emu->message;
|
|
std::string new_message;
|
|
ServerToTitaniumTextLink(new_message, old_message);
|
|
|
|
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct));
|
|
|
|
OutBuffer += sizeof(ChannelMessage_Struct);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_CharInventory)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket* in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
uchar* __emu_buffer = in->pBuffer;
|
|
|
|
int itemcount = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
|
|
if (itemcount == 0 || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
|
|
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
|
|
|
|
//do the transform...
|
|
EQEmu::OutBuffer ob;
|
|
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
|
|
|
for (int r = 0; r < itemcount; r++, eq++) {
|
|
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
|
if (ob.tellp() == last_pos)
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
|
|
|
last_pos = ob.tellp();
|
|
}
|
|
|
|
in->size = ob.size();
|
|
in->pBuffer = ob.detach();
|
|
|
|
delete[] __emu_buffer;
|
|
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Damage)
|
|
{
|
|
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
|
|
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
|
|
|
|
OUT(target);
|
|
OUT(source);
|
|
OUT(type);
|
|
OUT(spellid);
|
|
OUT(damage);
|
|
OUT(force);
|
|
OUT(meleepush_xy);
|
|
OUT(meleepush_z);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
|
|
|
|
ENCODE(OP_DeleteItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
|
|
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
|
|
|
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
|
|
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
|
|
OUT(number_in_stack);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DeleteSpawn)
|
|
{
|
|
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
|
|
|
|
OUT(spawn_id);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzCompass)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
|
|
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
|
|
|
|
OUT(count);
|
|
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
OUT(entries[i].x);
|
|
OUT(entries[i].y);
|
|
OUT(entries[i].z);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionEndsWarning)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
|
|
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
|
|
|
|
OUT(minutes_remaining);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionInfo)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
|
|
|
|
OUT(max_players);
|
|
eq->enabled_max = 1;
|
|
strcpy(eq->expedition_name, emu->expedition_name);
|
|
strcpy(eq->leader_name, emu->leader_name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzExpeditionList)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&emu->count, sizeof(uint32));
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
}
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzJoinExpeditionConfirm)
|
|
{
|
|
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
|
|
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
|
|
|
|
strcpy(eq->expedition_name, emu->expedition_name);
|
|
strcpy(eq->player_name, emu->player_name);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzLeaderStatus)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
//ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write(emu->leader_name, strlen(emu->leader_name));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&client_id, sizeof(uint32));//1
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_DzMemberList)
|
|
{
|
|
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
|
|
|
|
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
|
|
|
uint32 client_id = 0;
|
|
uint8 null_term = 0;
|
|
ss.write((const char*)&client_id, sizeof(uint32));
|
|
ss.write((const char*)&emu->count, sizeof(uint32));
|
|
for (uint32 i = 0; i < emu->count; ++i)
|
|
{
|
|
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
|
|
ss.write((const char*)&null_term, sizeof(char));
|
|
ss.write((const char*)&emu->entries[i].status, sizeof(char));
|
|
}
|
|
|
|
__packet->size = ss.str().length();
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Emote)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = emu->message;
|
|
std::string new_message;
|
|
ServerToTitaniumTextLink(new_message, old_message);
|
|
|
|
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
|
|
// new_message = new_message.substr(0, 512);
|
|
|
|
in->size = new_message.length() + 5;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_FormattedMessage)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *old_message_ptr = (char *)in->pBuffer;
|
|
old_message_ptr += sizeof(FormattedMessage_Struct);
|
|
|
|
std::string old_message_array[9];
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (*old_message_ptr == 0) { break; }
|
|
old_message_array[i] = old_message_ptr;
|
|
old_message_ptr += old_message_array[i].length() + 1;
|
|
}
|
|
|
|
uint32 new_message_size = 0;
|
|
std::string new_message_array[9];
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (old_message_array[i].length() == 0) { break; }
|
|
ServerToTitaniumTextLink(new_message_array[i], old_message_array[i]);
|
|
new_message_size += new_message_array[i].length() + 1;
|
|
}
|
|
|
|
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
|
|
|
|
for (int i = 0; i < 9; ++i) {
|
|
if (new_message_array[i].length() == 0) { break; }
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
|
|
}
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_GroundSpawn)
|
|
{
|
|
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
|
|
//
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Object_Struct *emu = (Object_Struct *)__emu_buffer;
|
|
|
|
in->size = strlen(emu->object_name) + sizeof(structs::Object_Struct) - 1;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
structs::Object_Struct *eq = (structs::Object_Struct *) in->pBuffer;
|
|
|
|
eq->drop_id = emu->drop_id;
|
|
eq->heading = emu->heading;
|
|
eq->linked_list_addr[0] = 0;
|
|
eq->linked_list_addr[1] = 0;
|
|
strcpy(eq->object_name, emu->object_name);
|
|
eq->object_type = emu->object_type;
|
|
eq->spawn_id = 0;
|
|
eq->unknown008[0] = 0;
|
|
eq->unknown008[1] = 0;
|
|
eq->unknown020 = 0;
|
|
eq->unknown024 = 0;
|
|
eq->unknown076 = 0;
|
|
eq->unknown084 = 0xffffffff;
|
|
eq->z = emu->z;
|
|
eq->x = emu->x;
|
|
eq->y = emu->y;
|
|
eq->zone_id = emu->zone_id;
|
|
eq->zone_instance = emu->zone_instance;
|
|
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_GuildMemberList)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
|
|
|
|
//make a new EQ buffer.
|
|
uint32 pnl = strlen(emu->player_name);
|
|
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
|
|
emu->count*sizeof(structs::GuildMemberEntry_Struct)
|
|
+ emu->name_length + emu->note_length;
|
|
in->pBuffer = new uint8[length];
|
|
in->size = length;
|
|
//no memset since we fill every byte.
|
|
|
|
uint8 *buffer;
|
|
buffer = in->pBuffer;
|
|
|
|
//easier way to setup GuildMembers_Struct
|
|
//set prefix name
|
|
strcpy((char *)buffer, emu->player_name);
|
|
buffer += pnl;
|
|
*buffer = '\0';
|
|
buffer++;
|
|
|
|
//add member count.
