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Implemented support for using target rings from item clicks.
(Thanks again to Lecht for the help)
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e63b310058
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@ -4004,6 +4004,10 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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CastSpell_Struct* castspell = (CastSpell_Struct*)app->pBuffer;
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CastSpell_Struct* castspell = (CastSpell_Struct*)app->pBuffer;
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targetring_x = castspell->x_pos;
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targetring_y = castspell->y_pos;
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targetring_z = castspell->z_pos;
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#ifdef _EQDEBUG
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#ifdef _EQDEBUG
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LogFile->write(EQEMuLog::Debug, "cs_unknown2: %u %i", (uint8)castspell->cs_unknown[0], castspell->cs_unknown[0]);
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LogFile->write(EQEMuLog::Debug, "cs_unknown2: %u %i", (uint8)castspell->cs_unknown[0], castspell->cs_unknown[0]);
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LogFile->write(EQEMuLog::Debug, "cs_unknown2: %u %i", (uint8)castspell->cs_unknown[1], castspell->cs_unknown[1]);
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LogFile->write(EQEMuLog::Debug, "cs_unknown2: %u %i", (uint8)castspell->cs_unknown[1], castspell->cs_unknown[1]);
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@ -4034,14 +4038,10 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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return;
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return;
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}
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}
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targetring_x = castspell->x_pos;
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targetring_y = castspell->y_pos;
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targetring_z = castspell->z_pos;
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CastSpell(spell_to_cast, castspell->target_id, castspell->slot);
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CastSpell(spell_to_cast, castspell->target_id, castspell->slot);
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}
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}
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/* Spell Slot or Potion Belt Slot */
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/* Spell Slot or Potion Belt Slot */
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else if ((castspell->slot == USE_ITEM_SPELL_SLOT) || (castspell->slot == POTION_BELT_SPELL_SLOT)) // ITEM or POTION cast
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else if ((castspell->slot == USE_ITEM_SPELL_SLOT) || (castspell->slot == POTION_BELT_SPELL_SLOT)|| (castspell->slot == TARGET_RING_SPELL_SLOT)) // ITEM or POTION cast
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{
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{
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//discipline, using the item spell slot
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//discipline, using the item spell slot
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if (castspell->inventoryslot == INVALID_INDEX) {
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if (castspell->inventoryslot == INVALID_INDEX) {
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@ -4051,7 +4051,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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}
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}
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return;
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return;
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}
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}
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else if (m_inv.SupportsClickCasting(castspell->inventoryslot) || (castspell->slot == POTION_BELT_SPELL_SLOT)) // sanity check
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else if (m_inv.SupportsClickCasting(castspell->inventoryslot) || (castspell->slot == POTION_BELT_SPELL_SLOT) || (castspell->slot == TARGET_RING_SPELL_SLOT)) // sanity check
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{
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{
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// packet field types will be reviewed as packet transistions occur -U
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// packet field types will be reviewed as packet transistions occur -U
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const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
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const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
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@ -8646,6 +8646,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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IsFeared() ||
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IsFeared() ||
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IsMezzed() ||
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IsMezzed() ||
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DivineAura() ||
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DivineAura() ||
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(spells[spell_id].targettype == ST_Ring) ||
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(IsSilenced() && !IsDiscipline(spell_id)) ||
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(IsSilenced() && !IsDiscipline(spell_id)) ||
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(IsAmnesiad() && IsDiscipline(spell_id)) ||
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(IsAmnesiad() && IsDiscipline(spell_id)) ||
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(IsDetrimentalSpell(spell_id) && !zone->CanDoCombat())
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(IsDetrimentalSpell(spell_id) && !zone->CanDoCombat())
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@ -19,6 +19,7 @@
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#define USE_ITEM_SPELL_SLOT 10
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#define USE_ITEM_SPELL_SLOT 10
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#define POTION_BELT_SPELL_SLOT 11
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#define POTION_BELT_SPELL_SLOT 11
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#define TARGET_RING_SPELL_SLOT 12
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#define DISCIPLINE_SPELL_SLOT 10
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#define DISCIPLINE_SPELL_SLOT 10
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#define ABILITY_SPELL_SLOT 9
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#define ABILITY_SPELL_SLOT 9
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@ -254,7 +254,7 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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}
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}
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//Added to prevent MQ2 exploitation of equipping normally-unequippable/clickable items with effects and clicking them for benefits.
