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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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@@ -3,12 +3,4 @@
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#include "masterentity.h"
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#include "lua_item.h"
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bool Lua_Item::Null() {
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return d_ == nullptr;
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}
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bool Lua_Item::Valid() {
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return d_ != nullptr;
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}
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#endif
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