|
|
*((uint32 *)buffer) = htonl(emu->count);
|
|
buffer += sizeof(uint32);
|
|
|
|
if (emu->count > 0) {
|
|
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
|
|
const char *emu_name = (const char *)(__emu_buffer +
|
|
sizeof(Internal_GuildMembers_Struct)+ //skip header
|
|
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
|
|
);
|
|
const char *emu_note = (emu_name +
|
|
emu->name_length + //skip name contents
|
|
emu->count //skip string terminators
|
|
);
|
|
|
|
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
|
|
|
|
uint32 r;
|
|
for (r = 0; r < emu->count; r++, emu_e++) {
|
|
|
|
//the order we set things here must match the struct
|
|
|
|
//nice helper macro
|
|
/*#define SlideStructString(field, str) \
|
|
strcpy(e->field, str.c_str()); \
|
|
e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/
|
|
#define SlideStructString(field, str) \
|
|
{ \
|
|
int sl = strlen(str); \
|
|
memcpy(e->field, str, sl+1); \
|
|
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
|
|
str += sl + 1; \
|
|
}
|
|
#define PutFieldN(field) e->field = htonl(emu_e->field)
|
|
|
|
SlideStructString(name, emu_name);
|
|
PutFieldN(level);
|
|
PutFieldN(banker);
|
|
PutFieldN(class_);
|
|
PutFieldN(rank);
|
|
PutFieldN(time_last_on);
|
|
PutFieldN(tribute_enable);
|
|
PutFieldN(total_tribute);
|
|
PutFieldN(last_tribute);
|
|
e->unknown_one = htonl(1);
|
|
SlideStructString(public_note, emu_note);
|
|
e->zoneinstance = 0;
|
|
e->zone_id = htons(emu_e->zone_id);
|
|
|
|
#undef SlideStructString
|
|
#undef PutFieldN
|
|
|
|
e++;
|
|
}
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Illusion)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Illusion_Struct);
|
|
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
|
|
|
|
OUT(spawnid);
|
|
OUT_str(charname);
|
|
|
|
if (emu->race > 473)
|
|
eq->race = 1;
|
|
else
|
|
OUT(race);
|
|
|
|
OUT(gender);
|
|
OUT(texture);
|
|
OUT(helmtexture);
|
|
OUT(face);
|
|
OUT(hairstyle);
|
|
OUT(haircolor);
|
|
OUT(beard);
|
|
OUT(beardcolor);
|
|
OUT(size);
|
|
/*
|
|
//Test code for identifying the structure
|
|
uint8 ofs;
|
|
uint8 val;
|
|
ofs = emu->texture;
|
|
val = emu->face;
|
|
((uint8*)eq)[ofs % 168] = val;
|
|
*/
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_InspectAnswer)
|
|
{
|
|
ENCODE_LENGTH_EXACT(InspectResponse_Struct);
|
|
SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct);
|
|
|
|
OUT(TargetID);
|
|
OUT(playerid);
|
|
|
|
int r;
|
|
for (r = 0; r <= 20; r++) {
|
|
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
|
|
}
|
|
|
|
// move arrow item down to last element in titanium array
|
|
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
|
|
|
|
int k;
|
|
for (k = 0; k <= 20; k++) {
|
|
OUT(itemicons[k]);
|
|
}
|
|
|
|
// move arrow icon down to last element in titanium array
|
|
eq->itemicons[21] = emu->itemicons[22];
|
|
strn0cpy(eq->text, emu->text, sizeof(eq->text));
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_InspectRequest)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Inspect_Struct);
|
|
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
|
|
|
|
OUT(TargetID);
|
|
OUT(PlayerID);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
|
|
|
ENCODE(OP_ItemPacket)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket* in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
uchar* __emu_buffer = in->pBuffer;
|
|
|
|
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
|
|
|
|
EQEmu::OutBuffer ob;
|
|
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
|
|
|
ob.write((const char*)__emu_buffer, 4);
|
|
|
|
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
|
if (ob.tellp() == last_pos) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
in->size = ob.size();
|
|
in->pBuffer = ob.detach();
|
|
|
|
delete[] __emu_buffer;
|
|
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_LeadershipExpUpdate)
|
|
{
|
|
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
|
|
|
|
OUT(group_leadership_exp);
|
|
OUT(group_leadership_points);
|
|
OUT(raid_leadership_exp);
|
|
OUT(raid_leadership_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_LFGuild)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
uint32 Command = in->ReadUInt32();
|
|
|
|
if (Command != 0)
|
|
{
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(structs::LFGuild_PlayerToggle_Struct));
|
|
|
|
memcpy(outapp->pBuffer, in->pBuffer, sizeof(structs::LFGuild_PlayerToggle_Struct));
|
|
|
|
dest->FastQueuePacket(&outapp, ack_req);
|
|
delete in;
|
|
}
|
|
|
|
ENCODE(OP_LootItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(LootingItem_Struct);
|
|
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
OUT(lootee);
|
|
OUT(looter);
|
|
eq->slot_id = ServerToTitaniumCorpseSlot(emu->slot_id);
|
|
OUT(auto_loot);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_MemorizeSpell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(MemorizeSpell_Struct);
|
|
SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
|
|
|
|
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
|
|
if (emu->scribing == 3)
|
|
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
|
|
else
|
|
OUT(slot);
|
|
OUT(spell_id);
|
|
OUT(scribing);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_MoveItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
|
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
|
|
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
|
|
OUT(number_in_stack);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_OnLevelMessage)
|
|
{
|
|
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
|
|
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
|
|
|
|
OUT_str(Title);
|
|
OUT_str(Text);
|
|
OUT(Buttons);
|
|
OUT(Duration);
|
|
OUT(PopupID);
|
|
|
|
eq->unknown4236 = 0x00000000;
|
|
eq->unknown4240 = 0xffffffff;
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_PetBuffWindow)
|
|
{
|
|
ENCODE_LENGTH_EXACT(PetBuff_Struct);
|
|
SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct);
|
|
|
|
OUT(petid);
|
|
OUT(buffcount);
|
|
|
|
int EQBuffSlot = 0; // do we really want to shuffle them around like this?
|
|
|
|
for (uint32 EmuBuffSlot = 0; EmuBuffSlot < PET_BUFF_COUNT; ++EmuBuffSlot)
|
|
{
|
|
if (emu->spellid[EmuBuffSlot])
|
|
{
|
|
eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot];
|
|
eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot];
|
|
}
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_PlayerProfile)
|
|
{
|
|
SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
|
|
|
|
uint32 r;
|
|
|
|
eq->available_slots = 0xffffffff;
|
|
memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184));
|
|
memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396));
|
|
|
|
// OUT(checksum);
|
|
OUT(gender);
|
|
OUT(race);
|
|
OUT(class_);
|
|
// OUT(unknown00016);
|
|
OUT(level);
|
|
eq->level1 = emu->level;
|
|
// OUT(unknown00022[2]);
|
|
for (r = 0; r < 5; r++) {
|
|
OUT(binds[r].zoneId);
|
|
OUT(binds[r].x);
|
|
OUT(binds[r].y);
|
|
OUT(binds[r].z);
|
|
OUT(binds[r].heading);
|
|
}
|
|
OUT(deity);
|
|
OUT(intoxication);
|
|
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
|
OUT(abilitySlotRefresh);
|
|
OUT(haircolor);
|
|
OUT(beardcolor);
|
|
OUT(eyecolor1);
|
|
OUT(eyecolor2);
|
|
OUT(hairstyle);
|
|
OUT(beard);
|
|
// OUT(unknown00178[10]);
|
|
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
|
OUT(item_material.Slot[r].Material);
|
|
OUT(item_tint.Slot[r].Color);
|
|
}
|
|
// OUT(unknown00224[48]);
|
|
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
|
OUT(aa_array[r].AA);
|
|
OUT(aa_array[r].value);
|
|
}
|
|
// OUT(unknown02220[4]);
|
|
OUT(points);
|
|
OUT(mana);
|
|
OUT(cur_hp);
|
|
OUT(STR);
|
|
OUT(STA);
|
|
OUT(CHA);
|
|
OUT(DEX);
|
|
OUT(INT);
|
|
OUT(AGI);
|
|
OUT(WIS);
|
|
OUT(face);
|
|
// OUT(unknown02264[47]);
|
|
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
|
|
// OUT(unknown4184[448]);
|
|
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
