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Use constants for waypoint values that are not actual waypoints
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@ -38,8 +38,6 @@
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#include <limits>
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#include <limits>
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#include <math.h>
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#include <math.h>
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#define ROAMBOX_MOVE_IN_PROGESS (666)
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extern EntityList entity_list;
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extern EntityList entity_list;
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extern FastMath g_Math;
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extern FastMath g_Math;
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@ -1574,13 +1572,14 @@ void NPC::AI_DoMovement() {
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/**
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/**
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* Roambox logic sets precedence
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* Roambox logic sets precedence
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*/
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*/
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using EQEmu::waypoints::WaypointStatus;
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if (roambox_distance > 0) {
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if (roambox_distance > 0) {
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// Check if we're already moving to a WP
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// Check if we're already moving to a WP
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// If so, if we're not moving we have arrived and need to set delay
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// If so, if we're not moving we have arrived and need to set delay
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if (GetCWP() == ROAMBOX_MOVE_IN_PROGESS && !IsMoving()) {
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if (GetCWP() == WaypointStatus::wpsRoamBoxPauseInProgress && !IsMoving()) {
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// We have arrived
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// We have arrived
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time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
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time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
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SetCurrentWP(0);
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SetCurrentWP(0);
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@ -1658,7 +1657,7 @@ void NPC::AI_DoMovement() {
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roambox_destination_y);
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roambox_destination_y);
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Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z);
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Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z);
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SetCurrentWP(ROAMBOX_MOVE_IN_PROGESS);
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SetCurrentWP(WaypointStatus::wpsRoamBoxPauseInProgress);
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NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
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NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
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}
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}
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@ -1672,7 +1671,7 @@ void NPC::AI_DoMovement() {
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int32 gridno = CastToNPC()->GetGrid();
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int32 gridno = CastToNPC()->GetGrid();
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if (gridno > 0 || cur_wp == -2) {
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if (gridno > 0 || cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
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if (pause_timer_complete == true) { // time to pause at wp is over
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if (pause_timer_complete == true) { // time to pause at wp is over
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AI_SetupNextWaypoint();
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AI_SetupNextWaypoint();
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} // endif (pause_timer_complete==true)
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} // endif (pause_timer_complete==true)
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@ -1704,7 +1703,7 @@ void NPC::AI_DoMovement() {
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// as that is where roamer is unset and we don't want
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// as that is where roamer is unset and we don't want
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// the next trip through to move again based on grid stuff.
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// the next trip through to move again based on grid stuff.
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doMove = false;
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doMove = false;
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if (cur_wp == -2) {
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if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
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AI_SetupNextWaypoint();
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AI_SetupNextWaypoint();
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}
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}
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@ -1803,8 +1802,10 @@ void NPC::AI_SetupNextWaypoint() {
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pause_timer_complete = false;
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pause_timer_complete = false;
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Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
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Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
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using EQEmu::waypoints::WaypointStatus;
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//if we were under quest control (with no grid), we are done now..
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//if we were under quest control (with no grid), we are done now..
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if (cur_wp == -2) {
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if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
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Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
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Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
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roamer = false;
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roamer = false;
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cur_wp = 0;
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cur_wp = 0;
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@ -108,7 +108,7 @@ void NPC::ResumeWandering()
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{ // we were paused by a quest
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{ // we were paused by a quest
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AI_walking_timer->Disable();
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AI_walking_timer->Disable();
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SetGrid(0 - GetGrid());
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SetGrid(0 - GetGrid());
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if (cur_wp == -1)
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if (cur_wp == EQEmu::waypoints::WaypointStatus::wpsQuestControlGrid)
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{ // got here by a MoveTo()
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{ // got here by a MoveTo()
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cur_wp = save_wp;
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cur_wp = save_wp;
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UpdateWaypoint(cur_wp); // have him head to last destination from here
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UpdateWaypoint(cur_wp); // have him head to last destination from here
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@ -166,6 +166,9 @@ void NPC::PauseWandering(int pausetime)
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void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
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void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
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{ // makes mob walk to specified location
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{ // makes mob walk to specified location
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using EQEmu::waypoints::WaypointStatus;
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if (IsNPC() && GetGrid() != 0)
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if (IsNPC() && GetGrid() != 0)
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{ // he is on a grid
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{ // he is on a grid
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if (GetGrid() < 0)
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if (GetGrid() < 0)
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@ -177,7 +180,7 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
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if (cur_wp >= 0)
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if (cur_wp >= 0)
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{ // we've not already done a MoveTo()
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{ // we've not already done a MoveTo()
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save_wp = cur_wp; // save the current waypoint
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save_wp = cur_wp; // save the current waypoint
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cur_wp = -1; // flag this move as quest controlled
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cur_wp = WaypointStatus::wpsQuestControlGrid;
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}
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}
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Log(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d", to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
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Log(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d", to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
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}
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}
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@ -185,7 +188,7 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
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{ // not on a grid
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{ // not on a grid
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roamer = true;
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roamer = true;
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save_wp = 0;
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save_wp = 0;
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cur_wp = -2; // flag as quest controlled w/no grid
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cur_wp = WaypointStatus::wpsQuestControlNoGrid;
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Log(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
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Log(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
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}
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}
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