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Update mob_appearance.cpp
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@ -406,14 +406,14 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
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// we could remove all of the extra wearchanges at the expense of tracing down intermittent visual bugs over a long time
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auto build_key = [&](const WearChange_Struct& s) -> uint64_t {
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uint64_t key = 0;
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key |= static_cast<uint64_t>(s.spawn_id) << 0; // 16 bits
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key |= static_cast<uint64_t>(s.material & 0xFFF) << 16; // 12 bits
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key |= static_cast<uint64_t>(s.elite_material) << 28; // 1 bit
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key |= static_cast<uint64_t>(s.hero_forge_model & 0xFFFFF) << 29; // 20 bits
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key |= static_cast<uint64_t>(GetRace() & 0xFFFF) << 49; // 16 bits
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key |= static_cast<uint64_t>(s.wear_slot_id) << 0; // See below
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key |= static_cast<uint64_t>(s.material & 0xFFF) << 0; // 12 bits
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key |= static_cast<uint64_t>(s.elite_material) << 12; // 1 bit
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key |= static_cast<uint64_t>(s.hero_forge_model & 0xFFFFF) << 13; // 20 bits
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key |= static_cast<uint64_t>(GetRace() & 0xFFFF) << 33; // 16 bits
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key |= static_cast<uint64_t>(s.wear_slot_id & 0xFF) << 49; // 8 bits
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// Use color as final XOR-based mix-in (preserves all 64 bits)
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// Fold spawn_id and color into remaining entropy space via XOR
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key ^= static_cast<uint64_t>(s.spawn_id) * 0x85EBCA77C2B2AE63ull;
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key ^= static_cast<uint64_t>(s.color.Color) * 0x9E3779B97F4A7C15ull;
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return key;
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