|
// OUT(unknown04396[32]);
|
|
OUT(platinum);
|
|
OUT(gold);
|
|
OUT(silver);
|
|
OUT(copper);
|
|
OUT(platinum_cursor);
|
|
OUT(gold_cursor);
|
|
OUT(silver_cursor);
|
|
OUT(copper_cursor);
|
|
|
|
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
|
|
|
|
// OUT(unknown04760[236]);
|
|
OUT(toxicity);
|
|
OUT(thirst_level);
|
|
OUT(hunger_level);
|
|
for (r = 0; r < structs::BUFF_COUNT; r++) {
|
|
OUT(buffs[r].effect_type);
|
|
OUT(buffs[r].level);
|
|
OUT(buffs[r].bard_modifier);
|
|
OUT(buffs[r].unknown003);
|
|
OUT(buffs[r].spellid);
|
|
OUT(buffs[r].duration);
|
|
OUT(buffs[r].counters);
|
|
OUT(buffs[r].player_id);
|
|
}
|
|
for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) {
|
|
OUT(disciplines.values[r]);
|
|
}
|
|
// OUT(unknown05008[360]);
|
|
// OUT_array(recastTimers, structs::MAX_RECAST_TYPES);
|
|
OUT(endurance);
|
|
OUT(aapoints_spent);
|
|
OUT(aapoints);
|
|
|
|
// OUT(unknown06160[4]);
|
|
|
|
// Copy bandoliers where server and client indexes converge
|
|
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
|
|
OUT_str(bandoliers[r].Name);
|
|
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
|
|
OUT(bandoliers[r].Items[k].ID);
|
|
OUT(bandoliers[r].Items[k].Icon);
|
|
OUT_str(bandoliers[r].Items[k].Name);
|
|
}
|
|
}
|
|
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
|
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
|
|
eq->bandoliers[r].Name[0] = '\0';
|
|
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
|
|
eq->bandoliers[r].Items[k].ID = 0;
|
|
eq->bandoliers[r].Items[k].Icon = 0;
|
|
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
|
}
|
|
}
|
|
|
|
// OUT(unknown07444[5120]);
|
|
|
|
// Copy potion belt where server and client indexes converge
|
|
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
|
|
OUT(potionbelt.Items[r].ID);
|
|
OUT(potionbelt.Items[r].Icon);
|
|
OUT_str(potionbelt.Items[r].Name);
|
|
}
|
|
// Nullify potion belt where server and client indexes diverge, with a client bias
|
|
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
|
|
eq->potionbelt.Items[r].ID = 0;
|
|
eq->potionbelt.Items[r].Icon = 0;
|
|
eq->potionbelt.Items[r].Name[0] = '\0';
|
|
}
|
|
|
|
// OUT(unknown12852[8]);
|
|
// OUT(unknown12864[76]);
|
|
|
|
OUT_str(name);
|
|
OUT_str(last_name);
|
|
OUT(guild_id);
|
|
OUT(birthday);
|
|
OUT(lastlogin);
|
|
OUT(timePlayedMin);
|
|
OUT(pvp);
|
|
OUT(anon);
|
|
OUT(gm);
|
|
OUT(guildrank);
|
|
OUT(guildbanker);
|
|
// OUT(unknown13054[8]);
|
|
OUT(exp);
|
|
// OUT(unknown13072[12]);
|
|
OUT(timeentitledonaccount);
|
|
OUT_array(languages, structs::MAX_PP_LANGUAGE);
|
|
// OUT(unknown13109[7]);
|
|
OUT(x);
|
|
OUT(y);
|
|
OUT(z);
|
|
OUT(heading);
|
|
// OUT(unknown13132[4]);
|
|
OUT(platinum_bank);
|
|
OUT(gold_bank);
|
|
OUT(silver_bank);
|
|
OUT(copper_bank);
|
|
OUT(platinum_shared);
|
|
// OUT(unknown13156[84]);
|
|
OUT(expansions);
|
|
// OUT(unknown13244[12]);
|
|
OUT(autosplit);
|
|
// OUT(unknown13260[16]);
|
|
OUT(zone_id);
|
|
OUT(zoneInstance);
|
|
for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) {
|
|
OUT_str(groupMembers[r]);
|
|
}
|
|
strcpy(eq->groupLeader, emu->groupMembers[0]);
|
|
// OUT_str(groupLeader);
|
|
// OUT(unknown13728[660]);
|
|
OUT(entityid);
|
|
OUT(leadAAActive);
|
|
// OUT(unknown14392[4]);
|
|
OUT(ldon_points_guk);
|
|
OUT(ldon_points_mir);
|
|
OUT(ldon_points_mmc);
|
|
OUT(ldon_points_ruj);
|
|
OUT(ldon_points_tak);
|
|
OUT(ldon_points_available);
|
|
// OUT(unknown14420[132]);
|
|
OUT(tribute_time_remaining);
|
|
OUT(career_tribute_points);
|
|
// OUT(unknown7208);
|
|
OUT(tribute_points);
|
|
// OUT(unknown7216);
|
|
OUT(tribute_active);
|
|
for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) {
|
|
OUT(tributes[r].tribute);
|
|
OUT(tributes[r].tier);
|
|
}
|
|
// OUT(unknown14616[8]);
|
|
OUT(group_leadership_exp);
|
|
OUT(raid_leadership_exp);
|
|
OUT(group_leadership_points);
|
|
OUT(raid_leadership_points);
|
|
OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY);
|
|
// OUT(unknown14772[128]);
|
|
OUT(air_remaining);
|
|
OUT(PVPKills);
|
|
OUT(PVPDeaths);
|
|
OUT(PVPCurrentPoints);
|
|
OUT(PVPCareerPoints);
|
|
OUT(PVPBestKillStreak);
|
|
OUT(PVPWorstDeathStreak);
|
|
OUT(PVPCurrentKillStreak);
|
|
// OUT(unknown14932[4580]);
|
|
OUT(expAA);
|
|
// OUT(unknown19516[40]);
|
|
OUT(currentRadCrystals);
|
|
OUT(careerRadCrystals);
|
|
OUT(currentEbonCrystals);
|
|
OUT(careerEbonCrystals);
|
|
OUT(groupAutoconsent);
|
|
OUT(raidAutoconsent);
|
|
OUT(guildAutoconsent);
|
|
// OUT(unknown19575[5]);
|
|
eq->level3 = emu->level;
|
|
eq->showhelm = emu->showhelm;
|
|
// OUT(unknown19584[4]);
|
|
// OUT(unknown19588);
|
|
|
|
|
|
const uint8 bytes[] = {
|
|
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
|
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
|
0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
|
|
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14
|
|
};
|
|
memcpy(eq->unknown12864, bytes, sizeof(bytes));
|
|
|
|
//set the checksum...
|
|
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ReadBook)
|
|
{
|
|
// no apparent slot translation needed
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
BookText_Struct *emu_BookText_Struct = (BookText_Struct *)__emu_buffer;
|
|
|
|
in->size = sizeof(structs::BookText_Struct) + strlen(emu_BookText_Struct->booktext);
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
structs::BookText_Struct *eq_BookText_Struct = (structs::BookText_Struct*)in->pBuffer;
|
|
|
|
eq_BookText_Struct->window = emu_BookText_Struct->window;
|
|
eq_BookText_Struct->type = emu_BookText_Struct->type;
|
|
strcpy(eq_BookText_Struct->booktext, emu_BookText_Struct->booktext);
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_RespondAA)
|
|
{
|
|
ENCODE_LENGTH_EXACT(AATable_Struct);
|
|
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
|
|
|
|
unsigned int r;
|
|
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
|
OUT(aa_list[r].AA);
|
|
OUT(aa_list[r].value);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendAATable)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
*p = nullptr;
|
|
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
|
|
|
auto outapp = new EQApplicationPacket(
|
|
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
|
|
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
|
|
|
|
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
|
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
|
|
|
|
eq->id = emu->id;
|
|
eq->unknown004 = 1;
|
|
eq->id = emu->id;
|
|
eq->hotkey_sid = emu->upper_hotkey_sid;
|
|
eq->hotkey_sid2 = emu->lower_hotkey_sid;
|
|
eq->desc_sid = emu->desc_sid;
|
|
eq->title_sid = emu->title_sid;
|
|
eq->class_type = emu->level_req;
|
|
eq->cost = emu->cost;
|
|
eq->seq = emu->seq;
|
|
eq->current_level = emu->current_level;
|
|
eq->type = emu->type;
|
|
eq->spellid = emu->spell;
|
|
eq->spell_type = emu->spell_type;
|
|
eq->spell_refresh = emu->spell_refresh;
|
|
eq->classes = emu->classes;
|
|
eq->max_level = emu->max_level;
|
|
eq->last_id = emu->prev_id;
|
|
eq->next_id = emu->next_id;
|
|
eq->cost2 = emu->total_cost;
|
|
eq->total_abilities = emu->total_effects;
|
|
|
|
for(auto i = 0; i < eq->total_abilities; ++i) {
|
|
eq->abilities[i].skill_id = inapp->ReadUInt32();
|
|
eq->abilities[i].base1 = inapp->ReadUInt32();
|
|
eq->abilities[i].base2 = inapp->ReadUInt32();
|
|
eq->abilities[i].slot = inapp->ReadUInt32();
|
|
}
|
|
|
|
if(emu->total_prereqs > 0) {
|
|
eq->prereq_skill = inapp->ReadUInt32();
|
|
eq->prereq_minpoints = inapp->ReadUInt32();
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp);
|
|
delete inapp;
|
|
}
|
|
|
|
ENCODE(OP_SendCharInfo)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
|
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
|
|
|
|
unsigned char *emu_ptr = __emu_buffer;
|
|
emu_ptr += sizeof(CharacterSelect_Struct);
|
|
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
|
|
