Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality

This commit is contained in:
KimLS
2013-05-16 23:24:47 -07:00
parent b10de6f4e7
commit 3ddc61420b
14 changed files with 121 additions and 56 deletions
-8
View File
@@ -3,12 +3,4 @@
#include "masterentity.h"
#include "lua_item.h"
bool Lua_Item::Null() {
return d_ == nullptr;
}
bool Lua_Item::Valid() {
return d_ != nullptr;
}
#endif