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Nuke PET_SLUMBER since they're wrong
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commit
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@ -10195,44 +10195,6 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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}
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break;
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break;
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}
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}
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case PET_SLUMBER: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if (mypet->GetPetType() != petAnimation) {
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// Needs to have an IsSleeping() check added and this case should toggle on/off
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Sit);
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_DEATH);
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}
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break;
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}
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case PET_SLUMBER_ON: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if (mypet->GetPetType() != petAnimation) {
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Sit);
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_DEATH);
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}
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break;
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}
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case PET_SLUMBER_OFF: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if (mypet->GetPetType() != petAnimation) {
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SetRunAnimSpeed(mypet->GetBaseRunspeed());
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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}
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break;
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}
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case PET_HOLD: {
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case PET_HOLD: {
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if (GetAA(aaPetDiscipline) && mypet->IsNPC()) {
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if (GetAA(aaPetDiscipline) && mypet->IsNPC()) {
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if (mypet->IsFeared())
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if (mypet->IsFeared())
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52
zone/pets.h
52
zone/pets.h
@ -3,35 +3,39 @@
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// Defines based on the RoF2 Client
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// Defines based on the RoF2 Client
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#define PET_HEALTHREPORT 0 // 0x00 - /pet health or Pet Window
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#define PET_HEALTHREPORT 0 // 0x00 - /pet health or Pet Window
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#define PET_LEADER 1 // 0x01 - /pet leader or Pet Window
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#define PET_LEADER 1 // 0x01 - /pet leader or Pet Window
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#define PET_ATTACK 2 // 0x02 - /pet attack or Pet Window
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#define PET_ATTACK 2 // 0x02 - /pet attack or Pet Window
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#define PET_QATTACK 3 // 0x03 - /pet qattack or Pet Window
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#define PET_QATTACK 3 // 0x03 - /pet qattack or Pet Window
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#define PET_FOLLOWME 4 // 0x04 - /pet follow or Pet Window
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#define PET_FOLLOWME 4 // 0x04 - /pet follow or Pet Window
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#define PET_GUARDHERE 5 // 0x05 - /pet guard or Pet Window
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#define PET_GUARDHERE 5 // 0x05 - /pet guard or Pet Window
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#define PET_SIT 6 // 0x06 - /pet sit or Pet Window
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#define PET_SIT 6 // 0x06 - /pet sit or Pet Window
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#define PET_SITDOWN 7 // 0x07 - /pet sit on
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#define PET_SITDOWN 7 // 0x07 - /pet sit on
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#define PET_STANDUP 8 // 0x08 - /pet sit off
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#define PET_STANDUP 8 // 0x08 - /pet sit off
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#define PET_STOP 9 // 0x09 - /pet stop or Pet Window - Not implemented
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#define PET_STOP 9 // 0x09 - /pet stop or Pet Window - Not implemented
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#define PET_STOP_ON 10 // 0x0a - /pet stop on - Not implemented
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#define PET_STOP_ON 10 // 0x0a - /pet stop on - Not implemented
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#define PET_STOP_OFF 11 // 0x0b - /pet stop off - Not implemented
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#define PET_STOP_OFF 11 // 0x0b - /pet stop off - Not implemented
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#define PET_TAUNT 12 // 0x0c - /pet taunt or Pet Window
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#define PET_TAUNT 12 // 0x0c - /pet taunt or Pet Window
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#define PET_TAUNT_ON 13 // 0x0d - /pet taunt on
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#define PET_TAUNT_ON 13 // 0x0d - /pet taunt on
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#define PET_TAUNT_OFF 14 // 0x0e - /pet taunt off
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#define PET_TAUNT_OFF 14 // 0x0e - /pet taunt off
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#define PET_HOLD 15 // 0x0f - /pet hold or Pet Window
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#define PET_HOLD 15 // 0x0f - /pet hold or Pet Window, won't add to hate list unless attacking
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#define PET_HOLD_ON 16 // 0x10 - /pet hold on
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#define PET_HOLD_ON 16 // 0x10 - /pet hold on
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#define PET_HOLD_OFF 17 // 0x11 - /pet hold off
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#define PET_HOLD_OFF 17 // 0x11 - /pet hold off
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#define PET_SLUMBER 18 // 0x12 - What activates this? - define guessed
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#define PET_GHOLD 18 // 0x12 - /pet ghold, will never add to hate list unless told to
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#define PET_SLUMBER_ON 19 // 0x13 - What activates this? - define guessed
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#define PET_GHOLD_ON 19 // 0x13 - /pet ghold on
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#define PET_SLUMBER_OFF 20 // 0x14 - What activates this? - define guessed
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#define PET_GHOLD_OFF 20 // 0x14 - /pet ghold off
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#define PET_SPELLHOLD 21 // 0x15 - /pet no cast or /pet spellhold or Pet Window
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#define PET_SPELLHOLD 21 // 0x15 - /pet no cast or /pet spellhold or Pet Window
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#define PET_SPELLHOLD_ON 22 // 0x16 - /pet spellhold on
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#define PET_SPELLHOLD_ON 22 // 0x16 - /pet spellhold on
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#define PET_SPELLHOLD_OFF 23 // 0x17 - /pet spellhold off
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#define PET_SPELLHOLD_OFF 23 // 0x17 - /pet spellhold off
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#define PET_FOCUS 24 // 0x18 - /pet focus or Pet Window
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#define PET_FOCUS 24 // 0x18 - /pet focus or Pet Window
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#define PET_FOCUS_ON 25 // 0x19 - /pet focus on
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#define PET_FOCUS_ON 25 // 0x19 - /pet focus on
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#define PET_FOCUS_OFF 26 // 0x1a - /pet focus off
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#define PET_FOCUS_OFF 26 // 0x1a - /pet focus off
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#define PET_BACKOFF 28 // 0x1c - /pet back off
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#define PET_FEIGN 27 // 0x1b - /pet feign
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#define PET_GETLOST 29 // 0x1d - /pet get lost
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#define PET_BACKOFF 28 // 0x1c - /pet back off
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#define PET_GUARDME 30 // 0x1e - Same as /pet follow, but different message in older clients - define not from client
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#define PET_GETLOST 29 // 0x1d - /pet get lost
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#define PET_GUARDME 30 // 0x1e - Same as /pet follow, but different message in older clients - define not from client /pet target in modern clients but doesn't send packet
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#define PET_REGROUP 31 // 0x1f - /pet regroup, acts like classic hold. Stops attack and moves back to guard/you but doesn't clear hate list
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#define PET_REGROUPON 32 // 0x20 - /pet regroup on, turns on regroup
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#define PET_REGROUPOFF 33 // 0x21 - /pet regroup off, turns off regroup
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class Mob;
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class Mob;
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struct NPCType;
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struct NPCType;
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