|
for (size_t index = 0; index < 10; ++index) {
|
|
memset(eq->Name[index], 0, 64);
|
|
}
|
|
|
|
// Non character-indexed packet fields
|
|
eq->Unknown830[0] = 0;
|
|
eq->Unknown830[1] = 0;
|
|
eq->Unknown0962[0] = 0;
|
|
eq->Unknown0962[1] = 0;
|
|
|
|
size_t char_index = 0;
|
|
for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
|
|
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
|
|
|
eq->Race[char_index] = emu_cse->Race;
|
|
if (eq->Race[char_index] > 473)
|
|
eq->Race[char_index] = 1;
|
|
|
|
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
|
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
|
|
}
|
|
|
|
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
|
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
|
|
|
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
|
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
|
|
}
|
|
|
|
eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
|
|
eq->Unknown820[char_index] = (uint8)0xFF;
|
|
eq->Deity[char_index] = emu_cse->Deity;
|
|
eq->GoHome[char_index] = emu_cse->GoHome;
|
|
eq->Tutorial[char_index] = emu_cse->Tutorial;
|
|
eq->Beard[char_index] = emu_cse->Beard;
|
|
eq->Unknown902[char_index] = (uint8)0xFF;
|
|
eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
|
|
eq->HairColor[char_index] = emu_cse->HairColor;
|
|
eq->Zone[char_index] = emu_cse->Zone;
|
|
eq->Class[char_index] = emu_cse->Class;
|
|
eq->Face[char_index] = emu_cse->Face;
|
|
|
|
memcpy(eq->Name[char_index], emu_cse->Name, 64);
|
|
|
|
eq->Gender[char_index] = emu_cse->Gender;
|
|
eq->EyeColor1[char_index] = emu_cse->EyeColor1;
|
|
eq->EyeColor2[char_index] = emu_cse->EyeColor2;
|
|
eq->Level[char_index] = emu_cse->Level;
|
|
|
|
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
|
}
|
|
|
|
for (; char_index < 10; ++char_index) {
|
|
eq->Race[char_index] = 0;
|
|
|
|
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
|
eq->CS_Colors[char_index].Slot[index].Color = 0;
|
|
}
|
|
|
|
eq->BeardColor[char_index] = 0;
|
|
eq->HairStyle[char_index] = 0;
|
|
|
|
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
|
eq->Equip[char_index].Slot[index].Material = 0;
|
|
}
|
|
|
|
eq->SecondaryIDFile[char_index] = 0;
|
|
eq->Unknown820[char_index] = (uint8)0xFF;
|
|
eq->Deity[char_index] = 0;
|
|
eq->GoHome[char_index] = 0;
|
|
eq->Tutorial[char_index] = 0;
|
|
eq->Beard[char_index] = 0;
|
|
eq->Unknown902[char_index] = (uint8)0xFF;
|
|
eq->PrimaryIDFile[char_index] = 0;
|
|
eq->HairColor[char_index] = 0;
|
|
eq->Zone[char_index] = 0;
|
|
eq->Class[char_index] = 0;
|
|
eq->Face[char_index] = 0;
|
|
|
|
strncpy(eq->Name[char_index], "<none>", 6);
|
|
|
|
eq->Gender[char_index] = 0;
|
|
eq->EyeColor1[char_index] = 0;
|
|
eq->EyeColor2[char_index] = 0;
|
|
eq->Level[char_index] = 0;
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ShopPlayerSell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
OUT(npcid);
|
|
eq->itemslot = ServerToTitaniumSlot(emu->itemslot);
|
|
OUT(quantity);
|
|
OUT(price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SpecialMesg)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
std::string old_message = &emu->message[strlen(emu->sayer)];
|
|
std::string new_message;
|
|
|
|
ServerToTitaniumTextLink(new_message, old_message);
|
|
|
|
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
|
|
in->size = strlen(emu->sayer) + new_message.length() + 25;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
|
|
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
|
|
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]);
|
|
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_TaskDescription)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
char *InBuffer = (char *)in->pBuffer;
|
|
char *block_start = InBuffer;
|
|
|
|
InBuffer += sizeof(TaskDescriptionHeader_Struct);
|
|
uint32 title_size = strlen(InBuffer) + 1;
|
|
InBuffer += title_size;
|
|
InBuffer += sizeof(TaskDescriptionData1_Struct);
|
|
uint32 description_size = strlen(InBuffer) + 1;
|
|
InBuffer += description_size;
|
|
InBuffer += sizeof(TaskDescriptionData2_Struct);
|
|
|
|
std::string old_message = InBuffer; // start 'Reward' as string
|
|
std::string new_message;
|
|
ServerToTitaniumTextLink(new_message, old_message);
|
|
|
|
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) +
|
|
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) +
|
|
title_size + description_size + new_message.length() + 1;
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
char *OutBuffer = (char *)in->pBuffer;
|
|
|
|
memcpy(OutBuffer, block_start, (InBuffer - block_start));
|
|
OutBuffer += (InBuffer - block_start);
|
|
|
|
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
|
|
|
InBuffer += strlen(InBuffer) + 1;
|
|
|
|
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Track)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Track_Struct *emu = (Track_Struct *)__emu_buffer;
|
|
|
|
int EntryCount = in->size / sizeof(Track_Struct);
|
|
|
|
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
|
|
{
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
in->size = sizeof(structs::Track_Struct) * EntryCount;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer;
|
|
|
|
for (int i = 0; i < EntryCount; ++i, ++eq, ++emu)
|
|
{
|
|
OUT(entityid);
|
|
//OUT(padding002);
|
|
OUT(distance);
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_Trader)
|
|
{
|
|
if ((*p)->size != sizeof(TraderBuy_Struct)) {
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
return;
|
|
}
|
|
|
|
ENCODE_FORWARD(OP_TraderBuy);
|
|
}
|
|
|
|
ENCODE(OP_TraderBuy)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
|
|
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
|
|
|
|
OUT(Action);
|
|
OUT(Price);
|
|
OUT(TraderID);
|
|
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
|
|
OUT(ItemID);
|
|
OUT(Quantity);
|
|
OUT(AlreadySold);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_TributeItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
|
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
eq->slot = ServerToTitaniumSlot(emu->slot);
|
|
OUT(quantity);
|
|
OUT(tribute_master_id);
|
|
OUT(tribute_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_VetRewardsAvaliable)
|
|
{
|
|
EQApplicationPacket *inapp = *p;
|
|
unsigned char * __emu_buffer = inapp->pBuffer;
|
|
|
|
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
|
|
*p = nullptr;
|
|
|
|
auto outapp_create =
|
|
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
|
|
uchar *old_data = __emu_buffer;
|
|
uchar *data = outapp_create->pBuffer;
|
|
for (uint32 i = 0; i < count; ++i)
|
|
{
|
|
structs::VeteranReward *vr = (structs::VeteranReward*)data;
|
|
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
|
|
|
|
vr->claim_id = ivr->claim_id;
|
|
vr->item.item_id = ivr->items[0].item_id;
|
|
strcpy(vr->item.item_name, ivr->items[0].item_name);
|
|
|
|
old_data += sizeof(InternalVeteranReward);
|
|
data += sizeof(structs::VeteranReward);
|
|
}
|
|
|
|
dest->FastQueuePacket(&outapp_create);
|
|
delete inapp;
|
|
}
|
|
|
|
ENCODE(OP_WearChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(WearChange_Struct);
|
|
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
|
|
|
|
OUT(spawn_id);
|
|
OUT(material);
|
|
OUT(color.Color);
|
|
OUT(wear_slot_id);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_ZoneSpawns)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
|
|
|
|
//determine and verify length
|
|
int entrycount = in->size / sizeof(Spawn_Struct);
|
|
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
|
|
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
//make the EQ struct.
|
|
in->size = sizeof(structs::Spawn_Struct)*entrycount;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer;
|
|
|
|
//zero out the packet. We could avoid this memset by setting all fields (including unknowns)
|
|
//in the loop.
|
|
memset(in->pBuffer, 0, in->size);
|
|
|
|
//do the transform...
