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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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+10
-11
@@ -2,27 +2,26 @@
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#define EQEMU_LUA_ITEM_H
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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class ItemInst;
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class Lua_Item
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class Lua_Item : public Lua_Ptr
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{
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typedef ItemInst NativeType;
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public:
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Lua_Item() { d_ = nullptr; }
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Lua_Item(ItemInst *d) { d_ = d; }
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Lua_Item() { }
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Lua_Item(ItemInst *d) : Lua_Ptr(d) { }
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virtual ~Lua_Item() { }
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operator ItemInst* () {
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if(d_) {
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return reinterpret_cast<ItemInst*>(d_);
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operator ItemInst*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<ItemInst*>(d);
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}
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return nullptr;
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}
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bool Null();
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bool Valid();
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void *d_;
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};
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#endif
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