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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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@@ -38,6 +38,7 @@ SET(zone_sources
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lua_npc.cpp
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lua_parser.cpp
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lua_parser_events.cpp
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lua_spell.cpp
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embperl.cpp
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embxs.cpp
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entity.cpp
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@@ -136,6 +137,8 @@ SET(zone_headers
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lua_npc.h
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lua_parser.h
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lua_parser_events.h
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lua_ptr.h
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lua_spell.h
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map.h
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masterentity.h
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maxskill.h
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