|
|
int r;
|
|
int k;
|
|
for (r = 0; r < entrycount; r++, eq++, emu++) {
|
|
// eq->unknown0000 = emu->unknown0000;
|
|
eq->gm = emu->gm;
|
|
// eq->unknown0003 = emu->unknown0003;
|
|
eq->aaitle = emu->aaitle;
|
|
// eq->unknown0004 = emu->unknown0004;
|
|
eq->anon = emu->anon;
|
|
eq->face = emu->face;
|
|
strcpy(eq->name, emu->name);
|
|
eq->deity = emu->deity;
|
|
// eq->unknown0073 = emu->unknown0073;
|
|
eq->size = emu->size;
|
|
// eq->unknown0079 = emu->unknown0079;
|
|
eq->NPC = emu->NPC;
|
|
eq->invis = emu->invis;
|
|
eq->haircolor = emu->haircolor;
|
|
eq->curHp = emu->curHp;
|
|
eq->max_hp = emu->max_hp;
|
|
eq->findable = emu->findable;
|
|
// eq->unknown0089[5] = emu->unknown0089[5];
|
|
eq->deltaHeading = emu->deltaHeading;
|
|
eq->x = emu->x;
|
|
// eq->padding0054 = emu->padding0054;
|
|
eq->y = emu->y;
|
|
eq->animation = emu->animation;
|
|
// eq->padding0058 = emu->padding0058;
|
|
eq->z = emu->z;
|
|
eq->deltaY = emu->deltaY;
|
|
eq->deltaX = emu->deltaX;
|
|
eq->heading = emu->heading;
|
|
// eq->padding0066 = emu->padding0066;
|
|
eq->deltaZ = emu->deltaZ;
|
|
// eq->padding0070 = emu->padding0070;
|
|
eq->eyecolor1 = emu->eyecolor1;
|
|
// eq->unknown0115[24] = emu->unknown0115[24];
|
|
eq->showhelm = emu->showhelm;
|
|
// eq->unknown0140[4] = emu->unknown0140[4];
|
|
eq->is_npc = emu->is_npc;
|
|
eq->hairstyle = emu->hairstyle;
|
|
|
|
//if(emu->gender == 1){
|
|
// eq->hairstyle = eq->hairstyle == 0xFF ? 0 : eq->hairstyle;
|
|
//}
|
|
|
|
eq->beardcolor = emu->beardcolor;
|
|
// eq->unknown0147[4] = emu->unknown0147[4];
|
|
eq->level = emu->level;
|
|
eq->PlayerState = emu->PlayerState;
|
|
eq->beard = emu->beard;
|
|
strcpy(eq->suffix, emu->suffix);
|
|
eq->petOwnerId = emu->petOwnerId;
|
|
eq->guildrank = emu->guildrank;
|
|
// eq->unknown0194[3] = emu->unknown0194[3];
|
|
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
|
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
|
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
|
}
|
|
for (k = 0; k < 8; k++) {
|
|
eq->set_to_0xFF[k] = 0xFF;
|
|
}
|
|
|
|
eq->runspeed = emu->runspeed;
|
|
eq->afk = emu->afk;
|
|
eq->guildID = emu->guildID;
|
|
strcpy(eq->title, emu->title);
|
|
// eq->unknown0274 = emu->unknown0274;
|
|
eq->helm = emu->helm;
|
|
if (emu->race > 473)
|
|
eq->race = 1;
|
|
else
|
|
eq->race = emu->race;
|
|
// eq->unknown0288 = emu->unknown0288;
|
|
strcpy(eq->lastName, emu->lastName);
|
|
eq->walkspeed = emu->walkspeed;
|
|
// eq->unknown0328 = emu->unknown0328;
|
|
eq->is_pet = emu->is_pet;
|
|
eq->light = emu->light;
|
|
eq->class_ = emu->class_;
|
|
eq->eyecolor2 = emu->eyecolor2;
|
|
// eq->unknown0333 = emu->unknown0333;
|
|
eq->flymode = emu->flymode;
|
|
eq->gender = emu->gender;
|
|
eq->bodytype = emu->bodytype;
|
|
// eq->unknown0336[3] = emu->unknown0336[3];
|
|
eq->equip_chest2 = emu->equip_chest2;
|
|
eq->spawnId = emu->spawnId;
|
|
// eq->unknown0344[4] = emu->unknown0344[4];
|
|
eq->lfg = emu->lfg;
|
|
|
|
/*
|
|
if (emu->face == 99) {eq->face = 0;}
|
|
if (emu->eyecolor1 == 99) {eq->eyecolor1 = 0;}
|
|
if (emu->eyecolor2 == 99) {eq->eyecolor2 = 0;}
|
|
if (emu->hairstyle == 99) {eq->hairstyle = 0;}
|
|
if (emu->haircolor == 99) {eq->haircolor = 0;}
|
|
if (emu->beard == 99) {eq->beard = 0;}
|
|
if (emu->beardcolor == 99) {eq->beardcolor = 0;}
|
|
*/
|
|
|
|
}
|
|
|
|
//kill off the emu structure and send the eq packet.
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
// DECODE methods
|
|
DECODE(OP_AdventureMerchantSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
|
|
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
|
|
|
IN(npcid);
|
|
emu->slot = TitaniumToServerSlot(eq->slot);
|
|
IN(charges);
|
|
IN(sell_price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ApplyPoison)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
|
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
|
|
|
emu->inventorySlot = TitaniumToServerSlot(eq->inventorySlot);
|
|
IN(success);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AugmentItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
|
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
|
|
|
emu->container_slot = TitaniumToServerSlot(eq->container_slot);
|
|
emu->augment_slot = eq->augment_slot;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Buff)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
|
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
|
|
|
IN(entityid);
|
|
IN(buff.effect_type);
|
|
IN(buff.level);
|
|
IN(buff.bard_modifier);
|
|
IN(buff.spellid);
|
|
IN(buff.duration);
|
|
IN(buff.counters);
|
|
IN(buff.player_id);
|
|
emu->slotid = TitaniumToServerBuffSlot(eq->slotid);
|
|
IN(bufffade);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_CastSpell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
|
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
|
|
|
emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
|
|
IN(spell_id);
|
|
emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
|
|
IN(target_id);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ChannelMessage)
|
|
{
|
|
unsigned char *__eq_buffer = __packet->pBuffer;
|
|
|
|
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
|
|
std::string new_message;
|
|
TitaniumToServerTextLink(new_message, old_message);
|
|
|
|
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
|
|
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
|
|
|
|
memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct));
|
|
strcpy(emu->message, new_message.c_str());
|
|
|
|
delete[] __eq_buffer;
|
|
}
|
|
|
|
DECODE(OP_CharacterCreate)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
|
|
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
|
|
|
|
IN(class_);
|
|
IN(beardcolor);
|
|
IN(beard);
|
|
IN(haircolor);
|
|
IN(gender);
|
|
IN(race);
|
|
IN(start_zone);
|
|
IN(hairstyle);
|
|
IN(deity);
|
|
IN(STR);
|
|
IN(STA);
|
|
IN(AGI);
|
|
IN(DEX);
|
|
IN(WIS);
|
|
IN(INT);
|
|
IN(CHA);
|
|
IN(face);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(tutorial);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Consume)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
|
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
|
|
|
emu->slot = TitaniumToServerSlot(eq->slot);
|
|
IN(auto_consumed);
|
|
IN(type);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_DeleteItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
|
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
|
|
|
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
|
|
emu->to_slot =TitaniumToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Emote)
|
|
{
|
|
unsigned char *__eq_buffer = __packet->pBuffer;
|
|
|
|
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
|
|
std::string new_message;
|
|
TitaniumToServerTextLink(new_message, old_message);
|
|
|
|
__packet->size = sizeof(Emote_Struct);
|
|
__packet->pBuffer = new unsigned char[__packet->size];
|
|
|
|
char *InBuffer = (char *)__packet->pBuffer;
|
|
|
|
memcpy(InBuffer, __eq_buffer, 4);
|
|
InBuffer += 4;
|
|
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
|
|
InBuffer[1023] = '\0';
|
|
|
|
delete[] __eq_buffer;
|
|
}
|
|
|
|
DECODE(OP_FaceChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
