Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality

This commit is contained in:
KimLS
2013-05-16 23:24:47 -07:00
parent b10de6f4e7
commit 3ddc61420b
14 changed files with 121 additions and 56 deletions
+10 -11
View File
@@ -2,27 +2,26 @@
#define EQEMU_LUA_ITEM_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
class ItemInst;
class Lua_Item
class Lua_Item : public Lua_Ptr
{
typedef ItemInst NativeType;
public:
Lua_Item() { d_ = nullptr; }
Lua_Item(ItemInst *d) { d_ = d; }
Lua_Item() { }
Lua_Item(ItemInst *d) : Lua_Ptr(d) { }
virtual ~Lua_Item() { }
operator ItemInst* () {
if(d_) {
return reinterpret_cast<ItemInst*>(d_);
operator ItemInst*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<ItemInst*>(d);
}
return nullptr;
}
bool Null();
bool Valid();
void *d_;
};
#endif