Fix for numhits counter not working where buffslot was 0 in some situations.

This commit is contained in:
KayenEQ
2014-11-23 22:06:15 -05:00
parent 5c0fbac7b0
commit 3ca282abfa
3 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -3059,7 +3059,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
if(IsValidSpell(trigger_spell_id) && GetTarget()){
SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
CheckNumHitsRemaining(NUMHIT_MatchingSpells,0, focus_spell);
CheckNumHitsRemaining(NUMHIT_MatchingSpells,-1, focus_spell);
}
}
}
@@ -3396,7 +3396,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
}
CheckNumHitsRemaining(NUMHIT_MatchingSpells, 0, focus_spell);
CheckNumHitsRemaining(NUMHIT_MatchingSpells, -1, focus_spell);
}
}