|
|
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
|
|
IN(haircolor);
|
|
IN(beardcolor);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(hairstyle);
|
|
IN(beard);
|
|
IN(face);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_InspectAnswer)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
|
|
SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct);
|
|
|
|
IN(TargetID);
|
|
IN(playerid);
|
|
|
|
int r;
|
|
for (r = 0; r <= 20; r++) {
|
|
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
|
|
}
|
|
|
|
// move arrow item up to last element in server array
|
|
strn0cpy(emu->itemnames[21], "", sizeof(emu->itemnames[21]));
|
|
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
|
|
|
|
int k;
|
|
for (k = 0; k <= 20; k++) {
|
|
IN(itemicons[k]);
|
|
}
|
|
|
|
// move arrow icon up to last element in server array
|
|
emu->itemicons[21] = 0xFFFFFFFF;
|
|
emu->itemicons[22] = eq->itemicons[21];
|
|
|
|
strn0cpy(emu->text, eq->text, sizeof(emu->text));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_InspectRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
|
|
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
|
|
|
|
IN(TargetID);
|
|
IN(PlayerID);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ItemLinkClick)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
|
|
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
|
|
MEMSET_IN(ItemViewRequest_Struct);
|
|
|
|
IN(item_id);
|
|
int r;
|
|
for (r = 0; r < 5; r++) {
|
|
IN(augments[r]);
|
|
}
|
|
IN(link_hash);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LFGuild)
|
|
{
|
|
uint32 Command = __packet->ReadUInt32();
|
|
|
|
if (Command != 0)
|
|
return;
|
|
|
|
SETUP_DIRECT_DECODE(LFGuild_PlayerToggle_Struct, structs::LFGuild_PlayerToggle_Struct);
|
|
memcpy(emu, eq, sizeof(structs::LFGuild_PlayerToggle_Struct));
|
|
memset(emu->Unknown612, 0, sizeof(emu->Unknown612));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LoadSpellSet)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
|
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
|
|
|
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
|
IN(spell[i]);
|
|
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
|
emu->spell[i] = 0xFFFFFFFF;
|
|
|
|
IN(unknown);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LootItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
|
|
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
IN(lootee);
|
|
IN(looter);
|
|
emu->slot_id = TitaniumToServerCorpseSlot(eq->slot_id);
|
|
IN(auto_loot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_MoveItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
|
|
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
Log.Out(Logs::General, Logs::Netcode, "[Titanium] Moved item from %u to %u", eq->from_slot, eq->to_slot);
|
|
|
|
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
|
|
emu->to_slot = TitaniumToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_PetCommands)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
|
|
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
|
|
|
|
switch (eq->command)
|
|
{
|
|
case 0x04:
|
|
emu->command = 0x00; // /pet health
|
|
break;
|
|
case 0x10:
|
|
emu->command = 0x01; // /pet leader
|
|
break;
|
|
case 0x07:
|
|
emu->command = 0x02; // /pet attack or Pet Window
|
|
break;
|
|
case 0x03: // Case Guessed
|
|
emu->command = 0x03; // /pet qattack
|
|
case 0x08:
|
|
emu->command = 0x04; // /pet follow or Pet Window
|
|
break;
|
|
case 0x05:
|
|
emu->command = 0x05; // /pet guard or Pet Window
|
|
break;
|
|
case 0x09:
|
|
emu->command = 0x07; // /pet sit or Pet Window
|
|
break;
|
|
case 0x0a:
|
|
emu->command = 0x08; // /pet stand or Pet Window
|
|
break;
|
|
case 0x06:
|
|
emu->command = 0x1e; // /pet guard me
|
|
break;
|
|
case 0x0f: // Case Made Up
|
|
emu->command = 0x09; // Stop?
|
|
break;
|
|
case 0x0b:
|
|
emu->command = 0x0d; // /pet taunt or Pet Window
|
|
break;
|
|
case 0x0e:
|
|
emu->command = 0x0e; // /pet notaunt or Pet Window
|
|
break;
|
|
case 0x0c:
|
|
emu->command = 0x0f; // /pet hold
|
|
break;
|
|
case 0x1b:
|
|
emu->command = 0x10; // /pet hold on
|
|
break;
|
|
case 0x1c:
|
|
emu->command = 0x11; // /pet hold off
|
|
break;
|
|
case 0x11:
|
|
emu->command = 0x12; // Slumber?
|
|
break;
|
|
case 0x12:
|
|
emu->command = 0x15; // /pet no cast
|
|
break;
|
|
case 0x0d: // Case Made Up
|
|
emu->command = 0x16; // Pet Window No Cast
|
|
break;
|
|
case 0x13:
|
|
emu->command = 0x18; // /pet focus
|
|
break;
|
|
case 0x19:
|
|
emu->command = 0x19; // /pet focus on
|
|
break;
|
|
case 0x1a:
|
|
emu->command = 0x1a; // /pet focus off
|
|
break;
|
|
case 0x01:
|
|
emu->command = 0x1c; // /pet back off
|
|
break;
|
|
case 0x02:
|
|
emu->command = 0x1d; // /pet get lost
|
|
break;
|
|
default:
|
|
emu->command = eq->command;
|
|
}
|
|
IN(target);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ReadBook)
|
|
{
|
|
// no apparent slot translation needed
|
|
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
|
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
|
|
|
IN(window);
|
|
IN(type);
|
|
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_SetServerFilter)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
|
|
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
|
|
|
|
int r;
|
|
for (r = 0; r < 29; r++) {
|
|
IN(filters[r]);
|
|
}
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopPlayerSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
IN(npcid);
|
|
emu->itemslot = TitaniumToServerSlot(eq->itemslot);
|
|
IN(quantity);
|
|
IN(price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TraderBuy)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
|
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
|
|
MEMSET_IN(TraderBuy_Struct);
|
|
|
|
IN(Action);
|
|
IN(Price);
|
|
IN(TraderID);
|
|
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
|
|
IN(ItemID);
|
|
IN(Quantity);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TradeSkillCombine)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
|
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
|
|
|
emu->container_slot = TitaniumToServerSlot(eq->container_slot);
|
|
IN(guildtribute_slot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TributeItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
|
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
emu->slot = TitaniumToServerSlot(eq->slot);
|
|
IN(quantity);
|
|
IN(tribute_master_id);
|
|
IN(tribute_points);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WearChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
|
|
SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct);
|
|
|
|
IN(spawn_id);
|
|
IN(material);
|
|
IN(color.Color);
|
|
IN(wear_slot_id);
|
|
emu->unknown06 = 0;
|
|
emu->elite_material = 0;
|
|
emu->hero_forge_model = 0;
|
|
emu->unknown18 = 0;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WhoAllRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
|
|
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
|
|
|
|
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
|
|
IN(wrace);
|
|
IN(wclass);
|
|
IN(lvllow);
|
|
IN(lvlhigh);
|
|
IN(gmlookup);
|
|
emu->type = 3;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
