Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality

This commit is contained in:
KimLS
2013-05-16 23:24:47 -07:00
parent b10de6f4e7
commit 3ddc61420b
14 changed files with 121 additions and 56 deletions
+6
View File
@@ -0,0 +1,6 @@
#ifdef LUA_EQEMU
#include "../common/spdat.h"
#include "lua_spell.h"
#endif