Use constants for waypoint values that are not actual waypoints

This commit is contained in:
Noudess
2019-03-25 14:58:26 -04:00
parent a4c171cb1d
commit 3d1dda888d
2 changed files with 14 additions and 10 deletions
+8 -7
View File
@@ -38,8 +38,6 @@
#include <limits>
#include <math.h>
#define ROAMBOX_MOVE_IN_PROGESS (666)
extern EntityList entity_list;
extern FastMath g_Math;
@@ -1574,13 +1572,14 @@ void NPC::AI_DoMovement() {
/**
* Roambox logic sets precedence
*/
using EQEmu::waypoints::WaypointStatus;
if (roambox_distance > 0) {
// Check if we're already moving to a WP
// If so, if we're not moving we have arrived and need to set delay
if (GetCWP() == ROAMBOX_MOVE_IN_PROGESS && !IsMoving()) {
if (GetCWP() == WaypointStatus::wpsRoamBoxPauseInProgress && !IsMoving()) {
// We have arrived
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
SetCurrentWP(0);
@@ -1658,7 +1657,7 @@ void NPC::AI_DoMovement() {
roambox_destination_y);
Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z);
SetCurrentWP(ROAMBOX_MOVE_IN_PROGESS);
SetCurrentWP(WaypointStatus::wpsRoamBoxPauseInProgress);
NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
}
@@ -1672,7 +1671,7 @@ void NPC::AI_DoMovement() {
int32 gridno = CastToNPC()->GetGrid();
if (gridno > 0 || cur_wp == -2) {
if (gridno > 0 || cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
if (pause_timer_complete == true) { // time to pause at wp is over
AI_SetupNextWaypoint();
} // endif (pause_timer_complete==true)
@@ -1704,7 +1703,7 @@ void NPC::AI_DoMovement() {
// as that is where roamer is unset and we don't want
// the next trip through to move again based on grid stuff.
doMove = false;
if (cur_wp == -2) {
if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
AI_SetupNextWaypoint();
}
@@ -1803,8 +1802,10 @@ void NPC::AI_SetupNextWaypoint() {
pause_timer_complete = false;
Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
using EQEmu::waypoints::WaypointStatus;
//if we were under quest control (with no grid), we are done now..
if (cur_wp == -2) {
if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
roamer = false;
cur_wp = 0;