Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality

This commit is contained in:
KimLS
2013-05-16 23:24:47 -07:00
parent b10de6f4e7
commit 3ddc61420b
14 changed files with 121 additions and 56 deletions
+1 -1
View File
@@ -603,7 +603,7 @@ typedef enum {
//
struct SPDat_Spell_Struct
{
/* 000 */ //int id; // not used
/* 000 */ int id; // not used
/* 001 */ char name[64]; // Name of the spell
/* 002 */ char player_1[32]; // "PLAYER_1"
/* 003 */ char teleport_zone[64]; // Teleport zone, pet name summoned, or item summoned