// file scope helper methods
|
|
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
|
{
|
|
const char* protection = "\\\\\\\\\\";
|
|
const EQEmu::ItemData* item = inst->GetUnscaledItem();
|
|
|
|
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
|
|
|
|
// Instance data
|
|
ob << itoa((inst->IsStackable() ? inst->GetCharges() : 0)); // stack count
|
|
ob << '|' << itoa(0); // unknown
|
|
ob << '|' << itoa((!inst->GetMerchantSlot() ? slot_id_in : inst->GetMerchantSlot())); // inst slot/merchant slot
|
|
ob << '|' << itoa(inst->GetPrice()); // merchant price
|
|
ob << '|' << itoa((!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount())); // inst count/merchant count
|
|
ob << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience
|
|
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot())); // merchant serial number
|
|
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
|
|
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count
|
|
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
|
|
ob << '|' << itoa(0); // unknown
|
|
ob << '|';
|
|
|
|
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
|
|
|
|
// Item data
|
|
ob << itoa(item->ItemClass);
|
|
ob << '|' << item->Name;
|
|
ob << '|' << item->Lore;
|
|
ob << '|' << item->IDFile;
|
|
ob << '|' << itoa(item->ID);
|
|
ob << '|' << itoa(((item->Weight > 255) ? 255 : item->Weight));
|
|
|
|
ob << '|' << itoa(item->NoRent);
|
|
ob << '|' << itoa(item->NoDrop);
|
|
ob << '|' << itoa(item->Size);
|
|
ob << '|' << itoa(item->Slots);
|
|
ob << '|' << itoa(item->Price);
|
|
ob << '|' << itoa(item->Icon);
|
|
ob << '|' << "0";
|
|
ob << '|' << "0";
|
|
ob << '|' << itoa(item->BenefitFlag);
|
|
ob << '|' << itoa(item->Tradeskills);
|
|
|
|
ob << '|' << itoa(item->CR);
|
|
ob << '|' << itoa(item->DR);
|
|
ob << '|' << itoa(item->PR);
|
|
ob << '|' << itoa(item->MR);
|
|
ob << '|' << itoa(item->FR);
|
|
|
|
ob << '|' << itoa(item->AStr);
|
|
ob << '|' << itoa(item->ASta);
|
|
ob << '|' << itoa(item->AAgi);
|
|
ob << '|' << itoa(item->ADex);
|
|
ob << '|' << itoa(item->ACha);
|
|
ob << '|' << itoa(item->AInt);
|
|
ob << '|' << itoa(item->AWis);
|
|
|
|
ob << '|' << itoa(item->HP);
|
|
ob << '|' << itoa(item->Mana);
|
|
ob << '|' << itoa(item->AC);
|
|
ob << '|' << itoa(item->Deity);
|
|
|
|
ob << '|' << itoa(item->SkillModValue);
|
|
ob << '|' << itoa(item->SkillModMax);
|
|
ob << '|' << itoa(item->SkillModType);
|
|
|
|
ob << '|' << itoa(item->BaneDmgRace);
|
|
ob << '|' << itoa(item->BaneDmgAmt);
|
|
ob << '|' << itoa(item->BaneDmgBody);
|
|
|
|
ob << '|' << itoa(item->Magic);
|
|
ob << '|' << itoa(item->CastTime_);
|
|
ob << '|' << itoa(item->ReqLevel);
|
|
ob << '|' << itoa(item->BardType);
|
|
ob << '|' << itoa(item->BardValue);
|
|
ob << '|' << itoa(item->Light);
|
|
ob << '|' << itoa(item->Delay);
|
|
|
|
ob << '|' << itoa(item->RecLevel);
|
|
ob << '|' << itoa(item->RecSkill);
|
|
|
|
ob << '|' << itoa(item->ElemDmgType);
|
|
ob << '|' << itoa(item->ElemDmgAmt);
|
|
|
|
ob << '|' << itoa(item->Range);
|
|
ob << '|' << itoa(item->Damage);
|
|
|
|
ob << '|' << itoa(item->Color);
|
|
ob << '|' << itoa(item->Classes);
|
|
ob << '|' << itoa(item->Races);
|
|
ob << '|' << "0";
|
|
|
|
ob << '|' << itoa(item->MaxCharges);
|
|
ob << '|' << itoa(item->ItemType);
|
|
ob << '|' << itoa(item->Material);
|
|
ob << '|' << StringFormat("%f", item->SellRate);
|
|
|
|
ob << '|' << "0";
|
|
ob << '|' << itoa(item->CastTime_);
|
|
ob << '|' << "0";
|
|
|
|
ob << '|' << itoa(item->ProcRate);
|
|
ob << '|' << itoa(item->CombatEffects);
|
|
ob << '|' << itoa(item->Shielding);
|
|
ob << '|' << itoa(item->StunResist);
|
|
ob << '|' << itoa(item->StrikeThrough);
|
|
ob << '|' << itoa(item->ExtraDmgSkill);
|
|
ob << '|' << itoa(item->ExtraDmgAmt);
|
|
ob << '|' << itoa(item->SpellShield);
|
|
ob << '|' << itoa(item->Avoidance);
|
|
ob << '|' << itoa(item->Accuracy);
|
|
|
|
ob << '|' << itoa(item->CharmFileID);
|
|
|
|
ob << '|' << itoa(item->FactionMod1);
|
|
ob << '|' << itoa(item->FactionMod2);
|
|
ob << '|' << itoa(item->FactionMod3);
|
|
ob << '|' << itoa(item->FactionMod4);
|
|
|
|
ob << '|' << itoa(item->FactionAmt1);
|
|
ob << '|' << itoa(item->FactionAmt2);
|
|
ob << '|' << itoa(item->FactionAmt3);
|
|
ob << '|' << itoa(item->FactionAmt4);
|
|
|
|
ob << '|' << item->CharmFile;
|
|
|
|
ob << '|' << itoa(item->AugType);
|
|
|
|
ob << '|' << itoa(item->AugSlotType[0]);
|
|
ob << '|' << itoa(item->AugSlotVisible[0]);
|
|
ob << '|' << itoa(item->AugSlotType[1]);
|
|
ob << '|' << itoa(item->AugSlotVisible[1]);
|
|
ob << '|' << itoa(item->AugSlotType[2]);
|
|
ob << '|' << itoa(item->AugSlotVisible[2]);
|
|
ob << '|' << itoa(item->AugSlotType[3]);
|
|
ob << '|' << itoa(item->AugSlotVisible[3]);
|
|
ob << '|' << itoa(item->AugSlotType[4]);
|
|
ob << '|' << itoa(item->AugSlotVisible[4]);
|
|
|
|
ob << '|' << itoa(item->LDoNTheme);
|
|
ob << '|' << itoa(item->LDoNPrice);
|
|
ob << '|' << itoa(item->LDoNSold);
|
|
|
|
ob << '|' << itoa(item->BagType);
|
|
ob << '|' << itoa(item->BagSlots);
|
|
ob << '|' << itoa(item->BagSize);
|
|
ob << '|' << itoa(item->BagWR);
|
|
|
|
ob << '|' << itoa(item->Book);
|
|
ob << '|' << itoa(item->BookType);
|
|
|
|
ob << '|' << item->Filename;
|
|
|
|
ob << '|' << itoa(item->BaneDmgRaceAmt);
|
|
ob << '|' << itoa(item->AugRestrict);
|
|
ob << '|' << itoa(item->LoreGroup);
|
|
ob << '|' << itoa(item->PendingLoreFlag);
|
|
ob << '|' << itoa(item->ArtifactFlag);
|
|
ob << '|' << itoa(item->SummonedFlag);
|
|
|
|
ob << '|' << itoa(item->Favor);
|
|
ob << '|' << itoa(item->FVNoDrop);
|
|
ob << '|' << itoa(item->Endur);
|
|
ob << '|' << itoa(item->DotShielding);
|
|
ob << '|' << itoa(item->Attack);
|
|
ob << '|' << itoa(item->Regen);
|
|
ob << '|' << itoa(item->ManaRegen);
|
|
ob << '|' << itoa(item->EnduranceRegen);
|
|
ob << '|' << itoa(item->Haste);
|
|
ob << '|' << itoa(item->DamageShield);
|
|
ob << '|' << itoa(item->RecastDelay);
|
|
ob << '|' << itoa(item->RecastType);
|
|
ob << '|' << itoa(item->GuildFavor);
|
|
|
|
ob << '|' << itoa(item->AugDistiller);
|
|
|
|
ob << '|' << "0"; // unknown
|
|
ob << '|' << "0"; // unknown
|
|
ob << '|' << itoa(item->Attuneable);
|
|
ob << '|' << itoa(item->NoPet);
|
|
ob << '|' << "0"; // unknown
|
|
ob << '|' << itoa(item->PointType);
|
|
|
|
ob << '|' << itoa(item->PotionBelt);
|
|
ob << '|' << itoa(item->PotionBeltSlots);
|
|
ob << '|' << itoa(item->StackSize);
|
|
ob << '|' << itoa(item->NoTransfer);
|
|
ob << '|' << itoa(item->Stackable);
|
|
|
|
ob << '|' << itoa(item->Click.Effect);
|
|
ob << '|' << itoa(item->Click.Type);
|
|
ob << '|' << itoa(item->Click.Level2);
|
|
ob << '|' << itoa(item->Click.Level);
|
|
ob << '|' << "0"; // Click name
|
|
|
|
ob << '|' << itoa(item->Proc.Effect);
|
|
ob << '|' << itoa(item->Proc.Type);
|
|
ob << '|' << itoa(item->Proc.Level2);
|
|
ob << '|' << itoa(item->Proc.Level);
|
|
ob << '|' << "0"; // Proc name
|
|
|
|
ob << '|' << itoa(item->Worn.Effect);
|
|
ob << '|' << itoa(item->Worn.Type);
|
|
ob << '|' << itoa(item->Worn.Level2);
|
|
ob << '|' << itoa(item->Worn.Level);
|
|
ob << '|' << "0"; // Worn name
|
|
|
|
ob << '|' << itoa(item->Focus.Effect);
|
|
ob << '|' << itoa(item->Focus.Type);
|
|
ob << '|' << itoa(item->Focus.Level2);
|