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//Added to prevent MQ2 exploitation of equipping normally-unequippable/clickable items with effects and clicking them for benefits.
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if(item_slot && IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT)))
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if(item_slot && IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT) || (slot == TARGET_RING_SPELL_SLOT)))
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{
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{
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ItemInst *itm = CastToClient()->GetInv().GetItem(item_slot);
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ItemInst *itm = CastToClient()->GetInv().GetItem(item_slot);
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int bitmask = 1;
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int bitmask = 1;
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@ -885,7 +885,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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{
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{
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bool IsFromItem = false;
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bool IsFromItem = false;
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if(IsClient() && slot != USE_ITEM_SPELL_SLOT && slot != POTION_BELT_SPELL_SLOT && spells[spell_id].recast_time > 1000) { // 10 is item
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if(IsClient() && slot != USE_ITEM_SPELL_SLOT && slot != POTION_BELT_SPELL_SLOT && slot != TARGET_RING_SPELL_SLOT && spells[spell_id].recast_time > 1000) { // 10 is item
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if(!CastToClient()->GetPTimers().Expired(&database, pTimerSpellStart + spell_id, false)) {
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if(!CastToClient()->GetPTimers().Expired(&database, pTimerSpellStart + spell_id, false)) {
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//should we issue a message or send them a spell gem packet?
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//should we issue a message or send them a spell gem packet?
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Message_StringID(13, SPELL_RECAST);
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Message_StringID(13, SPELL_RECAST);
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@ -895,7 +895,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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}
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}
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}
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}
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT)))
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT) || (slot == TARGET_RING_SPELL_SLOT)))
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{
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{
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IsFromItem = true;
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IsFromItem = true;
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ItemInst *itm = CastToClient()->GetInv().GetItem(inventory_slot);
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ItemInst *itm = CastToClient()->GetInv().GetItem(inventory_slot);
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@ -1191,7 +1191,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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int16 DeleteChargeFromSlot = -1;
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int16 DeleteChargeFromSlot = -1;
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT))
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT) || (slot == TARGET_RING_SPELL_SLOT))
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&& inventory_slot != 0xFFFFFFFF) // 10 is an item
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&& inventory_slot != 0xFFFFFFFF) // 10 is an item
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{
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{
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bool fromaug = false;
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bool fromaug = false;
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@ -2193,7 +2193,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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// if this was a spell slot or an ability use up the mana for it
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// if this was a spell slot or an ability use up the mana for it
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// CastSpell already reduced the cost for it if we're a client with focus
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// CastSpell already reduced the cost for it if we're a client with focus
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if(slot != USE_ITEM_SPELL_SLOT && slot != POTION_BELT_SPELL_SLOT && mana_used > 0)
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if(slot != USE_ITEM_SPELL_SLOT && slot != POTION_BELT_SPELL_SLOT && slot != TARGET_RING_SPELL_SLOT && mana_used > 0)
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{
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{
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mlog(SPELLS__CASTING, "Spell %d: consuming %d mana", spell_id, mana_used);
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mlog(SPELLS__CASTING, "Spell %d: consuming %d mana", spell_id, mana_used);
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if (!DoHPToManaCovert(mana_used))
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if (!DoHPToManaCovert(mana_used))
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@ -2228,7 +2228,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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}
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}
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}
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}
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT)))
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT) || (slot == TARGET_RING_SPELL_SLOT)))
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{
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{
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ItemInst *itm = CastToClient()->GetInv().GetItem(inventory_slot);
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ItemInst *itm = CastToClient()->GetInv().GetItem(inventory_slot);
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if(itm && itm->GetItem()->RecastDelay > 0){
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if(itm && itm->GetItem()->RecastDelay > 0){
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