Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality

This commit is contained in:
KimLS
2013-05-16 23:24:47 -07:00
parent b10de6f4e7
commit 3ddc61420b
14 changed files with 121 additions and 56 deletions
+3
View File
@@ -38,6 +38,7 @@ SET(zone_sources
lua_npc.cpp
lua_parser.cpp
lua_parser_events.cpp
lua_spell.cpp
embperl.cpp
embxs.cpp
entity.cpp
@@ -136,6 +137,8 @@ SET(zone_headers
lua_npc.h
lua_parser.h
lua_parser_events.h
lua_ptr.h
lua_spell.h
map.h
masterentity.h
maxskill.h