mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 05:21:29 +00:00
Nuke PET_SLUMBER since they're wrong
This commit is contained in:
parent
baca139f9b
commit
3ca8ddbff1
@ -10195,44 +10195,6 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PET_SLUMBER: {
|
||||
if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
|
||||
|
||||
if (mypet->GetPetType() != petAnimation) {
|
||||
// Needs to have an IsSleeping() check added and this case should toggle on/off
|
||||
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
|
||||
mypet->SetPetOrder(SPO_Sit);
|
||||
mypet->SetRunAnimSpeed(0);
|
||||
if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
|
||||
mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
|
||||
mypet->SendAppearancePacket(AT_Anim, ANIM_DEATH);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PET_SLUMBER_ON: {
|
||||
if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
|
||||
|
||||
if (mypet->GetPetType() != petAnimation) {
|
||||
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
|
||||
mypet->SetPetOrder(SPO_Sit);
|
||||
mypet->SetRunAnimSpeed(0);
|
||||
if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
|
||||
mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
|
||||
mypet->SendAppearancePacket(AT_Anim, ANIM_DEATH);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PET_SLUMBER_OFF: {
|
||||
if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
|
||||
|
||||
if (mypet->GetPetType() != petAnimation) {
|
||||
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
|
||||
mypet->SetPetOrder(SPO_Follow);
|
||||
mypet->SetRunAnimSpeed(mypet->GetBaseRunspeed());
|
||||
mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PET_HOLD: {
|
||||
if (GetAA(aaPetDiscipline) && mypet->IsNPC()) {
|
||||
if (mypet->IsFeared())
|
||||
|
||||
14
zone/pets.h
14
zone/pets.h
@ -17,21 +17,25 @@
|
||||
#define PET_TAUNT 12 // 0x0c - /pet taunt or Pet Window
|
||||
#define PET_TAUNT_ON 13 // 0x0d - /pet taunt on
|
||||
#define PET_TAUNT_OFF 14 // 0x0e - /pet taunt off
|
||||
#define PET_HOLD 15 // 0x0f - /pet hold or Pet Window
|
||||
#define PET_HOLD 15 // 0x0f - /pet hold or Pet Window, won't add to hate list unless attacking
|
||||
#define PET_HOLD_ON 16 // 0x10 - /pet hold on
|
||||
#define PET_HOLD_OFF 17 // 0x11 - /pet hold off
|
||||
#define PET_SLUMBER 18 // 0x12 - What activates this? - define guessed
|
||||
#define PET_SLUMBER_ON 19 // 0x13 - What activates this? - define guessed
|
||||
#define PET_SLUMBER_OFF 20 // 0x14 - What activates this? - define guessed
|
||||
#define PET_GHOLD 18 // 0x12 - /pet ghold, will never add to hate list unless told to
|
||||
#define PET_GHOLD_ON 19 // 0x13 - /pet ghold on
|
||||
#define PET_GHOLD_OFF 20 // 0x14 - /pet ghold off
|
||||
#define PET_SPELLHOLD 21 // 0x15 - /pet no cast or /pet spellhold or Pet Window
|
||||
#define PET_SPELLHOLD_ON 22 // 0x16 - /pet spellhold on
|
||||
#define PET_SPELLHOLD_OFF 23 // 0x17 - /pet spellhold off
|
||||
#define PET_FOCUS 24 // 0x18 - /pet focus or Pet Window
|
||||
#define PET_FOCUS_ON 25 // 0x19 - /pet focus on
|
||||
#define PET_FOCUS_OFF 26 // 0x1a - /pet focus off
|
||||
#define PET_FEIGN 27 // 0x1b - /pet feign
|
||||
#define PET_BACKOFF 28 // 0x1c - /pet back off
|
||||
#define PET_GETLOST 29 // 0x1d - /pet get lost
|
||||
#define PET_GUARDME 30 // 0x1e - Same as /pet follow, but different message in older clients - define not from client
|
||||
#define PET_GUARDME 30 // 0x1e - Same as /pet follow, but different message in older clients - define not from client /pet target in modern clients but doesn't send packet
|
||||
#define PET_REGROUP 31 // 0x1f - /pet regroup, acts like classic hold. Stops attack and moves back to guard/you but doesn't clear hate list
|
||||
#define PET_REGROUPON 32 // 0x20 - /pet regroup on, turns on regroup
|
||||
#define PET_REGROUPOFF 33 // 0x21 - /pet regroup off, turns off regroup
|
||||
|
||||
class Mob;
|
||||
struct NPCType;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user