|
ob << '|' << itoa(item->Focus.Level);
|
|
ob << '|' << "0"; // Focus name
|
|
|
|
ob << '|' << itoa(item->Scroll.Effect);
|
|
ob << '|' << itoa(item->Scroll.Type);
|
|
ob << '|' << itoa(item->Scroll.Level2);
|
|
ob << '|' << itoa(item->Scroll.Level);
|
|
ob << '|' << "0"; // Scroll name
|
|
|
|
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
|
|
|
|
// Sub data
|
|
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
|
|
ob << '|';
|
|
|
|
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
|
if (!sub)
|
|
continue;
|
|
|
|
SerializeItem(ob, sub, 0, (depth + 1));
|
|
}
|
|
|
|
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem;
|
|
|
|
if (!depth)
|
|
ob.write("\0", 1);
|
|
}
|
|
|
|
static inline int16 ServerToTitaniumSlot(uint32 serverSlot)
|
|
{
|
|
//int16 TitaniumSlot;
|
|
if (serverSlot == INVALID_INDEX)
|
|
return INVALID_INDEX;
|
|
|
|
return serverSlot; // deprecated
|
|
}
|
|
|
|
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot)
|
|
{
|
|
//int16 TitaniumCorpse;
|
|
return serverCorpseSlot;
|
|
}
|
|
|
|
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot)
|
|
{
|
|
//uint32 ServerSlot;
|
|
if (titaniumSlot == INVALID_INDEX)
|
|
return INVALID_INDEX;
|
|
|
|
return titaniumSlot; // deprecated
|
|
}
|
|
|
|
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot)
|
|
{
|
|
//uint32 ServerCorpse;
|
|
return titaniumCorpseSlot;
|
|
}
|
|
|
|
static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink)
|
|
{
|
|
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
|
|
titaniumTextLink = serverTextLink;
|
|
return;
|
|
}
|
|
|
|
auto segments = SplitString(serverTextLink, '\x12');
|
|
|
|
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
|
if (segment_iter & 1) {
|
|
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
|
|
titaniumTextLink.append(segments[segment_iter]);
|
|
// TODO: log size mismatch error
|
|
continue;
|
|
}
|
|
|
|
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
|
|
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
|
|
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
|
|
// Diff: ^^^^^ ^ ^^^^^
|
|
|
|
titaniumTextLink.push_back('\x12');
|
|
titaniumTextLink.append(segments[segment_iter].substr(0, 31));
|
|
titaniumTextLink.append(segments[segment_iter].substr(36, 5));
|
|
|
|
if (segments[segment_iter][41] == '0')
|
|
titaniumTextLink.push_back(segments[segment_iter][42]);
|
|
else
|
|
titaniumTextLink.push_back('F');
|
|
|
|
titaniumTextLink.append(segments[segment_iter].substr(48));
|
|
titaniumTextLink.push_back('\x12');
|
|
}
|
|
else {
|
|
titaniumTextLink.append(segments[segment_iter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink)
|
|
{
|
|
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (titaniumTextLink.find('\x12') == std::string::npos)) {
|
|
serverTextLink = titaniumTextLink;
|
|
return;
|
|
}
|
|
|
|
auto segments = SplitString(titaniumTextLink, '\x12');
|
|
|
|
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
|
|
if (segment_iter & 1) {
|
|
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
|
|
serverTextLink.append(segments[segment_iter]);
|
|
// TODO: log size mismatch error
|
|
continue;
|
|
}
|
|
|
|
// Idx: 0 1 6 11 16 21 26 31 32 36 37 (Source)
|
|
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
|
|
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
|
|
// Diff: ^^^^^ ^ ^^^^^
|
|
|
|
serverTextLink.push_back('\x12');
|
|
serverTextLink.append(segments[segment_iter].substr(0, 31));
|
|
serverTextLink.append("00000");
|
|
serverTextLink.append(segments[segment_iter].substr(31, 5));
|
|
serverTextLink.push_back('0');
|
|
serverTextLink.push_back(segments[segment_iter][36]);
|
|
serverTextLink.append("00000");
|
|
serverTextLink.append(segments[segment_iter].substr(37));
|
|
serverTextLink.push_back('\x12');
|
|
}
|
|
else {
|
|
serverTextLink.append(segments[segment_iter]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot)
|
|
{
|
|
switch (slot) {
|
|
case EQEmu::CastingSlot::Gem1:
|
|
return CastingSlot::Gem1;
|
|
case EQEmu::CastingSlot::Gem2:
|
|
return CastingSlot::Gem2;
|
|
case EQEmu::CastingSlot::Gem3:
|
|
return CastingSlot::Gem3;
|
|
case EQEmu::CastingSlot::Gem4:
|
|
return CastingSlot::Gem4;
|
|
case EQEmu::CastingSlot::Gem5:
|
|
return CastingSlot::Gem5;
|
|
case EQEmu::CastingSlot::Gem6:
|
|
return CastingSlot::Gem6;
|
|
case EQEmu::CastingSlot::Gem7:
|
|
return CastingSlot::Gem7;
|
|
case EQEmu::CastingSlot::Gem8:
|
|
return CastingSlot::Gem8;
|
|
case EQEmu::CastingSlot::Gem9:
|
|
return CastingSlot::Gem9;
|
|
case EQEmu::CastingSlot::Item:
|
|
return CastingSlot::Item;
|
|
case EQEmu::CastingSlot::PotionBelt:
|
|
return CastingSlot::PotionBelt;
|
|
case EQEmu::CastingSlot::Discipline:
|
|
return CastingSlot::Discipline;
|
|
case EQEmu::CastingSlot::AltAbility:
|
|
return CastingSlot::AltAbility;
|
|
default: // we shouldn't have any issues with other slots ... just return something
|
|
return CastingSlot::Discipline;
|
|
}
|
|
}
|
|
|
|
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
|
|
{
|
|
switch (slot) {
|
|
case CastingSlot::Gem1:
|
|
return EQEmu::CastingSlot::Gem1;
|
|
case CastingSlot::Gem2:
|
|
return EQEmu::CastingSlot::Gem2;
|
|
case CastingSlot::Gem3:
|
|
return EQEmu::CastingSlot::Gem3;
|
|
case CastingSlot::Gem4:
|
|
return EQEmu::CastingSlot::Gem4;
|
|
case CastingSlot::Gem5:
|
|
return EQEmu::CastingSlot::Gem5;
|
|
case CastingSlot::Gem6:
|
|
return EQEmu::CastingSlot::Gem6;
|
|
case CastingSlot::Gem7:
|
|
return EQEmu::CastingSlot::Gem7;
|
|
case CastingSlot::Gem8:
|
|
return EQEmu::CastingSlot::Gem8;
|
|
case CastingSlot::Gem9:
|
|
return EQEmu::CastingSlot::Gem9;
|
|
case CastingSlot::Ability:
|
|
return EQEmu::CastingSlot::Ability;
|
|
// Tit uses 10 for item and discipline casting, but items have a valid location
|
|
case CastingSlot::Item:
|
|
if (itemlocation == INVALID_INDEX)
|
|
return EQEmu::CastingSlot::Discipline;
|
|
else
|
|
return EQEmu::CastingSlot::Item;
|
|
case CastingSlot::PotionBelt:
|
|
return EQEmu::CastingSlot::PotionBelt;
|
|
case CastingSlot::AltAbility:
|
|
return EQEmu::CastingSlot::AltAbility;
|
|
default: // we shouldn't have any issues with other slots ... just return something
|
|
return EQEmu::CastingSlot::Discipline;
|
|
}
|
|
}
|
|
|
|
static inline int ServerToTitaniumBuffSlot(int index)
|
|
{
|
|
// we're a disc
|
|
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
|
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
|
constants::LongBuffs + constants::ShortBuffs;
|
|
// we're a song
|
|
if (index >= EQEmu::constants::LongBuffs)
|
|
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
|
// we're a normal buff
|
|
return index; // as long as we guard against bad slots server side, we should be fine
|
|
}
|
|
|
|
static inline int TitaniumToServerBuffSlot(int index)
|
|
{
|
|
// we're a disc
|
|
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
|
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
|
EQEmu::constants::ShortBuffs;
|
|
// we're a song
|
|
if (index >= constants::LongBuffs)
|
|
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
|
// we're a normal buff
|
|
return index; // as long as we guard against bad slots server side, we should be fine
|
|
}
|
|
} /*Titanium*/
|